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-   -   What Lifepath did you choose? (https://www.rpgwatch.com/forums/showthread.php?t=46453)

JDR13 December 8th, 2020 13:53

What Lifepath did you choose?
 
Less than 2 days from release, and I'm still torn on what Lifepath I'm going with.

I was previously leaning towards Corpo, but, after reading a little bit about how each path starts, I think I'm leaning towards Nomad now.

So what path are you choosing?

Lolozaur December 8th, 2020 14:19

Gonna start with each for a few hours, corpo looks more intriguing but seems its the charismatic way or with way less combat. Nomad if you want more fps in the beginning of the game haha.
ps you could add a poll

JDR13 December 8th, 2020 14:27

Quote:

Originally Posted by porcozaur (Post 1061623856)
ps you could add a poll

I thought about that but couldn't figure out how to do it.

*Edit* Duh… poll added.

danutz_plusplus December 8th, 2020 17:50

I honestly don't know which one to choose from a simply flavor point of view. But since I'd like to be exposed to Night City in a sistematic and gradual way, I think I'll start with Nomad, since I like the idea of going into it from the outside, and then exploring each area sistematically.

Speaking of Lifepaths, do you think CDPR would consider adding new Lifepaths for the expansions, besides new areas/quests? Hm, good question imo. How would they add new areas in the expansions, since it would make no sense for a new area to appear either inside the city, or around. Or maybe that's their whole plan? To make the expansions expand the story via new lifepaths and then also continue the main story?

Makes you wonder how they'll handle that. Or maybe they'll add new areas in the outland? I doubt they'd add new areas that are not close to Night City. Or, maybe they'll add content inside their virtual world? I'm curious. Anyways, didn't mean to hijack this thread for this, so maybe it might be worth having a different thread about the expansions.

Lolozaur December 8th, 2020 17:53

night city overrun by zombies
instahit :lol:

bkrueger December 8th, 2020 17:58

Since I don't have the game yet, I didn't even know that such options exist. ;)

However usually I play all of such options in subsequent playthroughs.

I begin with the type I like best: The outcast or rebel fighting for a chaotic good case against some lawful tyrants. (E.g. fighting against the brotherhood in Fallout 4.) Which one of the options would fit best to this attitude?

joxer December 8th, 2020 18:14

Is nomad a GTA carracer/bikeracer wannabe?
It feels like that so I most certainly won't pick that.
Can't decide which of the other two.

danutz_plusplus December 8th, 2020 18:15

One thing that worries me about the lifepaths, is that they'll all basically follow the same general storyline. Or even worse, they' all start in different spots, and at a point converge on the same path. So I'm afraid the differences will not be very significant.

joxer December 8th, 2020 18:27

I'm not worried about that.
I'm more worried about lack of any example from reviewers where doing sidequests instead of fastrun affected the main story.

Cacheperl December 8th, 2020 19:26

What's best for minmaxing? I'll choose that. :p

booboo December 8th, 2020 20:07

Damn…I thought this was something philosophical about real life…drugs or not drugs? Stay single or mingle? :biggrin:
I

Shagnak December 8th, 2020 21:16

I've been avoiding a lot of info, so I didn't even know what "lifepaths" were available.

I know CDPR is avoiding fixed classes in favour of something more fluid, but then again the "gun for hire" descriptions I've seen make you sound more like a Solo, and the "Corporate" and "Nomad" lifepaths are actually two of the classes from the Cyberpunk 2020 rules.

So if character development is more fluid, what do lifepaths affect? Just your starting point?

In Cyberpunk 2020 I favoured the Fixer class. Someone tough but wily, and street-savvy. So, I guess I'll go for the Street Kid lifepath.

danutz_plusplus December 8th, 2020 21:19

Quote:

Originally Posted by Shagnak (Post 1061623909)
So if character development is more fluid, what do lifepaths affect? Just your starting point?.

Exactly my question. I'm afraid it's going to end up just a starting flavour, and maybe some little differences along.

JFarrell71 December 8th, 2020 21:27

Quote:

Originally Posted by bkrueger (Post 1061623872)
Since I don't have the game yet, I didn't even know that such options exist. ;)

It's not because you don't have the game that you don't know about the option. We've all known about this for over a year.

JFarrell71 December 8th, 2020 21:28

Quote:

Originally Posted by danutz_plusplus (Post 1061623910)
Exactly my question. I'm afraid it's going to end up just a starting flavour, and maybe some little differences along.

Well, CDPR has said numerous times that it's a lot more than your prologue. It comes down to how much you believe them, but it's not unknown information.

JFarrell71 December 8th, 2020 21:30

Quote:

Originally Posted by Shagnak (Post 1061623909)
I've been avoiding a lot of info, so I didn't even know what "lifepaths" were available.

I know CDPR is avoiding fixed classes in favour of something more fluid, but then again the "gun for hire" descriptions I've seen make you sound more like a Solo, and the "Corporate" and "Nomad" lifepaths are actually two of the classes from the Cyberpunk 2020 rules.

