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Pathfinder: Wrath of the Righteous - Valentine's Day Update
Redglyph spotted a Kickstarter update for Pathfinder: Wrath of the Righteous:
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More information. |
Not really a surprise as Kingmaker had romances as well. In fact it was done in a good way. As you had to earn the trust of each companion before the romance even started.
Almost similar how it was done in BG 1 &2. |
They had already said there would be 6 possible romances (I think), so they finally settled for 7. What some are really interested in, though, is who ;) (which is funny, in a way, they'll take the target companion more often just because of that…)
It's neat they announced it today. I'm wondering if Wenduag will have much success, brrr. Still, she should have a very good voice actor, if she's the same as Nyrissa (Amelia Tyler). UPDATE: Mortismal Gaming has made a video out of it, for who prefers that format Quote:
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In original BG2, there were 4 romance options - Aerie, Jaheira and Viconia for male PC, and just Anomen for female PC. |
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Well, I got my 1st romance dialogue with Lann last night (on Valentine's day lol) - let's see how that unfolds. Too bad Daeran's romance isn't in beta :(
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I was super pleased to see this! Been waiting before I start the beta for something really new and fun.
Also I usually find the one I want to romance is not an option in 90% of the games I play so was so glad to see the one I wanted is an option for me - so major plus with this update. |
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He'll keep us guessing ;)
My char is cleric, so would a romance really be appropriate? Hm… I'll have to read the fine print again :lol: |
I wish they could find some way to make game-romancing more interesting. I have almost always had a hard time really "feeling it" in games, unlike the romances in many books, tv-shows and movies.
Lol, maybe some kind of varied multiple-stage minigame system. Just to make it a bit more of a challenge than just simply picking conversation options. ;) |
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Yes, character quests does help and gaining some boost with the romancing is usually a good motivation to pursue it.
Though I think that for the romance option itself to be really interesting, I'd either have to get to know the character far better than is usually the case in a game or the romance option and the specific character quest would be tied together so succeding in the character quest equals success with romance at the same time. I dunno…like I said, I feel that game romancing is somehow lacking, though I'm uncertain what the best way to fix it would be.:) EDIT: My thoughts about tying the romance to "mini-gaming", came from the fact that I'm currently playing "Yakuza 0" (first time I played a game in that series) In that game you woo various ladies by mini-games such as: helping getting rid of a stalker, singing karaoke together, earning money for exclusive dining and dancing, performing various hobbies together etc. etc. At least, it changes things up a bit from just "conversation choices=romance". ;) |
A bad comparison since it's an entirely different kind of game but in Cyberpunk you could go diving together. Now, what is more romantic than that? Go fishing? :P
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However, since I have not experienced much of that in videogames, simply making the "Process of Romancing" more of an entertaining task, might be an "acceptable substitute". ;) |
I plan on my Tiefling corrupting the cleric with their wanton ways :P Nah the Cleric Sossiel but my Tiefling is a good soul :)
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Might even give Arueshalae romance a go - I heard some characters may have:
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Or, you could just pick whoever you like the best ;) |
I've never really been one for in-game romances. I don't find they add anything to my game, but I do understand why others may enjoy them.
I do follow one through once on a while to see how it goes, but it's never been something I look forward to. |
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If that's like Kingmaker, there is little impact and there's some fun to play along with it. But as @Feist said, that's just dialogs to pick in order to make it happen, a few extra dialogs now and then as a result, and it quickly feels superficial. If that's like Baldur's Gate 3, I feel I have to go too much out of my character's ideals to be sure to please the other (because there is only so much feedback they can implement to gauge the effect), but it feels more real since it goes beyond a few independent flirty dialogs to pick, you actually make game decisions which impact the story and the romance. A little bit like when you see the impact on alignment in dialogs [chaotic], [good], …, and you sometimes choose according to your initial commitments rather than the natural response you'd like to select. So it's probably a delicate balance to achieve, if they want to make it interesting but not constraining. There has to be enough commitment but also some flexibility. |
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