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Anyway the game is nothing revolutionary and is basically Witcher III 2.0. Frankly they needed a publisher to give them a kick in the ass to get development moving faster. |
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No, the best balanced decision was to release it only for pc and maybe the next-gen consoles. For the latter perhaps with a very short (1-3 months) delay. In addition increase the minimal hardware requirements to include ssd and a higher end gpu.
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So nope mismanagement again took to damn long to develop that the console generation changed. One employee came out last year on Kotaku with the leaks. Of course he was dis-credited but hey what do you know he we was correct. |
I agree with mismanagement. I mentioned what they should have done after the fact, when it was already too late.
I'm not a fan of long development times in general. Those magnum opus projects are just not realistic and feasible. Look at star citizen. Maybe take two years max? Evolution over revolution. I think what made the witcher 3 great were the previous two entries. They started from existing stuff and made it better. Sure with cyberpunk they also are using an existing universe, but that is not the same as already having assets, overarching storyline, … and mechanics that they can start from. As a player having played tw1 and tw2 was also a significant added value. At least I was much more connected to all the characters. |
I think there's been some exagerration with how bad the balance is. Yeah, it's not good, but it's not so bad that it's ruining the game for me.
I think most games can be made trivial if you min-max to the utmost. There's nothing unique about CP 2077 in that way. |
So well… I just got a weapon that auto-hits with the bullets flying around corners and stuff. Normal difficulty is piece of cake now.
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