So if character development is more fluid, what do lifepaths affect? Just your starting point?

In Cyberpunk 2020 I favoured the Fixer class. Someone tough but wily, and street-savvy. So, I guess I'll go for the Street Kid lifepath.

Lifepath and "class" (as defined by skills and perks) are entirely independent from each other. Lifepath affects the beginning of the game, dialogue options throughout the game (we'll see how much) and missions/NPCs available to you (again, we'll see how much).

JDR13 December 8th, 2020 22:12

Quote:

Originally Posted by danutz_plusplus (Post 1061623879)
One thing that worries me about the lifepaths, is that they'll all basically follow the same general storyline. Or even worse, they' all start in different spots, and at a point converge on the same path. So I'm afraid the differences will not be very significant.

How could they not? It would be unrealistic to hope for 3 completely different main storylines in a game this size.

I think the fact that we're getting a unique prologue and different dialogue options for each path is more than enough.

Pladio December 9th, 2020 13:19

Quote:

Originally Posted by danutz_plusplus (Post 1061623869)
I honestly don't know which one to choose from a simply flavor point of view. But since I'd like to be exposed to Night City in a sistematic and gradual way, I think I'll start with Nomad, since I like the idea of going into it from the outside, and then exploring each area sistematically.

Speaking of Lifepaths, do you think CDPR would consider adding new Lifepaths for the expansions, besides new areas/quests? Hm, good question imo. How would they add new areas in the expansions, since it would make no sense for a new area to appear either inside the city, or around. Or maybe that's their whole plan? To make the expansions expand the story via new lifepaths and then also continue the main story?

Makes you wonder how they'll handle that. Or maybe they'll add new areas in the outland? I doubt they'd add new areas that are not close to Night City. Or, maybe they'll add content inside their virtual world? I'm curious. Anyways, didn't mean to hijack this thread for this, so maybe it might be worth having a different thread about the expansions.

They could simply do one of the following:
- Sewers
- Open up buildings and multiple floors
- Open up districts which may have been artificially closed off (if that's the case)
- Have suburbs popup :D

Dasale December 9th, 2020 20:01

Quote:

Originally Posted by danutz_plusplus (Post 1061623879)
One thing that worries me about the lifepaths, is that they'll all basically follow the same general storyline. Or even worse, they' all start in different spots, and at a point converge on the same path. So I'm afraid the differences will not be very significant.

I didn't bother yet with the game, but this feature looks like origins. I don't remind much RPG with origins, obviously DAO, now DOS2, and then there's the special case of Tyranny with the strategic prelude setting up a sort of origin for the play. But otherwise I don't remind. So it's still a very abstract concept without many references.

Origins aren't necessary about main story evolution and differences. For me this can add various aspects:
- Have more diversified first parts. For many Rpg but not a majority, I do many start, much more than full plays. Diversified starts from origins enhance a lot this discovering/first exploring phase thanks to the extra diversity during the first parts of the game.
- You can have the same main story and still have differences that means something, solving problems differently, getting different information, different events along same main story, some choices possibilities depending of origin.
- Mix the ability to choose of your main character with a main character with a real existence in the game world, past history, fleshed life and personality. I suppose that only DOS2 tried that, and don't like what they did, but I think the idea could be good, it's more DOS2 implementation of that which isn't very good, for me.

The point is it's not because the main story is the same that it's the same play of a main story. Choice and consequence can exist without generating true alternate main stories. I would even say that despite it's Tyranny for which origins influence the most the main story, it's not making its strategic prelude origins stronger than DAO origins (overall I prefer Tyranny over DAO even if I'll admit DAO is more impressive).

bkrueger December 9th, 2020 20:07

Quote:

Originally Posted by JFarrell71 (Post 1061623912)
It's not because you don't have the game that you don't know about the option. We've all known about this for over a year.

Thanks, Captain Obvious :lol:

I prefer to get choices presented in game and to decide as a character in game, not by theoretic discussions in advance. I also don't like to discuss the ending of a book before I have read it.

Couchpotato December 9th, 2020 22:01

None yet still have about two hours till unlocks in my region. Hype meter at red. Though I'm picking corpo as I want to be on top of the world and watch how you rise and fall.

The connections will probably help as well.

wolfgrimdark December 9th, 2020 22:13

Torn between street kid and Nomad. It would be nomad hands down if it weren't for all the family stuff tied to nomad. Not a big fan of all that clan stuff. I voted for Nomad since outside of the clan part I like it but … now that I think about it I may just go with street kid.

The Corpo, oddly, doesn't interest me and it should being the more charismatic approach from what I heard.

Hmm I voted Nomad but now I am thinking Street Kid :P guess I see once I get the game.

JDR13 December 10th, 2020 00:03

Quote:

Originally Posted by wolfgrimdark (Post 1061624045)
The Corpo, oddly, doesn't interest me and it should being the more charismatic approach from what I heard.

