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-   -   Baldur's Gate 3 - Adam Smith Interview @CGMagonline (https://www.rpgwatch.com/forums/showthread.php?t=47908)

Silver June 20th, 2021 14:10

Baldur's Gate 3 - Adam Smith Interview @CGMagonline
 
Adam Smith, senior writer for Baldur's Gate 3, was interviewed by CGMagonline.

Quote:

CGMagazine: I wanted to just touch on this into lore and the canon of Dungeons & Dragons up to this point. How much flexibility did you have as a writer for this installment of the series?

Adam Smith: There was a module that worked as a precursor to where we are, even if it's not a prequel story. We spoke to Wizard of the Coast, while they were working on that we made sure that things matched up. It is very collaborative in that sense, but in terms of the lore we would come up with concepts only to find out it already does exist. Because it has been decades with so many writers and so many designers, if you can think it, Dungeons & Dragons most likely has it in some way.

It's already been thought of so what we tried to do is say, let's find these really cool weird, interesting parts of the Forgotten Realms and outside them sometimes. What we tend to do is we find the really cool, weird stuff, then we just see how far we can push it and how it overlaps with the other stuff we want to do. Obviously, we're going to end up in Baldur's Gate and when you get there, a lot of different things are going to be converging on you, including a lot of different concepts and themes. It is exciting to see that happen.

[…]

CGMagazine: How did you balance fresh material while still keeping true to past instalments?

Adam Smith: Baldur's Gate 3 needed to not feel like it's just a throwback or a nostalgia trip. It has to feel new, because that's part of what Baldur's Gate always was. It was the thing that was pushing things forward. We want to be there as well. Narrative wise, canonically, we are set 100 years later, so that means that we're not going backwards. But the stuff that happened in Baldur's Gate, the Bhaalspawn Saga, is not the kind of stuff that gets forgotten. So, it is part of our world. And we have characters who remember it. We have characters who have strong memories of it. 100 years is a long time if you are human, but it is not a long time if you are an elf. So, some people are still around who know what it was like to live through those events.

But it is that sense of both the history of the games, but also the history within the world of the events of the game, that is powerful. The story within the game, within the Forgotten Realms, has a legendary status so there was no way we could ignore it. You don't need to know what happened 100 years ago to have your own story now. I don't need to know the history of New York City to be able to be in New York City and experience it. Our objective was always to tell a new story that takes place in a world that recognizes the same world and all history that came before.

[…]

More information.

Couchpotato June 20th, 2021 16:26

They have time for interviews but can't finish or update the game.:p

Nereida June 20th, 2021 17:46

I like what they are saying. They just need to stop saying it and finish the damn game.

Redglyph June 20th, 2021 18:24

"Taking advantage of the latest technology while keeping the core of what made the series so memorable, Baldur’s Gate 3 is the follow-up fans have been begging for."

I'd be curious to hear if the Baldur's Gate fans agree with this ;)

Couchpotato June 20th, 2021 18:40

Don't go there, I'm warning you don't go there.:devil:

loading…

Dolby June 20th, 2021 19:44

Quote:

Originally Posted by Redglyph (Post 1061645745)
"Taking advantage of the latest technology while keeping the core of what made the series so memorable, Baldur’s Gate 3 is the follow-up fans have been begging for."

I'd be curious to hear if the Baldur's Gate fans agree with this ;)

OOO look at all that fire!! haha

but all in all kinda pff interview nothing new..

JFarrell71 June 20th, 2021 20:17

I can't tell if you folks are kidding, but a) most of the writing is probably done at this point in development, and b) nobody spends 24 hours a day doing their exact job and only their job.

bkrueger June 20th, 2021 20:30

Quote:

Originally Posted by Redglyph (Post 1061645745)
"Taking advantage of the latest technology while keeping the core of what made the series so memorable, Baldur’s Gate 3 is the follow-up fans have been begging for."

I'd be curious to hear if the Baldur's Gate fans agree with this ;)

As a Baldur's Gate fan I say: Better a good game, which is not very similar to BG than a bad game which desperately tries to follow BG or D&D lore, aesthetics and/or mechanics.

Edit: I don't want to imply that trying to be true to BG inevitably leads to a bad game. But it shouldn't be more important than making a good game according to today's standards.

TheMadGamer June 20th, 2021 21:47

With gamers it's heads they win tails you lose. When devs cave to pressure to release a game before its satisfactory by the devs the mob descends. When they take their time to "get it right" the mob descends.

