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I went for Core Edition, that's what the backer option has been translated to anyway, it's plentiful enough but I regret the OST.
We should create a tips & hints thread, that's a good idea :) It's kind of spontaneous atm. Quote:
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I played for a bit last night and changed the game over to turn based battles as I like those better.
I love the sword instance near the start very interesting. So far it feels like kingmaker, but better. |
I decided to go with a Human Cavalier. A LG good knight sort of guy specialized with Longsword and shield who like to fight mounted on his trusted horse companion. So far, I'm still in the "maze"/cultist temple.
The first companion you meet is a longsword / shield paladin. They certainly get along well, except they are way too similar in term of equipment / style. I plan to replace her, eventually, for another close combat companion that is more different… The companion is cool. He certainly pack a lot of punch. He is just pretty vulnerable whenever the combat get difficult so I'm eager to find him some barding. Other than that, once in a while my cavalier doesn't seem to be able to mount his horse. I get no explanation why, if I failed a check or anything. That seems like a bug to me but there might be some explanations. |
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Some bardings may cause a problem, but rather cosmetic ones from what I've read (such as the horse being invisible). |
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Will it be much of time till I can ditch them for fun classes? |
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On Camillia I think that is very subjective to say people are meant to not like her. In addition care has to be taken when using the word "like" to begin with. I "like" Camillia because she is such a bitch, basically, and find it amusing. I also find she has some interesting story background the more you get to know her. I do not "like" her as a person and would never want to be friends with her. I "like" her as a character as I think she is well done even if I despise who she is. People will say they "like" a character and they could mean as a friend, as someone they find interesting, as a deep character, as a well written one … "like" can mean any number of things besides wanting that person as a friend, as someone you "like" as a person. |
I'm not familiar with the whole system but no rogue with animal companion… *sigh*
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So funny…I knew that the first village would have someone to sell stuff to….it's like every game does this set amount of interactions and what will be in places.
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This game is amazing. The characters I've tried for the first portion so far (first 3 levels or so) -
Halfling sylvan sorcerer that rides his leopard around (Well, at level 4 he will.) Human cavalier horse-specialist dude, to try the mounted combat. Assimar Monk, Plumekin I think for the Dex and Wis bonuses. Unarmed specialist. Elf hunter with a loyal dog companion. Undead inquisitor with undead wolf companion (That looked fun)… So many possibilities. I want to play with witch hexes and such as well… gah. |
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About animal companions, a little guide video to avoid some pitfalls (and you already thought Pathfinder was complex? Just wait):
loading… Not sure he mentioned the combat areas, perhaps I missed it. It would make sense, but aren't there very few non-combat areas? Quote:
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You people are making it hard for me to finish my heavily modded Fallout 4 playthrough. Are you saying I could be an undead warpriest in this game? I think that would be the winner before I even load up Pathfinder.
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Oh and the voiceover? Madman, of course. ;) |
A Halfling Madman ? Oh, now I have "head cinema" … :lol:
As much as I want a "normal" playthrough, I also know, hoeever, how easily I'm often frustrated - especially when it is required to do mi-maxing if one wants to beat a game. I absolutely hate that … But for DDo I at least … think … I understand most of the core rules, so I try that there sometimes - mostly with no or not much success, I believe. Consideriung that, I lowered my difficulty in general a bit - but not into "too easy". Does anyone of you happen to know whether I can change the dificulty settings still in mid-game ? Apart from that i need to refrain myself from getting too deep into the game, as I want to be fresh next morning for visiting a museum … |
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No, you don't need to spend all of them to keep the familiar of course :p Quote:
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I'm glad the release seems a lot smoother compared to Kingmaker's. |
After reading this article, I think I might have to reroll my neutral evil elf necromancer-to-be-lich….
https://www.pcgamer.com/being-evil-s…the-righteous/ I haven't played more than 20 min. so I can't tell if the premise of the article, you can't be evil without being comically evil and no one really cares about your evil deeds, because 'chosen one', is accurate. Can anyone confirm? The only instance I've encountered yet where the evil-option didn't fit with my character was that woman who was stuck under some rubble that you could demand some money from if you were to help her, I decided that it was beneath my character to indulge in such petty behavior and helped her out, free-off charge. |
I haven't played evil, but is this guy, Fraser Brown, really basing his whole article on a few dialogue tags? That seems shallow and unimaginative to me.
