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Thanks to the previous game and inventory weight whatnot, knowing there is no nonplaying packmule waiting on the worldmap so I can not care about loot when I exit the map, I knew I want an animal companion. And yet there is no option to show only classes with the pet possibility, but you need to browse one by one unless you are a Pathfinder expert and already know it - and I'm not. The best thing in my case so far where I can't protest on anything are: - Madman voiceover - Humor in dialogues (and it has consequences!) - KB/HoMM vulgaris minigames, so simple yet so much fun (hint: spend those 7.5K on reinforcements!) |
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Also, the fight is tougher unless:
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Only go TB mode for difficult battles. |
Another hot-fix patch again on GOG. Now version 1.0.0u.:biggrin:
Seems I was correct it will have over 50+ patches and hot-fixes like Kingmaker.:p |
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It made me miss the 'fast' option from Pillars of Eternity and Tyranny (yes, I know that Pathfinder has a toggle for faster party movement in the options menu and yes I have it enabled… I don't even want to know what it's like when you turn that off… 20 hours for the first dungeon? :biggrin: . |
TB is too time consuming for me. I tried it on one battle I had difficulty with and it didn't help (at least not with the outcome of the fight, still lost, it did highlight how long it took to do certain actions I thought would be faster). What helped was simply better planning for the fight. As one person pointed out grease is a good friend, as are many crowd control spells.
The problem with TB be saved for big battles … I would fall asleep or die of old age if I had to play the defense of home base in TB. OMG what a nightmare that would be. Long enough as it is. EDIT: I remember doing the goblin town/fort in BG3 in TB mode … it was like a 3 hour slog as I was unlucky enough to keep picking up strays which would then pull me into another group battle … and once I was in battle I wasn't going to restart from scratch to try another approach. That being said TB was good to see how long it takes to do certain actions and helps give you some control over each person. In some ways I think its a valuable learning tool, especially for people not familiar with the rules or how things work. It gives a lot of time to study things, plan out, etc.,. I am playing 3 TB games right now so my aversion to TB isn't as strong as it once was. Yet given a choice I will take RtwP any time. Mainly because I simply don't have the patience for TB anymore. It is nice to have as an option though and I may try it again on smaller but harder battles. Anything with tons of creatures though I avoid it like the plague. I use grease at the two large doors to slow things down, take down the tossers, and let the soldiers help but not so much it damages the final outcome by weakening overall forces too much. I finished chapter one and had no bugs or issues. If I really tried to nitpick maybe 2-3 times some path finding issues with spinning characters but issuing them a new move command resolves that quickly. That being said playing RtWP which has been bug free overall. EDIT: Quest wise I agree a lot get given to you but I found it no different than any other game I play. I remember recently in Encased when I arrived at Junk Town and got a dozen thrown at me, most by one person. My logs in Skyrim was always over-loaded with quests. There are plenty of quests though but I don't find that a bad thing really although if a bit OCD or completionist I can certainly see how it could cause some stress - my OCD hates uncompleted or left over quests. |
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I ended up quitting the fight at around round 13 last night because it was so late and I only had one character still upright. Today I'll leave that Pit where it is. |
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And when it comes to numbers and sort of things happening to or with them, it's not easy to precisely describe these things with words. When you use words without numbers, you loose precision or even truthfulness. So I guess that's why words without numbers don't make much sense here. |
Still liberating the city and enjoying the game. I finished some quests then got some more. Just a heads up you can easily miss many items, and secret locations.
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Just found this today and partial agree with the writer.
Being evil sucks in Pathfinder: Wrath of the Righteous - PCGamer Quote:
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I quite enjoyed going from evil to good alignment though, with my Lich run in beta. I roleplayed a girl who was on the way to become a lich because she believed only then she would have enough power to win against demons - she was also confident that she won't become corrupted in the process. Now the spoilerific part:
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I actually prefer the new system because (again, spoilerific):
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Yeah, MAHak posted that several days ago in the other thread. I think it's naive to expect completely different dialogue choices and outcomes for all the alignments in a game as long and complex as Pathfinder.
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Yeah, I've already said what I thought about this article. I'm just surprised you can get away with the companions if you start killing innocents, especially Seelah. There are other events that make them leave you, for sure. Perhaps it takes longer for the alignment to change, or perhaps companions are quite tolerant given the circumstances.
By comparison, in Encased that can happen very quickly with some of them. They let you know they don't like what you just did, and if you continue, they just leave. There is a reputation system that is not visible in WotR, or non-existent, but Encased is simpler in many other aspects. Each game has to set a limit on features somewhere. |
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So it's really difficult to give the players with an evil main char a well-rounded experience here. |
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Even in games where the role isn't as defined though, it's rare to see the evil choices as fleshed out as the good ones. I struggle to think of RPGs where it seemed like equal effort was put into both. |
It might be that less people go evil and hence developers have to balance out their resources. I have yet to ever play an evil path myself, don't see the appeal and a lot of times I see people who want it they just want to be psycho-paths.
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I prefer going the Lawful Evil route not the Chaotic evil kill everything only the strong survive because I'm a psychopath. As that path never interested me in any RPG.
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It's more that they the main character who are evil aren't given the same nuance (which is what the PCGamer article said, I think?) |
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That's what I was talking about. Same problem with both games actually. |
Aye have to agree and I was going to add him in my first comment. Regill is a really good example of a well written evil character. I thought he was excellent.