Yeah, Corpo seemed the most interesting to me over the last few months, but my view changed after reading a synopsis of each prologue. I'm still torn between the other 2 but leaning towards Nomad.

joxer December 10th, 2020 02:23

Okay, seems noone wants corpo so I'm gonna do it.
Lemme correct it. I've chosen it this moment.
First playthrough will be on normal of course.

EDIT:
Dafuq?
Street Kid has only one vote and Corpo, with mine, has 3?
This sux! :)

JDR13 December 11th, 2020 04:29

I ended up going with Nomad. I was disappointed with how short the prologue was, but I assume all 3 are like that.

I hope the areas of the Badlands that we gain access to later in the game are better than the area in the prologue. I was not impressed.

Couchpotato December 11th, 2020 04:45

All three three Lifepath prologues are short around a hour at most.

JFarrell71 December 11th, 2020 05:16

Quote:

Originally Posted by JDR13 (Post 1061624295)
I hope the areas of the Badlands that we gain access to later in the game are better than the area in the prologue. I was not impressed.

Yeah, there wasn't much to do. Couple of shards, couple of NPC conversations.

I'm doing Nomad, as planned. I just got to Act 2 (where the game properly starts), so I'm much, much too early to say how much life path matters. But I have had a few Nomad dialogue options, including one that led to another set of dialogue options (one of which had a skill check, so double bonus), which I liked.

Morrandir December 11th, 2020 12:38

I chose nomad as I wanted to "share my PC's feeling" of being in Night City for the first time.
Did I miss something or is there really no info about the backstory, why you've left your clan etc.?

JDR13 December 11th, 2020 12:48

Quote:

Originally Posted by Morrandir (Post 1061624395)
Did I miss something or is there really no info about the backstory, why you've left your clan etc.?

Unless it comes later in the story, which I doubt, no.

Couchpotato December 11th, 2020 12:52

Quote:

Originally Posted by Morrandir (Post 1061624395)
I chose nomad as I wanted to "share my PC's feeling" of being in Night City for the first time.
Did I miss something or is there really no info about the backstory, why you've left your clan etc.?

Spoiler ahead.

Spoiler – BackStory

Morrandir December 11th, 2020 13:22

Thanks, where is this from?

Lolozaur December 11th, 2020 13:29

all 3 were meh, the corpo one was really bad; went with street kid in the end

Couchpotato December 11th, 2020 13:47

Quote:

Originally Posted by Morrandir (Post 1061624406)
Thanks, where is this from?

Played all three life-paths before sticking with corpo. In the Nomad prologue V talks about the situation if you listen closely, and the news briefs are from in-game.

He doesn't share much detail but you can piece it together with other little hints given in-game. Hope this isn't a spoiler but he left one family looking for another in Night City.

Lolozaur December 11th, 2020 14:19

not really a spoiler ahead, but seems the first big decision of your path is right at the mission which was presented in the trailers which quite at the beginning of the game, now i regret not going corpo :'(
Spoiler – mission end


ps as a tip, do the heist mission as soon as possible, you gain 4-5 levels from it so its very helping at the start of the game; plus the game really opens up after that. They should have put that mission in the prologue as well

Thiraury December 11th, 2020 14:41

Quote:

Originally Posted by porcozaur (Post 1061624415)
not really a spoiler ahead, but seems the first big decision of your path is right at the mission which was presented in the trailers which quite at the beginning of the game, now i regret not going corpo :'(
Spoiler – mission end

Spoiler – mission end

Lolozaur December 11th, 2020 15:44

well that must be a bug because ive done as supposed and i didnt met her (google says you must be a corpo)

Thiraury December 11th, 2020 15:51

Hmm okey, thats weird. In that case, I'm happy I got that bug!

danutz_plusplus December 11th, 2020 17:01

Quote:

Originally Posted by JDR13 (Post 1061624295)
I ended up going with Nomad. I was disappointed with how short the prologue was, but I assume all 3 are like that.

This was exactly my worry. I also found it kind of weird how they skipped over the first 6 months of getting acquainted to Night City, via a simple cutscene.

I expect the game lost a lot of its scope when it was rebooted in the middle of develoment, and no way could they afford the same initial scope.

wolfgrimdark December 11th, 2020 18:26

I changed from Nomad to Street Kid and that is what I am playing now but after reading how the Nomad story goes … hmm may switch back. Later though as I want to get a better feel for mechanics before I restart in case I want to change stats as well.

joxer December 11th, 2020 22:30

Quote:

Originally Posted by porcozaur (Post 1061624407)
all 3 were meh, the corpo one was really bad; went with street kid in the end

Corpo has some brilliant insights in (side)quests that come after the prologue. Thanks to it I managed to screw a certain person over just as I wanted. Not quite sure is possible otherwise, perhaps certain ability check can do it too.


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