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-   -   Pathfinder: Wrath of the Righteous - Early Reviews Roundup (https://www.rpgwatch.com/forums/showthread.php?t=48384)

joxer September 5th, 2021 13:09

Quote:

Originally Posted by Moriendor (Post 1061653240)
The best thing -so far and by far- was the character creation with all those many choices and options. But the actual game was only OK up to this point.

In my case it was not the best thing, it was actually annoying.
Thanks to the previous game and inventory weight whatnot, knowing there is no nonplaying packmule waiting on the worldmap so I can not care about loot when I exit the map, I knew I want an animal companion.
And yet there is no option to show only classes with the pet possibility, but you need to browse one by one unless you are a Pathfinder expert and already know it - and I'm not.

The best thing in my case so far where I can't protest on anything are:
- Madman voiceover
- Humor in dialogues (and it has consequences!)
- KB/HoMM vulgaris minigames, so simple yet so much fun (hint: spend those 7.5K on reinforcements!)

Darkheart September 5th, 2021 14:11

Quote:

Originally Posted by JFarrell71 (Post 1061653249)
good god that first home base defense fight goes on FOREVER

A bit of strategically placed Grease does wonders! ;-)

purpleblob1 September 5th, 2021 14:33

Quote:

Originally Posted by JFarrell71 (Post 1061653249)
good god that first home base defense fight goes on FOREVER

It didn't last long in RTwP ;)

Also, the fight is tougher unless:

Spoiler

Pladio September 5th, 2021 15:33

Quote:

Originally Posted by Moriendor (Post 1061653240)
Same as Darkheart for me. Some minor niggles but no crashes and no huge, glaring issues so far, although I have only just finished the prologue and arrived in Act I.

I have to admit that I have sobered up a little after my initial enthusiasm. The best thing -so far and by far- was the character creation with all those many choices and options. But the actual game was only OK up to this point.

I'm not a huge fan of yet another RPG that has a demon invasion as a premise. That's probably the most unoriginal setting by now. At least I can't think of anything more unoriginal and overdone ad nauseam. The prospect of pushing back yet another billion demons is really not very motivating to me personally. YMMV.

The characters/companions are also only OK up to this point but it's early game so maybe the more interesting ones will show up later. The opening dungeon took a few hours (five, six?) in turn-based mode.
There are many, many fights and they last quite long because it's mostly *miss* .. *miss* .. *miss* .. *miss* .. *miss* .. you hit for 2hp .. *miss* .. *miss* .. *miss* .. you hit for 1hp .. and so on :biggrin: .

As always with RNG, you can't shake the feeling that the game may be "cheating" at times because it is almost unreal how unlucky you are sometimes. I played this initial run on 'Core' difficulty with a Ranger/Nomad.

For my real, full playthrough I will -as always- wait for the complete package with all DLCs and patches on board. I haven't finished Kingmaker yet and I intend to do so in the near future hopefully. The Ranger/Nomad was not too interesting so I will probably switch to a magic wielding class when playing the game for real because that should spice up things considerably. Until then I'll keep chipping away at my humongous backlog (including Kingmaker)…

I recommend going for RTwP for all the filler battles.
Only go TB mode for difficult battles.

Couchpotato September 5th, 2021 16:00

Another hot-fix patch again on GOG. Now version 1.0.0u.:biggrin:

Seems I was correct it will have over 50+ patches and hot-fixes like Kingmaker.:p

Moriendor September 5th, 2021 16:26

Quote:

Originally Posted by Pladio (Post 1061653273)
I recommend going for RTwP for all the filler battles.
Only go TB mode for difficult battles.

Yes, when I play the prologue again then I will definitely do that since I also kind of know now which fights are filler and which ones require more micromanagement. With turn-based only and with a very completionist approach the opening dungeon is a real slog.
It made me miss the 'fast' option from Pillars of Eternity and Tyranny (yes, I know that Pathfinder has a toggle for faster party movement in the options menu and yes I have it enabled… I don't even want to know what it's like when you turn that off… 20 hours for the first dungeon? :biggrin: .

wolfgrimdark September 5th, 2021 16:33

TB is too time consuming for me. I tried it on one battle I had difficulty with and it didn't help (at least not with the outcome of the fight, still lost, it did highlight how long it took to do certain actions I thought would be faster). What helped was simply better planning for the fight. As one person pointed out grease is a good friend, as are many crowd control spells.

