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-   -   BioSynth: Rising - Turn-based Sci-fi RPG (https://www.rpgwatch.com/forums/showthread.php?t=48137)

Couchpotato July 29th, 2021 19:13

BioSynth: Rising - Turn-based Sci-fi RPG
 
Neptune Games is launching a kickstarter soon for their new game called BioSynth: Rising. As usual here are a few trailers, and link to the upcoming campaign.

Link - https://www.kickstarter.com/projects…games/biosynth

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Quote:

BioSynth: Rising is a classic RPG with turn-based combat and in a Sci-Fi world. We're trying to make one of the best indie RPGs, so the project is pretty ambitious. With your help, we'll be able to create a masterpiece. Visit the Kickstarter page and activate notification so that you'll know when we are launching. Thank you!
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The dialog system in the game is complex. Expect branched dialogs where a different route will lead to different results. Also, there are a lot of hidden dialog options (so, by creating two different characters, you can often see dialogs shape in different ways)
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We got inspired by some of the best RPG games for pc (like the sagas of Baldur's Gate, Icewind Dale, Divinity Orinal Sin, Fallout and Diablo) and the tabletop rpg masterpiece that is D&D. As a result we are making a unique RPG, led by our passion for the genre.

Carnifex July 29th, 2021 21:43

Oh, this looks pretty good to me, Couch. I'll be there for the pitch!!

JDR13 July 29th, 2021 22:04

Sounds like it's worth keeping an eye on. I've never heard of Neptune games though. Have they developed anything else?

NeptuneGames July 30th, 2021 21:26

Mauro of Neptune Games here. Thank you everyone for the appreciation. I wanted to answer the following question:

Quote:

Originally Posted by JDR13 (Post 1061649566)
Sounds like it's worth keeping an eye on. I've never heard of Neptune games though. Have they developed anything else?

As a studio, this is our first game, but the team is full of experienced people. For example, our art director is a teacher in the Comics international school of Pescara. Or the animator has created the game Hippocampus alone. If you want to check our Instagram, you can see that we constantly mention the team members (so you can take a look at their work).

Hope this answer your questions :)

I'll be around in case anyone has any other question.

JDR13 August 6th, 2021 21:48

Thanks for the reply. I've saved the page on Kickstarter. Good luck with the project!

NeptuneGames August 6th, 2021 22:28

Quote:

Originally Posted by JDR13 (Post 1061650307)
Thanks for the reply. I've saved the page on Kickstarter. Good luck with the project!

Thank you! Finger crossed :)

Redglyph August 7th, 2021 10:41

Nice! Looks like the king of game I'd love to see, and I'm glad they chose Unreal Engine. I'm not sure it makes sense to have an "upcoming" Kickstarter page without even a starting date tho (announcement of announcement?) ;)

Wishing the best to @NeptuneGames, and looking forward to the actual Kickstarter! :)

NeptuneGames August 7th, 2021 20:43

Quote:

Originally Posted by Redglyph (Post 1061650329)
Nice! Looks like the king of game I'd love to see, and I'm glad they chose Unreal Engine. I'm not sure it makes sense to have an "upcoming" Kickstarter page without even a starting date tho (announcement of announcement?) ;)

Wishing the best to @NeptuneGames, and looking forward to the actual Kickstarter! :)

Thank you!

Announcement of announcement like Magic the Gathering do :biggrin: Just kidding… we haven't released an exact date yet because we take very seriously what we say. So we'll announce the date only when we are sure we can deliver on that date.

Anyway, here's something we haven't shared yet: Kickstarter will launch in the second half of September :)

NeptuneGames August 20th, 2021 10:07

Hi guys, let me share with you this interview we did for Indie Game Picks: https://indiegamepicks.wordpress.com…ing-interview/


I hope you enjoy it! I'll be around in case you have any question.

Couchpotato August 24th, 2021 00:01

Biosynth: Rising Interview

Link - https://indiegamepicks.wordpress.com…ing-interview/
Quote:

What inspired you to start working on the BioSynth: Rising?

Covid-19 left me jobless and after the initial feelings of loss and anger, I started to see the thing as an opportunity. After carefully thinking about it, I decided to realize my dream of creating a video game.

Choosing the genre was quite easy: I’ve always been a huge fan of RPGs… especially those classic ones like Baldur’s Gate, Icewind Dale, Fallout, etc. So it was decided that the game had to be a cRPG.