As far as I can tell, Larian owes you nothing. If you choose to be an unpaid alpha/beta tester by purchasing a Steam "early access" that's your choice. The only thing a developer is beholden to deliver is a competent game commensurate with what they charge for it. I personally prefer devs to take more time and deliver a better initial game experience. Contemporary Exhibit A: Cyperpunk 2077.

rune_74 June 20th, 2021 21:47

I just want the game done before I buy….please finish.

JFarrell71 June 20th, 2021 22:18

Quote:

Originally Posted by bkrueger (Post 1061645757)
As a Baldur's Gate fan I say: Better a good game, which is not very similar to BG than a bad game which desperately tries to follow BG or D&D lore, aesthetics and/or mechanics.

Edit: I don't want to imply that trying to be true to BG inevitably leads to a bad game. But it shouldn't be more important than making a good game according to today's standards.

100% agree

Couchpotato June 20th, 2021 22:36

Quote:

Originally Posted by JFarrell71 (Post 1061645756)
I can't tell if you folks are kidding, but a) most of the writing is probably done at this point in development, and b) nobody spends 24 hours a day doing their exact job and only their job.

I'm not kidding their update schedule has been sparse and minimum all year long. All that amounted to was a few patches and the new druid class. Where's Act 2?

Arkadia7 June 20th, 2021 22:47

I'm a huge Baldur's Gate fan and this definitely is unappealing to me. As I said many times, what a turn-off, trying to cram a new "Baldur's Gate" game in an Original Sin engine. They might as well call it, Original Sin 3, D&D mod edition. (as said in numerous ways in a large number of negative reviews on steam)

I'm far from alone in this, of course, in my critical eye towards this game. The glacial pace of development and various other issues (bugs galore) have been noted by many players of the game as well. (Full price for a potential 3-4 year "early access game??" wow, Larian, just wow)

Larian can't always hit a home run, so I'm hoping this game was just a misfire (although a pretty colossal one)

Suggestions for both Bethesda and Larian in terms of their future games - junk the
Original Sin engine, and junk the ancient Morrowind whatever-they-call-it engine. I get it will cost heaps of money to do that, and to do brand new high tech cutting edge rpg engines from scratch, but it would be worth it, eventually. My 2 cents.

wolfgrimdark June 21st, 2021 03:00

I am a huge Baldurs Gate fan and have 200 hours now into the EA of BG3 and so loving it. Can hardly wait till they finish. I am extremely happy with how they are managing it and feel it works fine so far … it is hard to know the "3" part in regards to plot but there have been a couple hints. Regardless I think its a great follow-up.

So as a diehard Baldurs Gate fan I can say I am very happy with how BG3 is going and find it super appealing. Looks fantastic and plays very well for an EA so far. I have finished the entire Beta twice now and started a third but waiting to see if they release more content.

I got plenty to do for the rest of this year, into the next, so prefer they polish the game so its released in good shape instead of rushing it.

Silver June 21st, 2021 03:11

I've only played 20ish hours so far of the early access. This is mostly due to stability and the game sometimes struggling to render during busy combat scenes then crashing. I'm well within specs so it shouldn't be a problem and there has been some improvement with patches I must say.

What I've played seems well thought out. Conversations seem natural and dialogue is not forced. Mechanically it is interesting but hard to really get into it when things start chugging. I have some, what some might term, minor quibbles here and there. For example I'm not convinced by the look of tieflings as they look too human like to me. I'm convinced the pacing of the game would be improved by speedier combat resolution so speeding up of combat animation should be a priority if they won't do real time with pause.

I of course want more classes to play with. Give me my paladin Larian! All together its not bad and quite polished for this stage and with plenty of development still to come.

JFarrell71 June 21st, 2021 04:24

Quote:

Originally Posted by Couchpotato (Post 1061645771)
I'm not kidding their update schedule has been sparse and minimum all year long. All that amounted to was a few patches and the new druid class. Where's Act 2?

But why drop that complaint into a thread about an interview with their head writer? I guarantee you he's not the one holding things up.

Stahl33 June 21st, 2021 05:07

Quote:

Originally Posted by Couchpotato (Post 1061645771)
I'm not kidding their update schedule has been sparse and minimum all year long. All that amounted to was a few patches and the new druid class. Where's Act 2?

Hey Couchpotato,
I don't think they are going to release Act 2 prior to full release.

I really am looking forward to this game, but haven't bought it or played early access yet…. Would be too disappointed I think to not play it all the way through.

Couchpotato June 21st, 2021 05:22

Quote:

Originally Posted by Stahl33 (Post 1061645790)
Hey Couchpotato,
I don't think they are going to release Act 2 prior to full release.

I really am looking forward to this game, but haven't bought it or played early access yet. Would be too disappointed I think to not play it all the way through.