I have tried evil a few times and always turn good. Simply can't get into it. I hate hurting people, or being cruel, in general terms even in games. I don't mind bashing a jerk or asshat but in general prefer live and let live. No way of knowing but wish I could know what the ratio is. I only have ad-hoc evidence from forums and discussions that the majority seems to prefer good or neutral. |
I forced myself to play evil (Dark Side) in KoToR years ago and hated it. I think most people want to be the hero in any game they play and we usually don't think of evil as being very heroic!! :)
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True but it's called fantasy and sometimes I just want to be evil.:cm:
Bow to your new god peasant.:mwahaha: Hardest thing I had to do was kill mission in KoToR. Gasp…I just spoiled a twenty year old RPG.:p |
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I dunno about that. Hulrun is super into repelling the demon invasion but I certainly wouldn't call him altruistic. I think it would be relatively easy to justify a chaotic or evil character in the context of repelling the invasion. Angling to benefit from it in power/riches (neutral evil), angling to defeat the leaders of the invasion so as to take their place (chaotic evil), considering the Abyss to be a muscling in on territory the PC would prefer to rule anjd doing it in an unforgivably messy way (lawful evil), etc. This is just off the top of my head. |
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One of my favorite Let's Plays of all time is "My Name is Not Lily" who took an evil character named Lily Black through a bunch of games. The Neverwinter Nights playthrough is by far my favorite, and by far his most ambitious. He certainly made it seem possible (and fun) to be evil. |
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I've pretty much abandoned any idea about playing evil in rpgs.
The issue, I always felt, was that evil would normally feel like just plain stupid. Like that fable about the scorpion and the frog (I think it was frog) were the moral is that the scorpion just can't help itself. Like in some rpgs where the evil choice is to kill a seller of magical items for a modest sum of gold, despite the fact that the guy has really useful stuff for sale and restocks once in a while. Or being insulting & hurtful in conversations despite the fact that "honeyed lies" should yield far better results. Or making really malicious decisions out loud… while you have a paladin and holy cleric in your party standing right next to you, judging every word. Imo. if I should ever follow an evil character path, it should be a *very* subtle thing, not the blatant "bull in a china shop" approach that games normally offer. Alternatively, you could say that I'm always following an evil crpg path. I am looting corpses all over the place, sometimes killing people who probably didn't deserve it. I make most decisions based on maximum utility for myself & my party and I try to maximimize profits & rewards all the time, even though that might be "bloodsucking" at certain times. ;). |
It's a lot easier for me to play evil in 4X games. Playing as the evil necromancer in HoMM 3 or the evil warlord in Eador is great fun. In single-player cRPGs, it's harder for me to play evil. Feels a lot more personal in RPGs.
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https://steamcommunity.com/app/11843…4779767210298/ |
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If it just happened to you once, it's no big deal. But for me, it was starting to happen a bit too often. |
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Cynically put, words are merely considered a necessary nuisance than a too to flesh out a world. To replace words, graphics are used. And mathematics is dominating everything. I have never seen a game in which words actuallly matter. Games like Epistory are merely a fluke. I … think I can go even so far … to say that precision is a men's thing, and math skills are therefore a men's thing. Words, however, are considered to be more a woman's thing - and thus dismissed, as everything woman is still considered as "soft", "weak", "childish", whereas men are supposed to be strong, manly, and precise in their attack blows against anyone else. This is my guuess why math is so much overrated - and tabletop war games are based on calculating. There's very, very, very few diplomacy going on in war games … only slaughter and fallen, bloody bodies of enemies. No-one even thinks of avoiding a fight, because avoiding a fight (for example through diplomacy) is not manly ! The game "The Dungeon Of Naheulbeuk" plays this out very good, with the Barbarian and the Dwarf ALWAYS rushing into fights - even those which could have been avoided through talking - without having the even tiniest bit of empathy, of diplomacy, of anything,. They are a caricature of manly men there - they don't think, they fight ! |
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It was not about the necessarity to have "math based mechanics" in a video game. |
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If you've been following it for many years you've probably seen that the discussions can become heated even over the silliest of things. So just post (if you want to) your opinions and be ready for anything [emoji14] |
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Also, several games offer diplo only solutions like Colony Ship RPG by IronTower and (as far as I know) Encased does too. |
I agree with Pladio on this. So many games I have played recently are chocked full of lore and story stuff. I think if you have an agenda to grind then you can always find some information to support it at the cost of ignoring other aspects.
My friend plays Warhammer and diplomacy in those games is a HUGE thing, he is always talking about the factions and having to work on diplomacy. Many games I play have diplomacy or non-fighting options to avoid combat. Granted I tend to prefer games that have lots of options as combat is not my main thing in gaming. If you love combat you can certainly find a lot of games that focus on it. On the other hand I think its wrong to say that is the only kind of game. Most of the games I play have a variety of options. I believe there was a post about Encased that said you can finish the entire game, or most of it, without killing. I know there is a knock unconscious option for combat and lots of ways to sneak or talk ones way out of combat. Anyhow there are plenty of games out there that provide broader focus then combat with plenty of words. |
I believe Alrik's point isn't that there aren't enough words, but rather that the focus is on conflict and power and usually that violence is the primary (and, game mechanics wise, most satisfying) way to get it. Words are usually the "second class option". Feel free to correct me if I'm wrong Alrik.
And the quality of writing is usually not that good. The medium itself makes it hard, especially in a game with many choices, and where lots of writers need to cooperate. And if there is a choice between keeping a mediocre story or having to spend lots of man hours to change everything the story ties into to improve it, most companies will keep a mediocre story due to time and cost restraints. There are exceptions, like Disco Elysium, but then the game mechanics weren't that great. |
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