![]() |
ELEX 2 - Nearly finished?
In the fan question section of their current video Piranha Bytes' devs Jennifer & Bjorn Pankratz said that their "current game in development" (=ELEX 2) is already completely playable and they are fine tuning it. There's still a lot of work to do, but QA is already testing it and errors get eliminated all the time.
Sounds like the end-phase of development for me! More information. |
I would love to see an ELEX 2 myself. I liked the rather unique style of the first one, although wouldn't mind some upgraded graphic quality.
|
I enjoyed the first Elex. I hope this time around character progression stats will be more meaningful and better balanced over the course of the game.
|
Elex 2 the game everyone knows is in development but has no information available online. Seriously just a short announcement it's in development from 2018.
|
I was half expecting them to announce it was getting pushed back to 2022, so this is good news.
|
Great news: Really enjoyed Elex.
|
Yeah, there's a bunch of things that could use upgrades. I remember a spot where you see something happening on a ramp at the main bad guy castle a few years ago and, if you look carefully, you can see a bit of loot. When you actually get to that location then, sure enough, that bit of loot was still sitting there.
|
Add me as another bloke that really enjoyed Elex. I didn't jump on it at launch, it took a few mates to get me onboard, yet I never regretted it. If this new game is half as fun as the first, we're all in for a treat!
|
Quote:
I really enjoyed it too….never beat it though. |
Quote:
|
Quote:
|
I liked some parts of Elex 1, I hope this time they put more work into the characters. Most of them were horribly written, and the rest was forgettable.
|
Awesome, I loved Elex. I've already played through as all three factions, however I may be tempted by another play through just before this one releases.
Daniel. |
I too loved Elex. Looking forward to number 2. Err, well you know what l mean.
|
I would just hope that the factions offer a bit more variety next time and definitely better balancing.
Played through as a Berserker and an Outlaw and honestly, both chars played pretty much identical. And so many things were just horrendously balanced or implemented, like the Outlaw drugs not being usable via inventory, some stats being almost entirely useless while others were pretty much must-haves, etc. It was great fun, still, but I'd be disappointed if the most glaring issues wouldn't be fixed. Don't care if they upgrade the graphics or not, but I assume they would. |
Instabuy for me…
Would even play it in early access, if possible. My only complaint with Elex 1 was: All factions were disgusting. They missed the opportunity to choose your "base settlement" as a faction or, alternatively, play the game without joining a faction. So I hope that this time either they have a sane faction (i.e. neither criminals like the Outlaws nor religious zealots like the other two factions) to choose or give the possibility to choose none… |
Quote:
|
Quote:
Apart from this I regard Elex as one of their best games… |
I think the most interesting way to do it, is to have some factions that are sympathetic, but in conflict. Then you have to decide which moral compromise you're going to make. That makes for good C&C, IMO.
|
Well, the issue is that by selecting a faction you also "select your class". If your favorite class and your favorite faction are in conflict, the player is forced to make a non-satisfying decision which imho decreases fun.
I also see the benefit of those tough decisions and the beauty of interweaving game world and mechanics but I think that all together the net value of this design is negative. |
Quote:
@Ripper: I would also be happy, if every faction has positive and negative sides like groups of people in the real world too. I don't need a "goodie two shoes" faction, but also don't like immoral fanatics. In D&D speech I would say that choice of a faction should define neither your class nor your alignment. |
Quote:
Especially if you dont like any of them. If story demans to help some faction to progress there are other ways to do it. For example to cooperate with a faction in some mission(s), to help them achieve something. But not authomatic join. If selecting faction means select "specialised class" there should be still some (harder to find?) option to find some Yoda in wilderness and let him train you to be specialised forgotten class "knight of XY". :-) |
Most of the complaints about the factions just seem to boil down to "They're not likeable enough!" which I don't really get. It's a brutal post-apoc world, and I think the factions reflect that.
If there wasn't a faction system, most of you would be complaining that there's not a faction system. :) Quote:
|
Quote:
1. I am convinced that even in a brutal post apocalyptic world there would be people who would want to fight for all of humanity (if you want it in pathetic words: for a democratic society) and not only for their personal interests or fanatic visions. So giving no choice like this is not plausible for me. 2. Even if you believe that the brutality of the world would lead to only selfish behavior, this would also include "lone wolves", who fight only for themselves and wouldn't want to join a faction exactly for that reason. In fact, speaking in game mechanics, the absurdity of not allowing this can be seen as follows: If you play the game as far as possible without joining a faction (by solving all side quests, even all factions related ones, except for those, which force you to finally join one faction; also killing all accessible enemies on the map) you get so powerful, that you could easily win the end-game by yourself. The game simply excludes you by invisible barriers (the walls around the area are low enough that you could fly over them in other areas of the game) from entering the end-game area, if you don't belong to a faction. This is lame even from a purely game-mechanical point of view. 3. With the "base settlement" (I always forget its in-game name) and the people assembling there PB have in fact modeled a "likable" faction (with a vision like the one described in 1. above). So PB themselves obviously believed that the world didn't force everybody to be an asshole. Not making this settlement a faction of its own was therefore not something unavoidable but simply lame again. Quote:
An additional thought: If you play correctly you can convince all factions to join you in the end-fight, even those you don't belong too. I wouldn't mind, if the game would require you to convince at least two of the factions to join your fight, but without need for you to join one of them. |
A lot of overanalyzing there. :)
The bottom line is that it makes sense that Jax would need/want to join a faction to better his odds of survival in that world. Realistically, he wasn't going to overthrow the Albs as a lone wolf. |
Quite frankly, PB has never provided much in the way of freedom in roleplaying options (like the Elder Scrolls). I don't mind that though, because the story and questing is usually far superior.
|
Quote:
|
Yeah but it's your choice, total freedom to do what you think makes sense and freedom not to do what doesn't make sense. That's the key difference.
|
Yeah, my preference is to have the freedom (as in not too tied into the core game mechanics) but have there be consequences to difficult decisions, and eventually the dilemma of picking a side. Ideally without them being too clearly drawn as goodies and baddies.
You can have some baddies in the mix for flavour, but I think it's always going to be most interesting if there's a central conflict. |
Quote:
|
Sometimes people want mindless escapist gameplay without having to worry about consequences.
|
It's just odd that they would choose an RPG for that. There are other genres better suited if that's what you're looking for.
|
Quote:
|
I have enjoyed the first Elex. Waiting for ELEX 2
|
Yea much as I love those games I don't like being able to join every faction and do and be everything. I do impose my own rules but its also nice when the game has some internal logic as well :P
ELEX factions didn't bother me at all. I enjoy factions and think in a world like that it makes sense that you would need to seek out a tribe/clan/ally for help with something big. if just living off the land and doing your own thing then no. |
I thought Elex was a stellar example of choices/consequences, as far as the faction options went. I'll hope for a similar setup with the new game. Somehow, for me, being able to run through every possible outcome in one go just doesn't work for me.
|
They aren’t much in favour of creating some publicity around their game, are they?
|
On a previous point, I always hate when my favourite race and favourite faction are not compatible. It really turns me down. For the rest, I wasn't the biggest fan of Elex, but hopefully this one will be more appealing.
|
My only complaint with Elex was its length. Took me 100 hours to finish, therefore a replay is almost out of question.
|
Piranha Bytes is re-doing the same darned game design since Gothic 1 again and again!
|
| All times are GMT +2. The time now is 01:14. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by
DragonByte Security (Pro) -
vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by
Advanced User Tagging (Lite) -
vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch