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purpleblob1 September 7th, 2021 01:30

Quote:

Originally Posted by wolfgrimdark (Post 1061653494)
Also Warpriest (feral) but going Azatic.

I made a Dhampir Sacred Huntsman with an undead touched wolf for something different, they will go Legendary.

Wulver will be my Sylvan (Fey) Sorcerer and go Trickster.

Anyhow thats the plan for now. Focused on my canon character first though, Lobo - Feral Champion of Fenrir (Gozreh).

@Couchpotato Be aware, it seems like a lot of warpriest ability tooltip is empty - which is annoying me a lot. For example, sacred weapon and sacred armor abilities have no description so I had no idea what "Armor fortification 25" meant - I had to ask someone and apparently it gives you a 25% chance to negate incoming sneak attacks or critical hits.

Redglyph's tip is to look up d20pfsrd website - it doesn't always match what's in the game but could give you some indication of what these abilities do: https://www.d20pfsrd.com/magic-items…fortification/

Couchpotato September 7th, 2021 02:09

Quote:

Originally Posted by purpleblob1 (Post 1061653498)
@Couchpotato Be aware, it seems like a lot of warpriest ability tooltip is empty - which is annoying me a lot. For example, sacred weapon and sacred armor abilities have no description so I had no idea what "Armor fortification 25" meant - I had to ask someone and apparently it gives you a 25% chance to negate incoming sneak attacks or critical hits.

Redglyph's tip is to look up d20pfsrd website - it doesn't always match what's in the game but could give you some indication of what these abilities do: https://www.d20pfsrd.com/magic-items…fortification/

Thanks I noticed that on a few other classes well. How did they miss this?:thinking:

purpleblob1 September 7th, 2021 04:28

I strongly, STRONGLY, advise all of you to consider pausing your game after you finish chapter 2.

Alongside the army morale bug, there are also a lot of leader abilities & buildings that doesn't work properly. For example:

Spoiler


Sigh :(

Redglyph September 7th, 2021 09:13

Quote:

Originally Posted by Couchpotato (Post 1061653501)
Thanks I noticed that on a few other classes well. How did they miss this?:thinking:

There's just too many things to verify.

Normally you verify visually the first time you develop a feature, then you rely on automated tests to make sure it doesn't break when other features are developed. But this isn't full-proof and I doubt they have this methodology in game development (at least not at the indie scale) because it takes time. So if it breaks, there's a chance they don't see it, even though that was working before.

Pladio September 7th, 2021 10:12

Quote:

Originally Posted by purpleblob1 (Post 1061653507)
I strongly, STRONGLY, advise all of you to consider pausing your game after you finish chapter 2.

Alongside the army morale bug, there are also a lot of leader abilities & buildings that doesn't work properly. For example:

Spoiler


Sigh :(

I've only just finished the prologue and at Defender's Heart now. I'm playing very slowly in part because I am expecting tons of patches to come through. I know Chapter 1 is mostly bug-free as it was already in a good state during the beta. Chapter 2 was 'ok' with nothing major but some small bugs here and there, so by the time I reach chapter 3 hopefully most bugs would have been squashed.

purpleblob1 September 7th, 2021 10:17

I just finished chapter 2 so will stop playing for now.

My character is now Angel mythic - I love angel mythic frame + angelic halo so much, I have to share the screenies (in spoiler)


Redglyph September 7th, 2021 10:32

Quote:

Originally Posted by purpleblob1 (Post 1061653533)
I just finished chapter 2 so will stop playing for now.

My character is now Angel mythic - I love angel mythic frame + angelic halo so much, I have to share the screenies (in spoiler)

The halo must be handy in those dark corners ;) Spare the usual caster from using "light" every now and then.

Do the mythic ranks still add to the divine caster level for the spell levels? I found that awesome. With a warpriest yielding a melee weapon, it must be the perfect fit! :)

I'm still early in chapter 2 with my sylvan witchy rogue. Not sure yet of the path but I'm tempted to take Azata again so I can see it to the end, since in the beta I stopped in chapter 3 with a baby Aivu.

Pladio September 7th, 2021 11:01

Quote:

Originally Posted by purpleblob1 (Post 1061653533)
I just finished chapter 2 so will stop playing for now.

My character is now Angel mythic - I love angel mythic frame + angelic halo so much, I have to share the screenies (in spoiler)


Purple, do you have any good portrait packs to recommend ?

purpleblob1 September 7th, 2021 11:23

Quote:

Originally Posted by Redglyph (Post 1061653534)
Do the mythic ranks still add to the divine caster level for the spell levels? I found that awesome. With a warpriest yielding a melee weapon, it must be the perfect fit! :)

Angel mythic spellbook can be merged with full divine caster spellbooks only - warpriest doesn't have full divine caster progression, so no merging :(

Quote:

Originally Posted by Pladio (Post 1061653535)
Purple, do you have any good portrait packs to recommend ?

Sorry I don't know of any :( I'm basically using portraits I used for Kingmaker + I found few new ones in artstation.

purpleblob1 September 7th, 2021 11:34

I can share some of my portraits but its female only:

Angel warpriest:


Azata angelfire apostle:


Trickster arcane trickster:


Lich/GD mystic theurge:


Angel/Legend eldritch knight:


Also, I want to show off how my character portrait changes over time for my Azata:

Moriendor September 7th, 2021 13:41

Quote:

Originally Posted by Pladio (Post 1061653535)
Purple, do you have any good portrait packs to recommend ?

I guess it is a matter of taste whether you consider a portrait pack to be of decent quality but the first stop for portrait packs is the Nexus, of course.

What I always do is go to the game page and then filter the mods by "most popular all time". That way you will get a list of the most frequently downloaded mods including the most popular portrait packs.

I grabbed this one with 456 portraits inside which is the most popular portrait pack as of the time of this post. There are many more portrait packs on the Nexus. Since WotR is so relatively new there are barely any other mods except for portrait packs.

Aside from the one I linked to (Heroes of the Stolen Lands) there is also:

- Frost's Custom Portraits
- Storied Heroes - Portrait Pack
- Avalonica's Portrait Packs
- 150 Portraits
- Pathfinder Portraits
- Shadowverse Portrait Pack
- Bucks Portrait Pack
- Nice Portraits
- Wrath of the Shorties - Portrait Pack

… and that's just from the first page… literally thousands of portraits to choose from so knock yourself out and have at it! :biggrin:

vanedor September 7th, 2021 14:59

I have completed the defense of the first city, and I can now play the HOMM game.

So far, I have fought one single battle with my army but I'm a bit puzzled by what I should do next and I'm not sure how to use those finance points I have earned.

For now, should I concentrate on exploring the world with my hero party or go forwards with my army?

Redglyph September 7th, 2021 15:19

@Pladio @purpleblob1

As you know, it's not possible to change to change the portrait from the game, once the character has been created and the game has started.

I think I found how to modify that in a saved game, I made a script to do the heavy work but it requires a bit of manual intervention. If you're desperate to change a portrait, I should be able to do that in a saved game (except for the pre-built characters). :)

If I have time and if that doesn't exist already, perhaps I'll make a simple program that anyone can use without having to hack anything manually.

Quote:

Originally Posted by vanedor (Post 1061653549)
I have completed the defense of the first city, and I can now play the HOMM game.

So far, I have fought one single battle with my army but I'm a bit puzzled by what I should do next and I'm not sure how to use those finance points I have earned.

For now, should I concentrate on exploring the world with my hero party or go forwards with my army?

At the beginning, the army opens the road for the party. Without that you won't be able to pass the towers (if that hasn't changed recently).
As long as you don't need to explore further, you don't need to move your army. The interface will tell you when your party is blocked by something, so it comes naturally.

