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Project Haven - Demo and Trailer
It was a busy week and we missed some news from Project Haven: a demo, and a trailer.
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There was a dev livestream at gamescom 2021 too, but I can't find it.
The demo is still there, it's a 4.5 GB download. I'm pretty excited by this game, in fact. :) |
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Anyway, time to try the demo out! EDIT - Then I start the demo and I'm greeted by the screen below: Time to take the kids out of the room :P |
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https://i.ibb.co/b2LQDwm/image.png |
I'll post some screenshots and few impressions on the thread "What games are you playing now?"
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Yeah, all I came here to say is 9GBs?!! I mean, I'm still downloading it, but wow.
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The gameplay is good so far. Combats are turn-based with action points and other features like interruptions when the enemy enters a cone of detection (a little bit like a D&D reaction). Aiming is manual in 3rd person view for a change. Enemies are shown if visible or on last known location, which is neat.
I love the graphics and the style. A tutorial is accompanying the player at the beginning. First in a tiny, "fake" dedicated mission, then when new elements are introduced in later missions. A little reproach: the information shown on the screen is all over the place, which is confusing. It probably requires some getting-used to, but I think an effort to present that in a better way is necessary, and not impossible. |
This one sounds pretty good, I'll be watching to see what folks here think once it's fully out and available.
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I played the original demo a few months ago, and it seemed decent enough. It's not very different from the newer XCOM titles except that you manually aim their shots. I'll probably check out the newer demo just to see what's changed.
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Thanks for the heads-up! This game was bookmarked, so I'm checking out this demo for sure!
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Just FYI, the devs have taken the demo out of Steam. From their Discord channel, "we have a ton of feedback to go through, we need to tackle it all before any future tests".
Keep it going! :) |
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