The game was supposed to have three acts. The first one was already released. Now in most EA games you get everything except the ending of the last act to test out.

So yes Act 2 will more then likely be released to play test along with Act 3. As the goal is to beta test the whole game before they release it. Just not the end game content.

It was the same with Original Sin 2.
Quote:

Originally Posted by JFarrell71 (Post 1061645787)
But why drop that complaint into a thread about an interview with their head writer? I guarantee you he's not the one holding things up.

Yes he's just a writer but he's still part of the development team. He's still employed and according to the updates still updating, and changing the game based on feedback.

henriquejr June 21st, 2021 05:59

Quote:

Originally Posted by Arkadia7 (Post 1061645773)
Suggestions for both Bethesda and Larian in terms of their future games - junk the Original Sin engine, and junk the ancient Morrowind whatever-they-call-it engine. I get it will cost heaps of money to do that, and to do brand new high tech cutting edge rpg engines from scratch, but it would be worth it, eventually. My 2 cents.

I believe the Bethesda engine is called Gamebryo.

JDR13 June 21st, 2021 06:35

Quote:

Originally Posted by Silver (Post 1061645786)
I have some, what some might term, minor quibbles here and there. For example I'm not convinced by the look of tieflings as they look too human like to me. I'm convinced the pacing of the game would be improved by speedier combat resolution so speeding up of combat animation should be a priority if they won't do real time with pause.

I don't have an issue with the looks of the different races so much as the voice acting attached to them. It's pretty bad in some parts. Not bad from a talent standpoint but rather how it's delivered. For example, goblins speaking the common tongue perfectly and with heavily exaggerated British accents. I found it quite immersion-breaking at times.

JDR13 June 21st, 2021 06:42

Quote:

Originally Posted by henriquejr (Post 1061645795)
I believe the Bethesda engine is called Gamebryo.

They started calling it the Creation Engine with Skyrim, but afaik, it's still largely based on the Gamebryo engine.

They're calling the engine being used for Starfield 'Creation 2.0' which leads me to believe it's just another modification of the same engine. I could be wrong though.

henriquejr June 21st, 2021 07:13

Quote:

Originally Posted by JDR13 (Post 1061645797)
They started calling it the Creation Engine with Skyrim, but afaik, it's still largely based on the Gamebryo engine.

They're calling the engine being used for Starfield 'Creation 2.0' which leads me to believe it's just another modification of the same engine. I could be wrong though.

I didn't know they changed the engine's name starting from Skyeim. That's new to me. Thanks!

Silver June 21st, 2021 09:11

Quote:

Originally Posted by JDR13 (Post 1061645796)
I don't have an issue with the looks of the different races so much as the voice acting attached to them. It's pretty bad in some parts. Not bad from a talent standpoint but rather how it's delivered. For example, goblins speaking the common tongue perfectly and with heavily exaggerated British accents. I found it quite immersion-breaking at times.

Yeah I agree with some of the accents being not quite what you would expect. Some of the delivery is a bit too hoity-toity and upper class from fantasy characters you would expect to be more down to earth. The player voices available are a bit limited also and not what I'm after for the character concepts I want to create.

Redglyph June 21st, 2021 09:43

I'm not sure how anyone could affirm they're slow at developing, since the EA only shows a small part of the game. It's a huge undertaking and Larian devs like to take longer than others to tune the game, which isn't a waste of time. I prefer a more balanced and polished result than an expedited release, there aren't many companies which can/would allow it, so for once we should appreciate it.

It's interesting to see the different opinions on the game. It confirms my conviction that Larian games requires some flexibility to accept them. People who really want the game to feel like classic isometric D&D games will reject it, others who can enjoy the game for what it is will probably love it (unless Larian makes a big blunder).

Nereida June 21st, 2021 11:50

I don't know what their development pace is like, but I'm pretty sure the changes player can see are the tip of the iceberg, compared to all that needs to be done behind the scenes, including the remaining acts, classes, systems, etc.

Also, I'm happy with them using this engine they are using. They can tweak it and improve it as they go, but I see no need to overhaul it at this point in time or for whatever would be Larian's next game.

I also find hilarious that some people are calling BG3 a missfire when it hasn't even released, Though I can't blame them, only Larian is to blame for that by going with this lame EA route, and that is the one aspect I'm hoping they will learn from in future - don't leave your raw ribeye steak exposed before it's fully cooked for it to be enjoyed properly. The dogs will find it, and dogs can only do two things; bark and bite.