At first my idea was to create a fantasty cRPG, but then I started thinking about making a sci-fi cRPG… and soon everything clicked. I had an idea for something different. Something that, to me, seemed very cool. With this burning fire inside, I got to work and started putting together the team of Neptune Games. And I have to say that we’ve come a long way!

Couchpotato August 24th, 2021 00:04

Some new videos I missed as well.:)

BioSynth: Rising - Indie RPG Game with Destructible Objects

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BioSynth: Rising - Strategic Turn-Based Combat

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BioSynth: Rising - Robot Models Overview

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Carnifex August 24th, 2021 21:33

Looking better and better, thanks for the updates, Ser Couch!

NeptuneGames September 6th, 2021 18:15

Hi everyone, wanted to share a couple of images about the bounty hunter, one of the playable classes in BioSynth: Rising.

https://neptunegames.net/wp-content/…8/BH_Front.jpg

https://neptunegames.net/wp-content/…08/BH_Back.jpg

NeptuneGames September 13th, 2021 22:18

We have a launch date for the Kickstarter:
https://neptunegames.net/wp-content/…teAnnounce.jpg

Myrthos September 13th, 2021 22:40

Good luck with the Kickstarter.

NeptuneGames September 13th, 2021 23:17

Quote:

Originally Posted by Myrthos (Post 1061654559)
Good luck with the Kickstarter.

Thank you! Finger crossed!

Couchpotato September 14th, 2021 06:58

Count me as another wishing you guys good luck.:thumbsup:

I'll post more news on the kickstarter if I can.

NeptuneGames September 14th, 2021 10:16

Quote:

Originally Posted by Couchpotato (Post 1061654594)
Count me as anther wishing you guys good luck.:thumbsup:

Thank you! We'll be doing our best!

Quote:

Originally Posted by Couchpotato (Post 1061654594)
I'll post more news on the kickstarter if I can.

Sounds great! We appreciate it :)

Carnifex September 14th, 2021 21:38

I will be there for the pitch in a week, best of luck with the presentation!!

NeptuneGames September 14th, 2021 23:13

Quote:

Originally Posted by Carnifex (Post 1061654691)
I will be there for the pitch in a week, best of luck with the presentation!!

Thank you! We'll show some cool things :cool:

Couchpotato September 19th, 2021 00:00

Only a couple of days left till the campaign launches. One thing I worry about is you ask for enough funds, and don't end up canceling the whole project in the future.

Only say this as another promising game went under today called Scarlet Republics.

Link - https://www.kickstarter.com/projects…/posts/3304445

NeptuneGames September 19th, 2021 17:53

Quote:

Originally Posted by Couchpotato (Post 1061655408)
Only a couple of days left till the campaign launches. One thing I worry about is you ask for enough funds, and don't end up canceling the whole project in the future.

Only say this as another promising game went under today called Scarlet Republics.

Link - https://www.kickstarter.com/projects…/posts/3304445

Sorry to hear that those developers are shutting their project off.

It's a right concern and I want to tell you this.

I started this project as a solo developer. In four months I developed a project appealing enough to start gathering a team. Over time we grew to a team of 9 people, and 1 year after the beginning we are launching the Kickstarter.
There have been so many difficulties along the way… so many times that I thought "I can't overcome this". I'm not just talking about developing the game, but also finding teammates, earning money by working on the side (I funded the project with personal money), dealing with delays, etc… yet, here we are.
If we haven't quit up to now, we won't later on.

About asking for enough funds… yes, we are doing it.
But even if I'm mistaken, I have contacts with some investors that can help in case of necessity (I just didn't want to do it from the start because I don't want to rush the development to repay their investment… so I picked the harder route to stay true to our vision for the game).

Basically, our main concern is to make the Kickstarter go well.

Redglyph September 19th, 2021 19:09

It must be very difficult to evaluate how to set the goal.

Best of luck with the Kickstarter, we'll surely be following it closely! :)

NeptuneGames September 19th, 2021 19:40

Quote:

Originally Posted by Redglyph (Post 1061655494)
It must be very difficult to evaluate how to set the goal.

Yes, it is!

Quote:

Originally Posted by Redglyph (Post 1061655494)
Best of luck with the Kickstarter, we'll surely be following it closely! :)

Thank you! Appreciate it :)

Couchpotato September 21st, 2021 23:26

The kickstarter is live and the news-bit is on the front-page.