At some point, enemy armies will move and your army will have to defend positions too.

joxer September 7th, 2021 15:27

Quote:

Originally Posted by purpleblob1 (Post 1061653507)
I strongly, STRONGLY, advise all of you to consider pausing your game after you finish chapter 2.

Alongside the army morale bug, there are also a lot of leader abilities & buildings that doesn't work properly. For example:

Spoiler

What bug is that? I'm dunno which chapter is that as I see it nowhere and there is no morale problem (plus I'm not executing morale boost orders just in case as it's maxed).
Also the Training Grounds description specified, at least in my game, that it boosts +10% damage on trainable units only in ADJACENT buildings.
Now what does that "adjacent" mean, only 4 each side or all 8 around it?

Anyway, I got a party member dead.
For cheapskates, a hint, Golden Golem in Jewelry Artisan store sells diamonds for 5K each, while Raise Dead scroll is priced 6K, so there.
Yea, your cleric needs a diamond to cast this spell.
Note that if you can't do that on the field (might be a bug) just enter any other area (make sure the dead character is in your party!) and it'll work.

vanedor September 7th, 2021 15:39

Quote:

Originally Posted by Redglyph (Post 1061653550)
At the beginning, the army opens the road for the party. Without that you won't be able to pass the towers (if that hasn't changed recently).
As long as you don't need to explore further, you don't need to move your army. The interface will tell you when your party is blocked by something, so it comes naturally.

At some point, enemy armies will move and your army will have to defend positions too.

Thank you very much! That's exactly what I wanted to know. And how do you upgrade / replenish you troops, beside spending 7,000 Gc at the camp?

Redglyph September 7th, 2021 16:09

Quote:

Originally Posted by vanedor (Post 1061653554)
Thank you very much! That's exactly what I wanted to know. And how do you upgrade / replenish you troops, beside spending 7,000 Gc at the camp?

Here are the basics for chapter 2:

There are new units available each week. You need finance and resource points to buy them (depending on the type of units, for ex. footmen are only finance, but hellknight require resource points too).

You can buy new finance & resource points with money. You also get recruits and points when you defeat enemies (again, it depends).

You'll need a general pretty soon, they give you extra abilities and feats among other things (like bless, fireballs, … depending on the general and its progression).


Here's a nice guide for this part of the game that goes over most of the features for this chapter :)

https://www.youtube.com/watch?v=qtJ-i3Qc1iM
loading…

wolfgrimdark September 7th, 2021 16:42

I always like to make my own portraits for the game in Skyrim - setting up nice scenes that I can then put in the custom portrait area of the game, like this one for example (below is the raw picture before I cropped and resized to fit the three main images sizes needed - full, medium, and small):

https://live.staticflickr.com/65535/…521d6938_k.jpg

Made that image last night for one of my WotR characters. I have one for my main Lobo, and my secondary Wulver, as well. The above one is for a new idea I had that I am playing with.

By the way if you plan ahead a little you can very easily change your portrait in the game after you start *IF* you are using a custom portrait.

In the owlcat directory on your computer are folders for each custom portrait. So I usually add a dozen or so custom portraits I make.

Say I want to change one later - I simply replace the full, medium, and small portraits for that person with the new ones. So the above image is in folder 011, for example, but maybe later I want to change him to be in a different outfit or casting a different spell. I get that new portrait and simply over-write. The game pulls those three from there. Fairly simple and no scripting or tools needed IF your portrait came from a custom area.

Also the visual adjustment mod on Nexus lets you change portraits, scale, and other visuals easily from the mod interface, as another option. It has a grey-hair issue with the mod the author is still struggling with so I find it easier to use the above method to manage my portraits.

Bummer on being able to combine mythic caster level with warpriest one though. Lobo fights more than he casts at least.

I really want to know how things end with Azatic so going to take that to the end since I was forced to stop in the BETA. I also love the effects you get with Azatic although curious what the other paths add for effects. Angle has halo and I suppose demon have horns. Doesn't beat the butterflies and colored aura you get in Azatic though :)

Pladio September 7th, 2021 18:14

I really like them, especially the Angel/Legend. Do you have the 3 files I'd need to make them work in game ?