Redglyph June 21st, 2021 12:33

I don't get the "misfire" thing either (is the EA too long?), nor do I see any issue with the engine. I think it's more the association with D:OS/D:OS 2 that bothers people if they didn't like those games, rather than the actual 3D engine, so probably what they mean by that is the feeling of it, interactive environment, more or less similar graphics, infamous AoE and so on. I may be wrong.

Couchpotato June 21st, 2021 15:17

Quote:

Originally Posted by henriquejr (Post 1061645795)
I believe the Bethesda engine is called Gamebryo.

Both correct and wrong. At one time it was the Gamebryo engine but that engine was discontinued. Bethesda heavily modified it to create their new creation engine.

Sure a small part of the code is the same but it's no longer the same engine.

Anyway yes I would like to see them create and use a new engine but it probably wont happen. As they rely on the mod scene to make their game better and sell more.

I've read about the latest creation engine 2 and it's even more upgraded and modified.

Couchpotato June 21st, 2021 15:23

Quote:

Originally Posted by [QUOTE=Redglyph (Post 1061645807)
I'm not sure how anyone could affirm they're slow at developing, since the EA only shows a small part of the game. It's a huge undertaking and Larian devs like to take longer than others to tune the game, which isn't a waste of time. I prefer a more balanced and polished result than an expedited release, there aren't many companies which can/would allow it, so for once we should appreciate it.

It's interesting to see the different opinions on the game. It confirms my conviction that Larian games requires some flexibility to accept them. People who really want the game to feel like classic isometric D&D games will reject it, others who can enjoy the game for what it is will probably love it (unless Larian makes a big blunder).

Well that's you I've always been a hater of Early Access. It started out as an option for small developers, and somehow became a tool for larger developers to exploit.

So yes I firmly believe Larian is large enough with multiple studios that development should be faster. They also should not have gone the Early Access route either.

As for development being slow it's been almost a year what have they shown or released yet? I already answered that the druid class, and a few patches that's all.

Redglyph June 21st, 2021 16:32

Quote:

Originally Posted by Couchpotato (Post 1061645827)
Well that's you I've always been a hater of Early Access. It started out as an option for small developers, and somehow became a tool for larger developers to exploit.

So yes I firmly believe Larian is large enough with multiple studios that development should be faster. They also should not have gone the Early Access route either.

I know you, Nereida and many others are against the idea, frankly I don't think it's always correct either. I just don't mind in some cases where it's a good formula.

They did the EA for the feedback, they're all about stats so it made sense, but selling EA at full price is pretty much revolting. I don't hate myself for purchasing it because I wanted to see how it looked, and I was confident they would make a good game. But I won't do that often for others than selected indies (EA or better, Kickstarter).

Quote:

Originally Posted by Couchpotato (Post 1061645827)
As for development being slow it's been almost a year what have they shown or released yet? I already answered that the druid class, and a few patches that's all.

That's what we just said, they only show a little part of what they've done, and their updates are not frequent. So it doesn't mean much. Anyway Swen said lately "maybe 2022, maybe 2023", so there's the ETA, no matter what was done in the past. Who knows, maybe they can already anticipate and switch to D&D 6E? :D

Morrandir June 21st, 2021 16:37

Quote:

Originally Posted by Arkadia7 (Post 1061645773)
Larian can't always hit a home run, so I'm hoping this game was just a misfire (although a pretty colossal one)

"was"? The game hasn't even been released yet. How can it already be a misfire?

Quote:

Originally Posted by JDR13 (Post 1061645796)
For example, goblins speaking the common tongue perfectly and with heavily exaggerated British accents. I found it quite immersion-breaking at times.

What? :D
Why would they do that? I mean I could think of one or two jokes with Brits and Goblins, but apart from that this decision totally doesn't make sense.

Imo. June 21st, 2021 18:25

I’m actually a fan of early access. It’s basically just a pre-order with the option of trying the game out early if I want. No one is paying to be a beta tester either ( unless they want to). It’s totally optional. As is the option to buy at release.

I am surprise by how long development is taking considering they already had the engine. It doesn’t bother me though I have plenty to keep me busy.

Arkadia7 June 21st, 2021 19:02

I meant for myself, its already a misfire. As I already said, just lots of aspects and from my point of view, bad and unappealing decisions made about the game from the get-go.

If it sounds like I have already written BG 3 off, in my mind, well, yea I have. Just my opinion.

I am not totally trashing Larian, just hoping for better stuff in future. (that appeals to me)

I still consider Larian a leading rpg developer, sorry if I'm coming off too harsh or blunt.

Hexprone June 21st, 2021 19:08

The game looks like it's going to be great -- when it's done. I agree that years of early access by a major developer is way too much.