The problem with TB be saved for big battles … I would fall asleep or die of old age if I had to play the defense of home base in TB. OMG what a nightmare that would be. Long enough as it is.

EDIT: I remember doing the goblin town/fort in BG3 in TB mode … it was like a 3 hour slog as I was unlucky enough to keep picking up strays which would then pull me into another group battle … and once I was in battle I wasn't going to restart from scratch to try another approach.

That being said TB was good to see how long it takes to do certain actions and helps give you some control over each person. In some ways I think its a valuable learning tool, especially for people not familiar with the rules or how things work. It gives a lot of time to study things, plan out, etc.,.

I am playing 3 TB games right now so my aversion to TB isn't as strong as it once was. Yet given a choice I will take RtwP any time. Mainly because I simply don't have the patience for TB anymore. It is nice to have as an option though and I may try it again on smaller but harder battles. Anything with tons of creatures though I avoid it like the plague.

I use grease at the two large doors to slow things down, take down the tossers, and let the soldiers help but not so much it damages the final outcome by weakening overall forces too much.

I finished chapter one and had no bugs or issues. If I really tried to nitpick maybe 2-3 times some path finding issues with spinning characters but issuing them a new move command resolves that quickly.

That being said playing RtWP which has been bug free overall.

EDIT: Quest wise I agree a lot get given to you but I found it no different than any other game I play. I remember recently in Encased when I arrived at Junk Town and got a dozen thrown at me, most by one person. My logs in Skyrim was always over-loaded with quests.

There are plenty of quests though but I don't find that a bad thing really although if a bit OCD or completionist I can certainly see how it could cause some stress - my OCD hates uncompleted or left over quests.

JFarrell71 September 5th, 2021 20:10

Quote:

Originally Posted by Darkheart (Post 1061653263)
A bit of strategically placed Grease does wonders! ;-)

Absolutely. Kind of embarrassing (didn't fully read the spell description) but at one point I used "Pit" in that way and caught a whole bunch of flies, but I thought they were gone, sucked down into the pit. I couldn't see them against the graphics backdrop. So I dismissed the Pit to reach enemies on the other side of it and they were all still laying there, haha.

I ended up quitting the fight at around round 13 last night because it was so late and I only had one character still upright. Today I'll leave that Pit where it is.

Morrandir September 6th, 2021 00:51

Quote:

Originally Posted by Alrik Fassbauer (Post 1061653191)
I'm always surprised - I still am - that no-one even tries to explain math based mechanics with words !
It's almost as if math people were carrying an inherent hate of words with them, cynically put.

What you really mean is most likely not math, but numbers. Numbers only are a part of mathematics.
And when it comes to numbers and sort of things happening to or with them, it's not easy to precisely describe these things with words. When you use words without numbers, you loose precision or even truthfulness. So I guess that's why words without numbers don't make much sense here.

Couchpotato September 6th, 2021 05:36

Still liberating the city and enjoying the game. I finished some quests then got some more. Just a heads up you can easily miss many items, and secret locations.

Couchpotato September 6th, 2021 05:51

Just found this today and partial agree with the writer.

Being evil sucks in Pathfinder: Wrath of the Righteous - PCGamer
Quote:

The main obstacle Pathfinder puts in the way of prospective monsters is one shared by too many RPGs: you are a chosen one, a hero everyone seems to have faith in, and no matter what you do you're always going to have this reputation as a saviour. It creates a dissonance straight away, letting you act like a complete arsehole with only a half-hearted acknowledgement. Just murdered a bunch of innocent people in front of your kind paladin? At best you'll get a critical comment, but then it's back to saving the world.

Now, this is a vast RPG that I've only played for 30 hours, so maybe the consequences of my actions will come back to haunt me, but that possibility isn't much of a salve. I don't want to have to wait 100 hours for the game to acknowledge the way I'm roleplaying my obviously awful necromancer.