Also, how do you change portraits midway through the game (referring to your Azata evolution) ?

Pladio September 7th, 2021 18:17

Quote:

Originally Posted by wolfgrimdark (Post 1061653561)
I always like to make my own portraits for the game in Skyrim - setting up nice scenes that I can then put in the custom portrait area of the game, like this one for example (below is the raw picture before I cropped and resized to fit the three main images sizes needed - full, medium, and small):

https://live.staticflickr.com/65535/…521d6938_k.jpg

Made that image last night for one of my WotR characters. I have one for my main Lobo, and my secondary Wulver, as well. The above one is for a new idea I had that I am playing with.

By the way if you plan ahead a little you can very easily change your portrait in the game after you start *IF* you are using a custom portrait.

In the owlcat directory on your computer are folders for each custom portrait. So I usually add a dozen or so custom portraits I make.

Say I want to change one later - I simply replace the full, medium, and small portraits for that person with the new ones. So the above image is in folder 011, for example, but maybe later I want to change him to be in a different outfit or casting a different spell. I get that new portrait and simply over-write. The game pulls those three from there. Fairly simple and no scripting or tools needed IF your portrait came from a custom area.

Also the visual adjustment mod on Nexus lets you change portraits, scale, and other visuals easily from the mod interface, as another option. It has a grey-hair issue with the mod the author is still struggling with so I find it easier to use the above method to manage my portraits.

Bummer on being able to combine mythic caster level with warpriest one though. Lobo fights more than he casts at least.

I really want to know how things end with Azatic so going to take that to the end since I was forced to stop in the BETA. I also love the effects you get with Azatic although curious what the other paths add for effects. Angle has halo and I suppose demon have horns. Doesn't beat the butterflies and colored aura you get in Azatic though :)

Arg… Now you tell me ? :D

Thanks @Redglyph too for your guides/explanations.

wolfgrimdark September 7th, 2021 19:03

Quote:

Originally Posted by Pladio (Post 1061653587)
Arg… Now you tell me ? :D

Thanks @Redglyph too for your guides/explanations.

@Pladio if it is helpful some guides:

https://gamertweak.com/pathfinder-wr…tom-portraits/

Video: https://www.google.com/search?client…C0gge6hKvACQ24

There are a few guides out there. You don't have to make your own images either - can just download ones you like and add them.

On a side note you can manually add the images which is what I did. By this I mean you can go to your folder (example below of what mine is) and add them without having to go into the game itself.

XXXX\AppData\LocalLow\Owlcat Games\Pathfinder Wrath Of The Righteous\Portraits

And it makes a folder for each custom portrait you have added. The naming convention to use is:

0001
0002
0003
… etc.

So lets say you never used one before and want to make some right away w/out doing it in the system.

Simply create that folder (Portraits) if needed. Then make folders 0001, 0002, etc.

Then in each place the 3 properly named, correctly sized, image files in PNG format (per the instructions).

You can also import from the game.

Basically what I did, since I knew how to do it from Kingmaker, is I just went and made 16 folders (from 0001 to 0016) and put in images in each folder of ones I thought I might use. I also keep the originals backed up as I may change one of the images if I want the image changed for the character in-game (i.e. like Purple did).

Of course you can also import through the game options which is probably easier for most folks. I am just explaining what happens on the back end.

If you need more help ask away.

Alrik Fassbauer September 7th, 2021 22:18

Quote:

Originally Posted by purpleblob1 (Post 1061653498)
@Couchpotato Be aware, it seems like a lot of warpriest ability tooltip is empty - which is annoying me a lot. For example, sacred weapon and sacred armor abilities have no description so I had no idea what "Armor fortification 25" meant - I had to ask someone and apparently it gives you a 25% chance to negate incoming sneak attacks or critical hits.