Although I guess if the norm is to release buggy games and then patch them live it's at least more honest to just openly say that you're putting it on the market in an unfinished state.

bkrueger June 21st, 2021 19:15

Quote:

Originally Posted by Imo. (Post 1061645850)
I’m actually a fan of early access. It’s basically just a pre-order with the option of trying the game out early if I want. No one is paying to be a beta tester either ( unless they want to). It’s totally optional. As is the option to buy at release.

I am surprise by how long development is taking considering they already had the engine. It doesn’t bother me though I have plenty to keep me busy.

Early access can be a good thing exactly for the reasons you give. I was in early access for Grim Dawn and there it was very good because they gradually added more areas so you could play on after every update without having to repeat earlier things. If it is done in this way, it is great.

However, if it is done in a different way, e.g. the story is already complete and you add only things like new character classes, then the risk is there that people get tired of trying every new version and burn out on the game.

I don't know, how they do it here, but since I have enough other games to play, I will wait a little bit.

JDR13 June 21st, 2021 21:04

Quote:

Originally Posted by Morrandir (Post 1061645835)
The game hasn't even been released yet. How can it already be a misfire?

Apparently it's ok to do that with other games but not anything from Larian. ;)

Quote:

Originally Posted by Morrandir (Post 1061645835)
What? :D
Why would they do that? I mean I could think of one or two jokes with Brits and Goblins, but apart from that this decision totally doesn't make sense.

Good question. I wish I knew. The silly exaggerated accents might have worked in the D:OS games, but they seem really out of place here.

crpgnut June 21st, 2021 22:52

Quote:

Originally Posted by Arkadia7 (Post 1061645773)
Suggestions for both Bethesda and Larian in terms of their future games - junk the
Original Sin engine, and junk the ancient Morrowind whatever-they-call-it engine. I get it will cost heaps of money to do that, and to do brand new high tech cutting edge rpg engines from scratch, but it would be worth it, eventually. My 2 cents.

I'm pretty sure in the case of Bethesda, they're not going to give up the mod scene and authors that have guaranteed them billions of dollars in profits over the last 15 years. They will keep the basic framework from gamebryo that allows modding. Everything else has been scrapped long ago. I'm not sure what computer role-playing games people are playing that really have better graphics than a fully-modded Skyrim or Fallout 4. DOS2? Hah!

Morrandir June 22nd, 2021 08:12

Quote:

Originally Posted by Arkadia7 (Post 1061645858)
I meant for myself, its already a misfire. As I already said, just lots of aspects and from my point of view, bad and unappealing decisions made about the game from the get-go.

If it sounds like I have already written BG 3 off, in my mind, well, yea I have. Just my opinion.

I am not totally trashing Larian, just hoping for better stuff in future. (that appeals to me)

I still consider Larian a leading rpg developer, sorry if I'm coming off too harsh or blunt.

That makes more sense.

I personally try to stay kind of neutral until I finally play it. Of course I read a snippet about the game here at the watch but so far there hasn't been a show stopper. There seem to be some decisions that I don't like myself, but that won't make it a bad game. It just won't be a perfect game (for me), which is ok. Still looking forward to it.


Quote:

Originally Posted by JDR13 (Post 1061645874)
Apparently it's ok to do that with other games but not anything from Larian. ;)

Hm… you're hinting something. I don't get it.

Quote:

Good question. I wish I knew. The silly exaggerated accents might have worked in the D:OS games, but they seem really out of place here.
Yep, that would fit the D:OS style… I had hoped that we wouldn't see this in BG3.
Is there a video with goblins speaking?

JDR13 June 22nd, 2021 08:47

Quote:

Originally Posted by Morrandir (Post 1061645928)
Yep, that would fit the D:OS style… I had hoped that we wouldn't see this in BG3.
Is there a video with goblins speaking?

https://youtu.be/9DJ5dfCPBdE?t=183

Redglyph June 22nd, 2021 09:14

Quote:

Originally Posted by JDR13 (Post 1061645930)

I think I see what you mean.

To be fair, they had accent in LotR too: https://youtu.be/ufFOghMt1yI?t=88

They've got to have some, the idea of a "no accent" is only subjective to people with the same accent. Perhaps it could be lighter though.

JDR13 June 22nd, 2021 09:17

Quote:

Originally Posted by Redglyph (Post 1061645931)
To be fair, they had accent in LotR too: https://youtu.be/ufFOghMt1yI?t=88

I'm not sure what Orcs in LotR have to do with Goblins in the Forgotten Realms, but it's not like they set a very high bar in those films anyways.


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