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Baldur's Gate 3 - Panel From Hell 3 Livestream
Here's the Baldur's Gate 3 Panel From Hell 3 Livestream (-> Start):
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Nice additions to the game. They seem to be really listening to the community. That's cool. The only bummer is that they confirmed that the game is going to be released hopefully somewhere in 2022 :-/ But better to have a good game than a rushed project.
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The knock down (non-lethal attack) is the interesting addition of the list, I believe.
But those dicerolls are becoming ridiculous, I wish they stopped messing with that to try and reconcile action RPG and classic RPG fans, which won't work, and just offered an on/off option. And supplies… no please, it's another mistake. Owlcat Games understood it and removed supplies from WotR fortunately, and Tactical Adventures made it optional. It's strange to see Larian coming back on that old annoying system. Point and click was already there, I think what he means is comments from the main character. Quote:
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I really like that character barks are going to be a thing and context sensitive. They really added alot to role play in Baldur's Gate 1 & 2 for me. Ditto with the camp backgrounds and comments too. I thing camp management is a good thing to have and all those food items were just littering my backpack and being useless. It would be nice if you could combine or have them combined automatically into rations to reduce the inventory footprint of all those foodstuffs. I dislike inventory clutter in general and would like auto bagging of like stuff anyways.
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It's according to P&P rules, it makes everything transparent and has the neat QoL feature to cast buffs directly from the dialog. |
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And so Larian started to add non-D&D tweaks that allowed you to change the outcome of the roll: possibility to throw again, "improved" randomness too I think. And now this even more complicated system. :rolleyes: I'm not keen on conversation looking like combat with improvised buffs and retries, I'd rather have just the normal dialogue with options to use skills and plain, normal rolls. Simple and according to the rules, not more Larian-ness. |
1:44 - Camping and Long Rest Changes ,
Now that's very good, getting closer of the real experience. |
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The camping changes may be goood, and I am glad that jump is not equal to disengage anymore. So clearly they are paying some attention to comments. The fights are still inherently dodgy though, with height differntials being overly punitive (unless they have completely removed adv/dis from height?) and the walk-behind-someone-in-your-turn-and-"backstab" them BS (this is something I did, because enemies did it to me too….but it's silly and super-overwpowered). I played the EA content to death so won't likely attempt it begfore the game launches. I just hope people who care about turn-based 5E mechanics continue to nag at them in the forums :-) |
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I think it's remarkable that the Panel From Hell Twitch stream attracted more than a third of the viewers of the currently running WitcherCon Twitch stream.
(But WitcherCon until know is really not interesting at least for me.) |
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Just to be clear I don't sympathize with those complaints that the dice are "too random". It sounds to me like those players want to have zero frustrations during the gameplay. The closer to the tabletop the better IMO. |
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We'll see how they actually implemented that, and whether they kept the other issues: the "adaptative" randomness and the possibility to re-roll. To their credit, they finally decided to make rest camp realistic. Quote:
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Solasta kept them for those who really wanted that but there's an option to make rations unnecessary (it was awkward with rations appearing/disappearing during travel anyway). They managed the rest-spamming differently anyway by fixing the camp locations, but that would probably be harder in a non-linear open-world map like Baldur's Gate 3. |
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In Solasta my fighter did more damage than my backstabbing rogue. So if backstab is roughly equally implemented in BG3 I don't think is OP. But then again, I haven't played BG3 yet… so you should know better.
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Anywho, I like a lot of the changes they talk about in this update. Yeah, it doesn't have the pizzazz of "we added another chapter!" or whatever, but I doubt we'll get any more of the content before release, which is fine with me. But I like how much thought they're putting into broadening and deepening the systems and reactivity throughout the game as a whole. |
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