Morrandir September 6th, 2021 07:43

Quote:

Originally Posted by Couchpotato (Post 1061653384)
Just found this today and partial agree with the writer.

Why only partially?

purpleblob1 September 6th, 2021 07:55

Quote:

Originally Posted by Couchpotato (Post 1061653384)
Just found this today and partial agree with the writer.

Quote:

The main obstacle Pathfinder puts in the way of prospective monsters is one shared by too many RPGs: you are a chosen one, a hero everyone seems to have faith in, and no matter what you do you're always going to have this reputation as a saviour. It creates a dissonance straight away, letting you act like a complete arsehole with only a half-hearted acknowledgement. Just murdered a bunch of innocent people in front of your kind paladin? At best you'll get a critical comment, but then it's back to saving the world.

I haven't played any of the evil character/path so far so I can't comment on how good/bad it is, but I think the game explains why you get away with being evil.

Spoiler


I quite enjoyed going from evil to good alignment though, with my Lich run in beta.

I roleplayed a girl who was on the way to become a lich because she believed only then she would have enough power to win against demons - she was also confident that she won't become corrupted in the process. Now the spoilerific part:

Spoiler


Another quote from PCGamers:

Quote:

See, you don't get Lawful Evil dialogue choices. You get lawful choices. And then you get evil choices.
IIRC, this change was made in WotR due to fan feedback that people didn't like specific [Lawful Evil], [Chaotic Good] etc options and preferred [Lawful], [Chaotic], [Evil], [Good] etc options instead. Guess you can't please everyone either way :)

I actually prefer the new system because (again, spoilerific):

Spoiler

JDR13 September 6th, 2021 10:23

Yeah, MAHak posted that several days ago in the other thread. I think it's naive to expect completely different dialogue choices and outcomes for all the alignments in a game as long and complex as Pathfinder.

Redglyph September 6th, 2021 11:16

Yeah, I've already said what I thought about this article. I'm just surprised you can get away with the companions if you start killing innocents, especially Seelah. There are other events that make them leave you, for sure. Perhaps it takes longer for the alignment to change, or perhaps companions are quite tolerant given the circumstances.

By comparison, in Encased that can happen very quickly with some of them. They let you know they don't like what you just did, and if you continue, they just leave. There is a reputation system that is not visible in WotR, or non-existent, but Encased is simpler in many other aspects. Each game has to set a limit on features somewhere.

Morrandir September 6th, 2021 11:24

Quote:

Originally Posted by JDR13 (Post 1061653399)
Yeah, MAHak posted that several days ago in the other thread. I think it's naive to expect completely different dialogue choices and outcomes for all the alignments in a game as long and complex as Pathfinder.

I think the issue here ist not the game complexity itself, but the chosen adventure path being about repelling a demon invasion as the chosen hero. That's inherently a role for a somewhat altrusitic person. And altruism is the one thing that doesn't fit evil characters. The adventure path WotR just is an AP for good characters.
So it's really difficult to give the players with an evil main char a well-rounded experience here.

JDR13 September 7th, 2021 00:07

Quote:

Originally Posted by Morrandir (Post 1061653403)
I think the issue here ist not the game complexity itself, but the chosen adventure path being about repelling a demon invasion as the chosen hero. That's inherently a role for a somewhat altrusitic person. And altruism is the one thing that doesn't fit evil characters. The adventure path WotR just is an AP for good characters.
So it's really difficult to give the players with an evil main char a well-rounded experience here.

Oh I don't think there's any doubt about that. I found it kind of odd that the author didn't seem to take that into consideration.

Even in games where the role isn't as defined though, it's rare to see the evil choices as fleshed out as the good ones. I struggle to think of RPGs where it seemed like equal effort was put into both.

wolfgrimdark September 7th, 2021 00:15

It might be that less people go evil and hence developers have to balance out their resources. I have yet to ever play an evil path myself, don't see the appeal and a lot of times I see people who want it they just want to be psycho-paths.