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Link - https://www.rpgwatch.com/forums/show…57&postcount=1

Nereida September 21st, 2021 23:50

Good luck with this. Hopefully some I'll buy and play in a couple of years. :)

NeptuneGames September 22nd, 2021 00:21

Quote:

Originally Posted by Nereida (Post 1061655810)
Good luck with this. Hopefully some I'll buy and play in a couple of years. :)

Thank you! We hope so!

Couchpotato October 2nd, 2021 01:14

Update #5 was posted seems funding is going very slow.:(

Link - https://www.kickstarter.com/projects…/posts/3317440
Quote:

Just a super-quick update to inform you that BioSynth is about 10% funded. We appreciate all the support and are very thankful to all of you who are believing in us. It means a lot to us!

JDR13 October 15th, 2021 22:55

Only 5 days left in the kickstarter, and it's obviously not going to reach their goal.

I'm disappointed because I think this has a lot of potential. I hope they find a way to get the funds they need and finish development.

daveyd October 19th, 2021 22:12

Shame it's not going well. Years ago, I would've backed this without a second thought. Unfortunately, though I've learned that an appealing concept and even some nice video footage are no guarantee of a an actual released game. While it's still no guarantee, these days I think unproven developers absolutely must have a playable demo for a successful crowdfunding campaign.

Also, while the main problem may simply be not getting enough eyeballs on the project, I can't help but think that the entry price is steep. The lowest digital copy tier comes out to $30. That's totally reasonable for a launch price but seems high considering the risk that the game never ships.

Couchpotato October 19th, 2021 22:17

Shame as well I agree it didn't get much publicity. Crowdfunding nowadays is just a disappointment and I miss the early days. His only option may be Early Access now.

daveyd October 19th, 2021 22:26

Quote:

Originally Posted by Couchpotato (Post 1061659942)
Shame as well I agree it didn't get much publicity. Crowdfunding nowadays is just a disappointment and I miss the early days. His only option may be Early Access now.

Yeah. Perhaps they should try KS again if they get a demo ready. But I assume EA would've been the plan even if the Kickstarter had been successful. 50K wouldn't last very long and even with more publicity indie games are unlikely to raise six figures these days.

NeptuneGames October 21st, 2021 11:11

Quote:

Originally Posted by JDR13 (Post 1061659438)
I'm disappointed because I think this has a lot of potential. I hope they find a way to get the funds they need and finish development.

Thank you for the kind words!

We've been working on the plan B for quite a while now :) We'll share some details later today on Kickstarter.

Quote:

Originally Posted by Couchpotato (Post 1061659942)
Shame as well I agree it didn't get much publicity. Crowdfunding nowadays is just a disappointment and I miss the early days. His only option may be Early Access now.

Not sure about crowdfunding in general, but yes Kickstarter has changed a lot.

Actually there are quite a few options… not saying they are easy… on the contrary! But we're determined to complete the game.

Quote:

Originally Posted by daveyd (Post 1061659945)
Yeah. Perhaps they should try KS again if they get a demo ready. But I assume EA would've been the plan even if the Kickstarter had been successful. 50K wouldn't last very long and even with more publicity indie games are unlikely to raise six figures these days.

We're already working on the demo :)
But at the moment, we are not planning another Kickstarter. We'll take a different route.

Redglyph October 21st, 2021 13:13

I'm a bit surprised it didn't catch up, but there must be many parameters. For example, there have been a lot of significant RPG releases these last two months. That must steal the show and distract from KS projects, and get people's preference if they have a limited budget too.

NeptuneGames November 21st, 2021 22:15

Hi everyone, in case you haven't looked at the updates on our website, we're still working on BioSynth: Rising :)

In the last post we published, we've shown a preview of the character creation screen…
https://neptunegames.net/wp-content/…r-Creation.jpg

…we talked a little about the work we've been doing about the quests…
https://neptunegames.net/wp-content/…st-example.jpg

…and we shared a little about some quality of life UI improvements.
https://neptunegames.net/wp-content/…/Combat-UI.jpg

If you're interested, you can read the full post here: https://neptunegames.net/update-char…ty-of-life-ui/

In the next days, we're going to talk about (and show!) some additional updates.


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