DDO (or its Wiki) could have told you. ;)
That game is using "Fortification" all of the time ! ;)

purpleblob1 September 7th, 2021 23:55

Quote:

Originally Posted by Redglyph (Post 1061653550)
@Pladio @purpleblob1

As you know, it's not possible to change to change the portrait from the game, once the character has been created and the game has started.

I think I found how to modify that in a saved game, I made a script to do the heavy work but it requires a bit of manual intervention. If you're desperate to change a portrait, I should be able to do that in a saved game (except for the pre-built characters). :)

If I have time and if that doesn't exist already, perhaps I'll make a simple program that anyone can use without having to hack anything manually.

That will be nice, appreciate it :)

I've been changing my Azata portrait by simply replacing current pic file by saving a new pic file in the same folder which seems to work - e.g. if my Azata portrait is from folder 001, then I save over Azata without butterflies (current) pics with Azata with butterflies (new) pics :)

purpleblob1 September 8th, 2021 00:00

Quote:

Originally Posted by joxer (Post 1061653553)
What bug is that? I'm dunno which chapter is that as I see it nowhere and there is no morale problem (plus I'm not executing morale boost orders just in case as it's maxed).
Also the Training Grounds description specified, at least in my game, that it boosts +10% damage on trainable units only in ADJACENT buildings.
Now what does that "adjacent" mean, only 4 each side or all 8 around it?

The morale bug due to objective flaggin incorrectly doesn't happen straightaway - it seem to happen randomly but since chap3 is very long, most of players get it during some point in chap3.

I don't know much about training ground bug - all I know is enough people reported this bug.

purpleblob1 September 8th, 2021 00:02

Quote:

Originally Posted by Pladio (Post 1061653586)
I really like them, especially the Angel/Legend. Do you have the 3 files I'd need to make them work in game ?

Also, how do you change portraits midway through the game (referring to your Azata evolution) ?

I can share my angel/legend one - I will upload them later today.

About portrai changes, I replied back to Redglyph regarding that 2 posts above this one :)

Pladio September 8th, 2021 00:18

@purpleblob1 , @Redglyph

Thanks both. I'll have to wait for your superscript if I want to change my portrait then as I picked one of the stock ones and I'm unlikely to restart as I enjoy my character at the moment Aasimar Grenadier :D.

purpleblob1 September 8th, 2021 03:43

Quote:

Originally Posted by Pladio (Post 1061653642)
@purpleblob1 , @Redglyph

Thanks both. I'll have to wait for your superscript if I want to change my portrait then as I picked one of the stock ones and I'm unlikely to restart as I enjoy my character at the moment Aasimar Grenadier :D.

Here are the links to my Angel/Legend portraits:

JFarrell71 September 8th, 2021 04:52

I"m so confused. I'm at the end of chapter 1 and the game is asking me to choose my mythic path but the only thing selectable is "Mythic Hero" (which isn't even one of the Mythic paths afaik). Angel, Demon, Azata and Trickster are greyed out.

I don't understand. Did I someone make it impossible to choose any of these despite unlocking them? Is "Mythic Hero" actually a choice? There are Mythic Path guides all over the internet but not one of them bothers to actually explain this.

Couchpotato September 8th, 2021 05:04

Same for me I'm the general after freeing the city and stuck on Mythic Hero. So unless we have to wait till a later act it doesn't make sense. Did we both miss something?

Anyway most guides say they should be unlocked after freeing the Gray Garrison.

So anyone have the answer?

Edit: Aeon or Angel should be unlocked.

purpleblob1 September 8th, 2021 05:20

Quote:

Originally Posted by JFarrell71 (Post 1061653667)
I"m so confused. I'm at the end of chapter 1 and the game is asking me to choose my mythic path but the only thing selectable is "Mythic Hero" (which isn't even one of the Mythic paths afaik). Angel, Demon, Azata and Trickster are greyed out.