Couchpotato September 7th, 2021 00:36

I prefer going the Lawful Evil route not the Chaotic evil kill everything only the strong survive because I'm a psychopath. As that path never interested me in any RPG.
Quote:

A lawful evil villain methodically takes what he wants within the limits of his code of conduct without regard for whom it hurts. He cares about tradition, loyalty, and order but not about freedom, dignity or life. He plays by the rules but without mercy or compassion.
See Owlcat Games doesn't know how to write good evil paths. As the Lawful Evil route in Kingmaker was borderline Chaotic evil instead. Ties into what purple wrote above.
Quote:

IRC, this change was made in WotR due to fan feedback that people didn't like specific [Lawful Evil], [Chaotic Good] etc options and preferred [Lawful], [Chaotic], [Evil], [Good] etc options instead. Guess you can't please everyone either way :)

purpleblob1 September 7th, 2021 01:16

Quote:

Originally Posted by wolfgrimdark (Post 1061653473)
It might be that less people go evil and hence developers have to balance out their resources. I have yet to ever play an evil path myself, don't see the appeal and a lot of times I see people who want it they just want to be psycho-paths.

You will be surprised - there are many who love going evil paths, altho it could be more mechanical reasons.

Quote:

Originally Posted by Couchpotato (Post 1061653480)
I prefer going the Lawful Evil route not the Chaotic evil kill everything only the strong survive because I'm a psychopath. As that path never interested me in any RPG.See Owlcat Games doesn't know how to write good evil paths. As the Lawful Evil route in Kingmaker was borderline Chaotic evil instead. Ties into what purple wrote above.

I'd disagree that Owlcats don't know how to write a good evil path - there are many evil companions in WotR and they are all fantastically written (especially Regill, god I love that purple gnome).

It's more that they the main character who are evil aren't given the same nuance (which is what the PCGamer article said, I think?)

Couchpotato September 7th, 2021 01:18

Quote:

Originally Posted by purpleblob1 (Post 1061653491)
I'd disagree that Owlcats don't know how to write a good evil path - there are many evil companions in WotR and they are all fantastically written (especially Regill, god I love that purple gnome).

It's more that they the main character who are evil aren't given the same nuance (which is what the PCGamer article said, I think?)

Yeah the companions were perfectly written the problem was your character.:nod:

That's what I was talking about. Same problem with both games actually.

wolfgrimdark September 7th, 2021 01:25

Aye have to agree and I was going to add him in my first comment. Regill is a really good example of a well written evil character. I thought he was excellent.

I have tried evil a few times and always turn good. Simply can't get into it. I hate hurting people, or being cruel, in general terms even in games. I don't mind bashing a jerk or asshat but in general prefer live and let live.

No way of knowing but wish I could know what the ratio is. I only have ad-hoc evidence from forums and discussions that the majority seems to prefer good or neutral.

Corwin September 7th, 2021 01:56

I forced myself to play evil (Dark Side) in KoToR years ago and hated it. I think most people want to be the hero in any game they play and we usually don't think of evil as being very heroic!! :)

Couchpotato September 7th, 2021 02:04

True but it's called fantasy and sometimes I just want to be evil.:cm:
Bow to your new god peasant.:mwahaha:

Hardest thing I had to do was kill mission in KoToR.

Gasp…I just spoiled a twenty year old RPG.:p

JFarrell71 September 7th, 2021 04:38

Quote:

Originally Posted by Morrandir (Post 1061653403)
I think the issue here ist not the game complexity itself, but the chosen adventure path being about repelling a demon invasion as the chosen hero. That's inherently a role for a somewhat altrusitic person. And altruism is the one thing that doesn't fit evil characters.


I dunno about that. Hulrun is super into repelling the demon invasion but I certainly wouldn't call him altruistic.

I think it would be relatively easy to justify a chaotic or evil character in the context of repelling the invasion. Angling to benefit from it in power/riches (neutral evil), angling to defeat the leaders of the invasion so as to take their place (chaotic evil), considering the Abyss to be a muscling in on territory the PC would prefer to rule anjd doing it in an unforgivably messy way (lawful evil), etc. This is just off the top of my head.