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I chose human Sage Sorcerer primarily for being able to have high Int so lots of Skill points. Liking it so far, but spent 2 days reading and consulting with others before making a choice.
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Some people asked me to report on Wenduag
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I played a bit of Wendy in my second beta playthrougj through chapter 1.
Her following you makes sense from an RP perspective and you can try redeeming her from an RP perspective too. |
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I try not to pay attention to those tags too much, the fact there's an evil/attack in so many of them does feel a bit ridiculous, yes, but that's one easy way to offer the choice. There are several evil choices without a tag, too: letting Ember or Ramien be executed (or encouraging it) could be seen as somewhat evil. He says the player is a saviour and cannot escape this role. Indeed, it kind of is the story line, the world needs saving. But does that prevent him from playing it as evil? He can pretend to be a manipulator waiting for a better opportunity, using others to save his skin in the mean time. This story is all about survival and epic fighting against demons, which leaves less room for personal agendas than Kingmaker. So playing evil here is almost the same as fighting solo against the two camps (which is possible I think). Before he can do that, he has to play a lesser evil, that's probably what bothers him, he would rather play the ultimate evil but it's the wrong setting for that. I don't think that should make this subtler play less interesting. Maybe evil choices aren't as broad as in other settings, but considering all the choices this game offers (including lich / swarm-that-walks), this seems like nitpicking. But again, I haven't played evil, it's just my impression. I can only try it in the future to confirm either way. :) |
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Is anyone able to explain to me what this "build difficulty" circle graphic means ? Neither can I find any bigger version of that graphic shown at character creation, nor can I find any explanation of what these "areas" in the circle graphic mean ? And, supposed a full dot means = 1 point n difficulty - why are Rogues so much easier than every other class ? Quote:
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https://i.ibb.co/233Sz5h/image.png Clockwise from the top, each symbol shows the effectiveness of the base class in a specific domain:
Here the arcanist has a predominant magic role, that they can use to control enemies and a little bit to support the party. Conversely, a cleric would have more green than red. The overall difficulty is just to give an idea. Classes like fighter or rogue are conventional, well understood and their mechanics is relatively simple. Classes like bard or arcanist have more complex mechanics that are less intuitive. Quote:
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Thanks. I think a mouseover-tooltip for this graphic would be nice. I think I'll suggest that to them on Discord. Edit : Done.
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For the suggestions, I recommend to use the in-game report tool. Just don't forget to select "suggestion" instead of bug. On Discord, especially now, it's easily forgotten. |
I enjoyed the graphic and thought it was very useful although in the end I often ignore suggestions being a contrary and difficult person at times lol :)
I like how they broke down the focus a lot and the points do help new users … as long as they understand what they are looking at so like Alrik's idea to add a tool-tip to it. I knew what it was because my mind quickly reverse-engineered it. EDIT Saw Red said it does have a tool-tip … I also missed that lol going to have to look now. Meaning I know what rogues, fighters, mages, clerics, rangers, etc., do and quickly figured out, based on what I expected, how the chart was working. I seldom go the suggested path as some things annoy me. Like a fighter with atheltics, mobility, and stealth skill taking a HUGE hit to the skills in heavy armor. So I never play any character in heavy, or even medium, armor who might have skills affected. I don't even like a -1, annoys me as I do all I can to increase skills not decrease them. So I have lots of glass cannons although luckily there are plenty of decent buffs and light armor to work around it overall. Right now my Feral Champion has an AC of 23 at level 6 and level 1 Mythic. He is wearing a +2 Mithiral chain shirt with 0 skill hits, plus a +2 natural armor amulet and a +2 ring of protection, and his lucky bracers. He is my main character for athletics and mobility. While Seelah, the Paladin, who doesn't need any of those, is in full plate +1 armor and shield and is AC 26. They are my two highest AC but then I do give my guy most of the best trinkets (if he can use them) and rotate them down. But I find the game is pretty forgiving which is a major plus for me as I hate feeling forced into a min/max build and won't even play a game that actually requires that style of gaming. I want to be capable but also role play into the character. The Pathfinder games, both of the computer ones, have been awesome for this. |
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I forgot to look into the Encyclopedia. I doubt it's there though, it would be more user-friendly to place the legend somewhere on the screen. |
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