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Baldur's Gate: EE - 2.6.2.0 Patch
Redglyph spotted patch 2.6.2.0 for Baldur's Gate EE:
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You know your game is a mess when seven years later bugs still aren't fixed.:lol:
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Only comparable examples are open world Bethesda games. Heck what's even more hilarious is it's a remaster of a twenty+ old game with even more bugs. NWN EE another Beamdog remaster is the same. Thank god these guys didn't make Baldur's Gate III.:roll: |
…and here I thought Baldur's Gate had no bugs. A bit the same way than women never stink or fart.
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I had no bugs stopping me from finishing quests in the classic versions.
Anyway thanks for that sick analogy. I'm going to go throw up now.:puke: |
It's fantastic that Beamdog is still supporting BG: EE this strongly so many years after release. Say what you want about them, but they take care of their games a lot better than many other developers.
Now we just need to find the source code for Icewind Dale II. :) |
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Weren't a lot of those bugs or other ones in the original games? Bioware wasn't very good at QA, in both BG and BG2 they poured more and more until the last day, only to find out the game had thousands of bugs - the Bioware book mentions 15000 bugs in BG2, that had to be fixed during the last 3 months before release. Jaheira was apparently still full of bugs on release, for example, not sure how much was fixed after that. The code was very badly written, "spaghetti code" as one of the devs put it. Beamdog had to deal with that and adapt it to new hardware, and fix what they could which sometimes broke something else, I don't envy their task. At least they persisted and from what I've seen, it's not bad at all. I'm not sure Beamdog would have been as "colourful" as Larian if they had made BG3, but you can hardly compare what they had to go through with their Enhance Editions to making a new game from scratch. --- For information, it's not just Baldur's Gate which benefits from the update: - Baldur's Gate: Enhanced Edition - Baldur's Gate: Siege of Dragonspear - Baldur's Gate II: Enhanced Edition - Icewind Dale: Enhanced Edition Quote:
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Which is typical of the developer and the reason why you don't see any original RPGs from them either. I had high hopes for those unannounced RPGs but they were cancelled. |
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The whole "lost source code" thing could just be folks not willing to share it due to not being sure of its legal ramifications.
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I'm in the middle of a full Trilogy playthrough right now, hope this doesn't cause any problems.
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Might be worth another go just to see if they really did improve the pathfinding.
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Weird, I got through the game with no issues roughly five years ago. And yes, speaking as someone that lived four blocks away from their offices, and showed up unannounced more than once, that team rocks!! Consider mine Beamdog forever, excelsior!!
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I'm more sceptical about their translation in French though, I never heard them anyway, we have other colourful names for that. It's probably a regional thing. |
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Perhaps I can finally shine by combining my mediocre (but actually existing) knowledge of both italian pasta and software development and invent some new code descriptions. |
Just reading this make me want to start a new game of BG.
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You'll not regret it, Vanedor, it's a fine game! I recommend getting it from either great old games or Beamdog themselves, unless you already own it, in which case I say, game on and enjoy!
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I have just started a new game. You always forget how evil level 1 was in AD&D. Can't even go to -10 hps at 0 you are dead. Getting to lvl 2 actually takes some time. In modern games you would be lvl 5 in that time. I enjoy the difficulty at core rules but think death at 0 Hps is pretty harsh since that is one or two hits for most classes.
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You really just have to play smart at the beginning, and not charge straight into fights without planning first. It gets much easier once you get a few more hit points for your folks. =)
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It's so one of the best game ever. |
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Unfortunately they wouldn't put the beta on GOG, no idea why. |
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I'm also playing on core rules now though as opposed to Normal difficulty, so maybe something is different there. |
Good thing they only send their level 1 assassins to Candlekeep. ;)
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Since I haven't played the original, I can't compare, but I checked both the original's and EE's manuals and they say the same, you don't recover much HP when camping in the wilds (no formula given, it must be in the D&D rules which I don't have). You have to rent a room, and more comfy ones recover more HP. And priests can use healing spells (not sure if that's only the remaining ones but I guess so). |
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Uhm, you aren't likely to find someone that eschews playing mage-types more than I do. My teams are usually 2-3 tanks, 2 rogues, one healer and maybe one mage/sorcerer. I tend to despise finger-wagglers, for the most part.
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If they really do fix pathfinding then after the patch may be a good time to take that dive. The pathfinding is probably the only real gripe I have. 10/10 games.
I'm not really a modding guy but try the NPC Project for BG1 to make the companions chatty like in BG2. |
kinda related, but i'm really excited to play the original baldur's gate on my vintage mac :biggrin: i know it's unpatched and all but i really want to experience it as they did back when the game came out. (also have several playthroughs of bg:ee and SoD too)
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