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I'll be picking this up, maybe not on the day of release. Give it a week or so to get a patch or two out. I'm knee-deep in Yakuza: Like a Dragon right now, anyway. Not to mention the other… uh, dozens… of games I'm playing as well. Not to mention the backlog…
But yes, will be getting this. Looks great. I was looking forward to it solving world hunger, but maybe next time, with Cyberpunk 2177. |
Gamespot pre-review on Youtube was OK, both Kallie Plagge and Jake Dekker seemed to agree on most points, and of course the written review looks similar to what they said. But as they admitted themselves, they had to rush through it, so I'd rather wait for a later review. Someone's sleepy opinion after spending a 50h-crunch gameplay is not always fully developed (the same is probably true for all those early "reviews").
Some points are probably not too far from home though. The main story is "short", but it's always relative, and it's also proportional to the whole game. In The Witcher 3, there are sidequests that are related to the main story, and a lot of fetch-quests that are there for players who want to play longer, even if that means more repetitive and less cohesive content (and sometimes, burn-out). So, the main quest and closely-related sidequests may appear short in comparison of the whole "completionist" duration of the game. It seems to be exactly the same here, no suprise. I'm not worried, it's up to the players to decide what and how much they want to do. What concerns me, however, is the report that players are more "spammed" with those fetch-quests, which could be annoying. One quickly learns to ignore them, I suppose, after all it was exactly like that in some of the Assassin's Creed games (at least before Syndicate, I wouldn't know for the later ones) and others. No matter what, it looks like an awesome world to explore and discover! :) |
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Great graphics and 60fps+ on my 1440 screen is not attainable for me at the moment. :) |
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The PS4 & XBox One versions are running on low and Recommend settings. |
Lol, the GameBeat guy was expecting a life changing game, so he punished the game for not being a life changing game. He wanted to be able to talk with everyone, enter all buildings, etc.
TheVerge, Polygon and Kotaku were predictable: they're all about their political agenda: transgender, crunch, racial stereotypes… GameSpot too (I think the guy that did the 16 hour preview would be more suited to do the review, not this reviewer, who didn't find the meaning of life at the end of the game). But most reviews agree on one thing: it's a buggy game. And I doubt most of it will be patched on day one. But even then, we have to consider that one reviewer noticed that most fixes on the patch they received late, were only felt when he started a new game. I bet most reviewers didn't start a new game, with the review embargo date so close. Anyway, I still remember how I played Bethesda's Daggerfall, with the game crashing every couple minutes and low framerates (my fault too, as my PC then barely met minimum requirements, a 486 66Hz) but that didn't stop me from enjoying a (then) new experience. But I was very young, >I was even impressed by a sound feature (stepsounds changed if you were stepping stone, wood, leaves, snow…). I hope I'll have the patience now. Because after so much hype, there's no way I'll willingly wait more months to play a more polished Cyberpunk! |
Here is a bug-compilation. These reviewers too are confused about how much the day 1 patch will fix. No-one seems to know atm.
https://www.pcgamer.com/how-buggy-is…k-2077-really/ |
Yikes! Well I will definitely wait a week or two and see if it gets much better.
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Hopefully nothing game breaking happens when I play it. Yes we know they didn't get the day one patch, but even that probably wouldn't fix everything that's wrong. |
I'm not too worried about the bugs. The bug list might seem long, but you have to keep in mind the size and complexity of the game. Skyrim had more bugs than could even be tracked when it was released but that didn't stop people from enjoying it.
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PC Gamer is a meme these days…
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YongYea is a reasonable guy. I watched his review, and he seemed quite impressed, though he ran into plenty of bugs, too.
He said the main quest in his game, with a few side quests done but a focus on the main quest to finish his review on time, was about 35 hours. Said he was talking with another reviewer he knows who was being more of a completionist and that guy estimated the length at 50-55 hours with the side quests. Sounds long enough to me. For me, it's more important that the world be a place I want to spend my time in. The story isn't so important. I'd probably place it 3rd after atmosphere and mechanics. |
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I said they don't have it. Noone believes me, everyone believes PCG. |
YongYea was also quite open about the context of his review, which is one of the things I like about him. He pointed out he was playing on what they have dubbed the "Day Zero" patch. This is one they apparently rushed out to reviewers, because they know what the state of their game is. CD Projekt also didn't allow reviewers to show any video from their own games on this Day Zero patch, so he couldn't show any of the bugs.
Reviewers were only allowed to show video from official trailers. They are allowed to show video from the Day 1 patch, which is apparently some monster we regular gamers will be getting pretty much at launch. Of course, that doesn't allow a reviewer to actually show you the buggy game they are actually reviewing, which is what CD Projekt decided to go gold with. So, CD Projekt managed to muscle reviewers into not actually showing the game they were reviewing. I hope this doesn't become a trend. If you're so worried about the bugs, try fixing them. It's not like you guys are some indie startup these days. |
"So, CD Projekt managed to muscle reviewers into not actually showing the game they were reviewing."
But the game they're reviewing isn't the game we'll be playing. The problem was the quick turnaround. It's not relevant to see a review showing a bunch of bugs I may never experience. The ideal situation would have been to have those fixes ready 2-3 weeks ago so reviewers would a) have time to play the game somewhat naturally and b) be playing the same version as customers. But that wasn't going to happen with the delays and the need/desire to get it out by Christmas. I can understand those who prefer to pass for now. Me, my excitement for the game far outweighs my fear of bugs. But I do hope the day 1 patch takes care of a good number of the issues. |
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And, yes, I'd guess PC Gamer is confused in their patch terminology, a potentially confusing situation also of CD Prjoekt's creation. |
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