JFarrell71 September 7th, 2021 04:41

Quote:

Originally Posted by wolfgrimdark (Post 1061653497)
Aye have to agree and I was going to add him in my first comment. Regill is a really good example of a well written evil character. I thought he was excellent.

I have tried evil a few times and always turn good. Simply can't get into it. I hate hurting people, or being cruel, in general terms even in games. I don't mind bashing a jerk or asshat but in general prefer live and let live.

No way of knowing but wish I could know what the ratio is. I only have ad-hoc evidence from forums and discussions that the majority seems to prefer good or neutral.

I have always preferred to play good aligned characters in any RPG I play. Part of that is I'm usually uncomfortable being horrible, and part of that is that most games don't support evil choices in a non cartoonish or non-blow it all up kind of way. BG2 supported a seflish but not murderous kind of evil pretty well.

One of my favorite Let's Plays of all time is "My Name is Not Lily" who took an evil character named Lily Black through a bunch of games. The Neverwinter Nights playthrough is by far my favorite, and by far his most ambitious. He certainly made it seem possible (and fun) to be evil.

JDR13 September 7th, 2021 06:12

Quote:

Originally Posted by JFarrell71 (Post 1061653509)
BG2 supported a seflish but not murderous kind of evil pretty well.

Perhaps, but it failed miserably when it came to evil companions. There weren't even enough to have an all-evil party if one wanted.

Morrandir September 7th, 2021 07:58

Quote:

Originally Posted by JFarrell71 (Post 1061653508)
I dunno about that. Hulrun is super into repelling the demon invasion but I certainly wouldn't call him altruistic.

Well, I didn't say that all good characters are altruistic (although that mostly fits) but that evil characters are not altruistic. Also Hulrun is Lawful Neutral.

Feist September 7th, 2021 08:10

I've pretty much abandoned any idea about playing evil in rpgs.

The issue, I always felt, was that evil would normally feel like just plain stupid. Like that fable about the scorpion and the frog (I think it was frog) were the moral is that the scorpion just can't help itself.

Like in some rpgs where the evil choice is to kill a seller of magical items for a modest sum of gold, despite the fact that the guy has really useful stuff for sale and restocks once in a while.

Or being insulting & hurtful in conversations despite the fact that "honeyed lies" should yield far better results.

Or making really malicious decisions out loud… while you have a paladin and holy cleric in your party standing right next to you, judging every word.

Imo. if I should ever follow an evil character path, it should be a *very* subtle thing, not the blatant "bull in a china shop" approach that games normally offer.

Alternatively, you could say that I'm always following an evil crpg path. I am looting corpses all over the place, sometimes killing people who probably didn't deserve it. I make most decisions based on maximum utility for myself & my party and I try to maximimize profits & rewards all the time, even though that might be "bloodsucking" at certain times. ;).

Hastar September 7th, 2021 12:57

It's a lot easier for me to play evil in 4X games. Playing as the evil necromancer in HoMM 3 or the evil warlord in Eador is great fun. In single-player cRPGs, it's harder for me to play evil. Feels a lot more personal in RPGs.

vanedor September 7th, 2021 14:21

Quote:

Originally Posted by Darkheart (Post 1061653239)
For me it is surprisingly unbuggy. Although, I sometimes have trouble with my keyboard stopping to work or doing weird stuff (like locked direction keys). The first one had similar problems, though not for me.

I had the same problem. I googled it and it's now fixed. You just have to delete a DLL file in your game folder. It was certainly annoying but I'm glad there's it's an easy fix.

https://steamcommunity.com/app/11843…4779767210298/

JFarrell71 September 7th, 2021 16:08

Quote:

Originally Posted by vanedor (Post 1061653548)
I had the same problem. I googled it and it's now fixed. You just have to delete a DLL file in your game folder. It was certainly annoying but I'm glad there's it's an easy fix.

https://steamcommunity.com/app/11843…4779767210298/

I had this issue while I was in the Blackwing Library. Keyboard froze. I hesitate to do anthing with this DLL because of all the mixed messages. Some people are saying mouse, some are saying keyboard. Some are saying rename the file, some are saying delete. I think I'll just do what I did the first time (unplug, replug and wait) and hope it doesn't happen often.

vanedor September 7th, 2021 17:52

Quote:

Originally Posted by JFarrell71 (Post 1061653556)
I had this issue while I was in the Blackwing Library. Keyboard froze. I hesitate to do anthing with this DLL because of all the mixed messages. Some people are saying mouse, some are saying keyboard. Some are saying rename the file, some are saying delete. I think I'll just do what I did the first time (unplug, replug and wait) and hope it doesn't happen often.

