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I reckon complexity has probably gone up but with paper manuals no longer a thing and having near unlimited storage space to include the required information in game accessibility has gone up a massive amount which makes things appear less complex.
As for BG3, I'm still waiting for enhanced definitive directors cut ultimate complete edition. =) |
There are many ways of defining the complexity of a game.
One could be the total number of paths one can take and the number of resulting outcomes. The complexity (possible different paths and outcomes) can be studied using a field of science which is called network theory. In this regard, the game complexity has certainly increased over time. Some games, such as the original Baldur's Gates, have been very good at giving an illusion of complexity. Then there is the complexity from the mechanic point of view (such as skills, stats, spells, etc), which some may to think here. For D&D that could also be classified as a mess or controlled chaos. There are so many skills and spells that some of them are bound to overlap. What I like in Larian games is the strategic complexity on higher difficulties. It's as if one played illustrated chess. There are always multiple ways to solve the battles. Sometimes it may take several trials. The D&D "controlled chaos" of skills and spells may not fit that scheme. Or then it does as pointed out by @gabrielarantest using Solasta as an example. |
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I wasn't talking about Baldur's Gate 3, I'm talking about gaming in general. With some exceptions, most mainstream games are less complex and include a lot more hand-holding than games from the aforementioned era. It's easy to see particularly in RPGs and first-person shooters. |
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It seems it's not just me who isn't understanding you as largh even had to post about different types of complexities and SirJames simply said games are more complex now. So I ask again, what things are less complex now that you think are good and fun for gaming ? In a thread for BG3 you mention it's not BG3. Odd, but fine. Which RPGs are you referring to then that are less complex ? Pathfinder Kingmaker ? The Witcher 3 ? I can't talk for FPS games as I almost never played any of them. |
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Anyway, this is just my 2c. I know many people love doing all the crazy stuff - well they will have a great time that's for sure. I just hope that the story/quests remain interesting. |
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Most mainstream RPGs are though. TES is a great example because you can see how it's become more streamlined with each game starting with Morrowind. The Outer Worlds is an even better example when you compare it to Obsidian's older titles. Or compare Fallout 1 & 2 to Fallout 3 & 4. Another good example from a different genre would be XCOM. It's not even debatable that the newer games are less complex than the originals. For a lot of games, all about being more accessible and appealing to more people which is an unfortunate necessity with today's development budgets. |
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Look at the more popular FPS series like Call of Duty and Halo. Compared to Doom, Duke Nukem, Blood, and other similar games, they're simpler. They're more focused on a cinematic experience, and the level design is far more linear. You don't need rose-tinted glasses to see that. |
I'll chime in and agree with JDR on the complexity topic, at least when we're talking RPG's. Grand Strategy has gone the other direction which has made my gaming habits shift more towards those titles.
Regarding the OT, Druid has always been my favourite class on paper, but in the old days were they could only be true neutral RP'ing them was too hard for me. When I can go neutral good it works better, but I still usually end up playing a Chaotic Good Rogue or Mage anyway… Also on topic, what's the general opinion on the Watch and other "Old-school" sites reagrding BG3? I've been avoiding reading too much about it since I don't want spoilers, but it would be good to know where I should put my expectations. |
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You also named a couple of examples that you find to be less complex, whilst I named some to be more complex. Doesn't seem to be a general trend. Not only that, the games you mentioned are specifically Bethesda games. If they have a trend to simplify games, that doesn't necessarily apply to the whole industry. I could easily name today's games which are more complex in many ways: - Baldur's Gate 3 - Pathfinder Kingmaker and Wrath of the Righteous - Tyranny (in its varied paths) - The Witcher 3 - Kingdom Come Deliverance And these are just games I've played. I would contend there are many more with systems much more complex than earlier RPGs. |
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At the same time though, I think it became a little more intuitive as well. Things like THACO, the multiclassing/dual-classing system, and lower AC = better in 2nd Edition took me longer to get used to than anything in 3/3.5 |
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I named more than a couple of examples, and I could list a lot more, but I'm not going to waste any more of my time with you on this. The only thing you're doing is pointing to exceptions that I already mentioned existed. (Except for TW3 which I don't consider complex). If you don't want to believe that games in general are more streamlined and guided now, that's fine. I know better than to try to change your mind. :) |
I think either side here are debating tastes and preferences, and so nobody is really wrong. Also some people have a different opinion on what defines as complex or simple. This is also why it is so hard for a AAA titles with millions of potential customers to handle and filter feedback in a way that any significant portion of said customers will be pleased.
In my opinion, the EA was a mistake. Larian should stick to their vision and deliver it to the customers because they are the professionals, the ones who have taken 5+ years at university and have long game development careers, and honestly, I wanna play a game made by those people, who already proved to be really good at it, over playing a game made by the feedback of 4 million "gamers" ie random people all with different views and opinions on what is best, only because a slight majority of them seem to agree more with a general direction. |
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So I am trying to understand what specifically is making you think games have lost in their complexity in general … |
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But I agree, they should stick to their vision and not be too much influenced by all the opinions, most of them cancel one another out anyway (just looking at the competing threads of 'party of 4' vs 'party of 6'…). And still they change things to have not-too-unkind companions. Instead they could use the opportunity to have bug reports, but no, they're not interested in that. Go figure. Hopefully it won't have too much impact on the final product, and at least a part of it will have been well-tested. Quote:
However, statistically there aren't many games that offer that much today. But to say it's in decline supposes most of the games offered that much back then, and I'm not sure about that. We just remember about the few which did. |
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I mentioned TES as an example. It's obvious why, but I'll pretend for a moment that it's not obvious to you. Each game in that series has had more skills and stats removed for the purpose of streamlining it. In addition to that, the player is now more guided than in the older titles to the point where all you have to do is follow a compass pointer right to your objective. The Witcher 3 is also more mainstream that it's prequels. Alchemy has been dumbed down to the point where you no longer even have to think about it after you've crafted a potion for the first time. I think I recall you not liking TW1 though, so maybe you're unaware of the differences there. It's also a guided tour like most AAA RPGs are now. You can turn off the compass, but unfortunately that makes many objectives difficult to find since you're often not given any directions. The Outer Worlds has all of the worst examples rolled into one. The missions are extremely guided, there are very few skills or abilities, and there's no need whatsoever for any kind of item management because the devs decided to flood the game with 4x more ammo and healing items than what the player needs. I could go on with more examples, but I somehow doubt this is going to amount to anything more than a pointless back and forth debate. Hopefully you can at least admit now that you see where I'm coming from. |
But isn't that a shift of complexity from low-level tasks to another form of complexity? In some cases, anyway, you gave some good examples of dumbed-down features for sure.
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That said, I don't agree with the "more open" part. Their more recent games aren't really that open imo. You can technically travel in most directions, but areas are level-gated. I'm not including BG3 when I say that since I've only seen the first map. Quote:
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