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I'm fond of how Bethesda announced games like Skyrim and Fallout 4. They used E3, showed a few videos, and it was released a few months later. Perfect combination. Early Access works completely different.:( |
I'm in no rush for this, and after their last two productions, I'll be taking a hard look at this one before plunking down cash. I hope I'm wrong and with this one I'd love to see them return to better days, but I just don't see it happening.
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Yes, hyping is getting out of hand these days. Perhaps we should deploy some kind of Protection from Hype spell :P |
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Anyway Larian's games are buggy as hell for years as well. Go read the patch logs. So the conclusion taken from facts is Early Access doesn't help in that department either. |
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I’m not sure about fallout 4 but Skyrim was announced almost a year ahead release. I personally don’t mind EA. I feel like all games are early access anyway. Even full release games get several patches and an enhanced or definitive edition which is very different from the released version mechanics wise. |
Yeah seems people either love, hate, or be neutral about Early Access. Reminds me of the 10 man joke how nine will have the same opinion but the tenth man wont agree.;)
Just like those commercials who say 9/10 doctors agree it works.:lol: |
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Look at the Larian forum mega-threads to see what I'm talking about (think you may need a forum account). There's a lot of detailed discussion there about how broken many systems are, as well as suggestions on how to fix them as simply as possible. Or potential compromises etc. |
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Today's games don't seem nearly as complex; well maybe Path of Exile. I remember Eternal Dagger, Ultima IV, Shard of Spring and such all having very complex rules behind the game engine. Ooh, how about Nahlakh and Natuk with the weapon system? That was brutal but also brilliant. Graphics were really basic though and I can't make myself go back that far graphically very often. My favorite game for years and years was MM3 but I just can't do it anymore. Even mm6-8 are rough to play nowadays.
As far as D:OS3 Baldur's Gate, we'll see. Larian doesn't look like a great fit. I'm hopeful the Solasta folks are profitable enough to make more content for Solasta and more games. I'm also hopeful Pathfinder might make a game or two w/o kingdom building. I just couldn't get past that part (bored) in the first one. |
Here here, mates! I quite agree with the complexity comments these days, a button mashing fest is nothing I crave. I just finished a game called Operencia and, while I do have some complaints about the game, one part I really enjoyed were the puzzles and quests. A few of them really stumped me for a time, in ways that I'd not experienced in a long while. Complexity is a nice caveat.
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The sort of complexity I think back on usually involved using spells, potions, abilities etc in interesting and unexpected ways to beat an encounter. If the rules are sufficiently simulationist this is entirely possible. I think Larian games are very strong with this aspect myself so I'm happy tinkering around with stuff. Fallout and Baldurs Gate were also strong with this so I think they are proving themselves worthy enough successors. UI needs lots of refinement through. For a complex game UI is usually hard to get right.
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I have an account and I gave them my feedback in the first month of EA. What bothers me the most about Larian's ruleset implementation so far is the resting system. Why on earth did they decide to do it like that? You can long-rest anytime, anywhere. Why? Additionally, they limited short rests in which you regain half your HP. Why not just use the hit dice system from 5e? It is just better. Solasta did it and it works just fine in a video game. So that excuse that "somethings don't work in a video game" is just not true. |
Asking for feedback does not mean they're obligated to change everything (or anything). It may surprise you to find out that players are not always right about good design choices, nor do they all agree on what changes should be implemented.
(this comment is directed at various people in the thread, not one in particular and certainly not gabrielarantest) |
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Or then it is some kind of strategy to foster the formula that took the company thus far (i.e. making D:OS3 in Baldur's Gate skin). Being able to sleep anywhere is just dumb and is one of those things that will make people mock the game as D:OS3. They could easily fix that if they wanted. In general, the camp thingie they have going on functions poorly and is immersion breaking as it is now. Another dumb thing is the eternal day. They are introducing all sorts of talk with death/animals/plants through voice-acting and fancy cut-scenes things. "Too much work" is not an excuse. If something was deemed too much work, the cut-scenes would have been a good place to spare resources. They increase the immersion and are really cool if they work but are not necessary.
There were a lot more dumb things in the game but I took them as "oh well, this is early access". I guess I'll get annoyed by them in v1.0. I share your concerns people. Despite that, this game will be awesome even if they decided to make it D:OS3 as it seems atm. |
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BG3 has a very complex structure, everything from character creation to interdependent quests, systems and character interaction. If that's all you can say then I'd have to wager you're looking at old games with rose tinted glasses. Sent from my SM-G975F using Tapatalk |
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