Well, I decided to just rename the file since if I had trouble after, I could just rename it back easily. It worked fine and I never had my keyboard problem after.

If it just happened to you once, it's no big deal. But for me, it was starting to happen a bit too often.

Alrik Fassbauer September 8th, 2021 19:43

Quote:

Originally Posted by Morrandir (Post 1061653368)
What you really mean is most likely not math, but numbers. Numbers only are a part of mathematics.
And when it comes to numbers and sort of things happening to or with them, it's not easy to precisely describe these things with words. When you use words without numbers, you loose precision or even truthfulness. So I guess that's why words without numbers don't make much sense here.

I come from a side, so to say, that feels so much underrated in gaming : Words.

Cynically put, words are merely considered a necessary nuisance than a too to flesh out a world.
To replace words, graphics are used. And mathematics is dominating everything. I have never seen a game in which words actuallly matter. Games like Epistory are merely a fluke.

I … think I can go even so far … to say that precision is a men's thing, and math skills are therefore a men's thing.

Words, however, are considered to be more a woman's thing - and thus dismissed, as everything woman is still considered as "soft", "weak", "childish", whereas men are supposed to be strong, manly, and precise in their attack blows against anyone else.

This is my guuess why math is so much overrated - and tabletop war games are based on calculating. There's very, very, very few diplomacy going on in war games … only slaughter and fallen, bloody bodies of enemies.

No-one even thinks of avoiding a fight, because avoiding a fight (for example through diplomacy) is not manly !

The game "The Dungeon Of Naheulbeuk" plays this out very good, with the Barbarian and the Dwarf ALWAYS rushing into fights - even those which could have been avoided through talking - without having the even tiniest bit of empathy, of diplomacy, of anything,. They are a caricature of manly men there - they don't think, they fight !

Bruceson September 8th, 2021 23:23

Quote:

Originally Posted by wolfgrimdark (Post 1061653497)
Aye have to agree and I was going to add him in my first comment. Regill is a really good example of a well written evil character. I thought he was excellent.

I have tried evil a few times and always turn good. Simply can't get into it. I hate hurting people, or being cruel, in general terms even in games. I don't mind bashing a jerk or asshat but in general prefer live and let live.

No way of knowing but wish I could know what the ratio is. I only have ad-hoc evidence from forums and discussions that the majority seems to prefer good or neutral.

Hello all! I've been reading this blog for years and finally decided to post. I just had to agree with wolfgrimdark. I am often tempted to try out an evil character in an rpg to see the different story lines but end up stopping as I feel horrible being evil… Glad to see I'm not alone!

Morrandir September 9th, 2021 13:37

Quote:

Originally Posted by Alrik Fassbauer (Post 1061653782)
I come from a side, so to say, that feels so much underrated in gaming : Words.

Cynically put, words are merely considered a necessary nuisance than a too to flesh out a world.
To replace words, graphics are used. And mathematics is dominating everything. I have never seen a game in which words actuallly matter. Games like Epistory are merely a fluke.

I … think I can go even so far … to say that precision is a men's thing, and math skills are therefore a men's thing.

Words, however, are considered to be more a woman's thing - and thus dismissed, as everything woman is still considered as "soft", "weak", "childish", whereas men are supposed to be strong, manly, and precise in their attack blows against anyone else.

This is my guuess why math is so much overrated - and tabletop war games are based on calculating. There's very, very, very few diplomacy going on in war games … only slaughter and fallen, bloody bodies of enemies.

No-one even thinks of avoiding a fight, because avoiding a fight (for example through diplomacy) is not manly !

The game "The Dungeon Of Naheulbeuk" plays this out very good, with the Barbarian and the Dwarf ALWAYS rushing into fights - even those which could have been avoided through talking - without having the even tiniest bit of empathy, of diplomacy, of anything,. They are a caricature of manly men there - they don't think, they fight !

You may have a point here, but before you were talking about something else:
Quote:

Originally Posted by Alrik Fassbauer (Post 1061653191)
I'm always surprised - I still am - that no-one even tries to explain math based mechanics with words !

My point was that if you have "math based mechanics" they are more easily explained with math, not with words.
It was not about the necessarity to have "math based mechanics" in a video game.

SveNitoR September 9th, 2021 15:42

Quote:

Originally Posted by Bruceson (Post 1061653826)
Hello all! I've been reading this blog for years and finally decided to post. I just had to agree with wolfgrimdark. I am often tempted to try out an evil character in an rpg to see the different story lines but end up stopping as I feel horrible being evil… Glad to see I'm not alone!

Welcome to the forums!

If you've been following it for many years you've probably seen that the discussions can become heated even over the silliest of things. So just post (if you want to) your opinions and be ready for anything [emoji14]

Pladio September 9th, 2021 18:37

Quote:

Originally Posted by Alrik Fassbauer (Post 1061653782)
I come from a side, so to say, that feels so much underrated in gaming : Words.

Cynically put, words are merely considered a necessary nuisance than a too to flesh out a world.
To replace words, graphics are used. And mathematics is dominating everything. I have never seen a game in which words actuallly matter. Games like Epistory are merely a fluke.

I … think I can go even so far … to say that precision is a men's thing, and math skills are therefore a men's thing.

Words, however, are considered to be more a woman's thing - and thus dismissed, as everything woman is still considered as "soft", "weak", "childish", whereas men are supposed to be strong, manly, and precise in their attack blows against anyone else.

This is my guuess why math is so much overrated - and tabletop war games are based on calculating. There's very, very, very few diplomacy going on in war games … only slaughter and fallen, bloody bodies of enemies.

No-one even thinks of avoiding a fight, because avoiding a fight (for example through diplomacy) is not manly !

The game "The Dungeon Of Naheulbeuk" plays this out very good, with the Barbarian and the Dwarf ALWAYS rushing into fights - even those which could have been avoided through talking - without having the even tiniest bit of empathy, of diplomacy, of anything,. They are a caricature of manly men there - they don't think, they fight !

Actually many newer games have more words than entire novels.
Also, several games offer diplo only solutions like Colony Ship RPG by IronTower and (as far as I know) Encased does too.

wolfgrimdark September 9th, 2021 19:13

I agree with Pladio on this. So many games I have played recently are chocked full of lore and story stuff. I think if you have an agenda to grind then you can always find some information to support it at the cost of ignoring other aspects.

My friend plays Warhammer and diplomacy in those games is a HUGE thing, he is always talking about the factions and having to work on diplomacy.

Many games I play have diplomacy or non-fighting options to avoid combat.

Granted I tend to prefer games that have lots of options as combat is not my main thing in gaming. If you love combat you can certainly find a lot of games that focus on it.

On the other hand I think its wrong to say that is the only kind of game. Most of the games I play have a variety of options.

I believe there was a post about Encased that said you can finish the entire game, or most of it, without killing. I know there is a knock unconscious option for combat and lots of ways to sneak or talk ones way out of combat.

Anyhow there are plenty of games out there that provide broader focus then combat with plenty of words.

SveNitoR September 10th, 2021 08:41

I believe Alrik's point isn't that there aren't enough words, but rather that the focus is on conflict and power and usually that violence is the primary (and, game mechanics wise, most satisfying) way to get it. Words are usually the "second class option". Feel free to correct me if I'm wrong Alrik.

And the quality of writing is usually not that good. The medium itself makes it hard, especially in a game with many choices, and where lots of writers need to cooperate. And if there is a choice between keeping a mediocre story or having to spend lots of man hours to change everything the story ties into to improve it, most companies will keep a mediocre story due to time and cost restraints.

There are exceptions, like Disco Elysium, but then the game mechanics weren't that great.


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