I don't understand. Did I someone make it impossible to choose any of these despite unlocking them? Is "Mythic Hero" actually a choice? There are Mythic Path guides all over the internet but not one of them bothers to actually explain this.

Quote:

Originally Posted by Couchpotato (Post 1061653669)
Same for me I'm the general after freeing the city and stuck on Mythic Hero. So unless we have to wait till a later act it doesn't make sense. Did we both miss something?

Anyway most guides same they should be unlocked after freeing the Gray Garrison.

So anyone have the answer?

Edit: Aeon or Angel should be unlocked.


I've talked about this in my preview you know ;)

Quote:

In the early game, you will simply level up as a mythic hero until you get a choice to lock in 1 of 6 mythic paths towards the end of chapter 2. At this stage, there is no alignment restrictions in unlocking the initial mythic paths, as you are still in a process of shaping your power. The full mythic transformation will take place in the later stages of the game – we were not able to experience it in the beta, which consisted of the first 4 chapters. Once you lock in your initial path, your actions and alignment will have to match the chosen mythic as it is likely that you may not gain full access to your chosen mythic powers if you deviate in alignment. Should you wish to, and fulfil the relevant requirements, players will likely be able to switch mythic to 1 of 3 paths available in the late game – Gold Dragon, Swarm-that-walks or Legend instead of fully investing in their initial mythic. This also provides players the freedom to redeem themselves for good, or corrupt their powers to evil.
You don't get to choose mythic path until late chapter 2/mythic level 3 and for now, you will progress as a mythic hero. The abilities you choose as mythic hero doesn't lock you into a path. For example, close to heaven is ability that matches angel mythic but choosing this ability doesn't mean it will lock you into angel mythic.

Angel & demon paths are unlocked by default so these 2 will always be available as an option when you lock in path towards the end of chapter 2 (mythic level 3). Azata, Trickster, Aeon and Lich must be unlocked through certain dialogues/actions before you reach end of chapter 2.

Couchpotato September 8th, 2021 05:23

Thanks as for your preview that was months ago.

In my defense I have a short attention span.:lol:

I just stopped playing after a few hours I'm at the locust boss stage.

purpleblob1 September 8th, 2021 05:49

Oh yeah - for those who backed the game on high enough tier to have access to digital artbook: I advise you to never look at this until you finish the game, it's ridden with spoilers LOL

Redglyph September 8th, 2021 09:18

Quote:

Originally Posted by JFarrell71 (Post 1061653667)
I"m so confused. I'm at the end of chapter 1 and the game is asking me to choose my mythic path but the only thing selectable is "Mythic Hero" (which isn't even one of the Mythic paths afaik). Angel, Demon, Azata and Trickster are greyed out.

To add to the discussion, I saw that the UI was confusing about it. It does say you have to select your mythic path, I suppose it means "later" but it should be clearly stated.

Unfortunately I didn't report that. I should have a save to re-do just the end and send a suggestion about it.

joxer September 8th, 2021 12:07

Okay found it.
The previously mentioned critical bug in KB/HoMM minigame is Training Grounds building.

Instead of adding +10% on your recruits damage, it sets them to do only 10% of the full damage.
A curse instead of buff.
Probably instead of damage*1.1, someone erroneously wrote damage*0.1 in the formula.

This is outright horrible and whatever you do, just don't build Training Grounds.
Other buildings seem to work properly.

There is an unofficial mod and it's yesterday's version fixes this critical bug and some other not really important stuff.
But it also adds features of the tabletop that might be deliberately removed because this is cRPG and I don't want those in my game:
https://github.com/Vek17/WrathMods-T…weaks/releases

If you ask me how it is possible this wasn't noticed during beta, I have absolutely no idea.
This one is a huge setback (I don't know if destroying that building reverts damage back to default), not one of those small annoyances where okay this spell doesn't work as intended (some touchbased ones) so whatever I'm gonna use another spell.

Later or tomorrow I'll share some base economy and army building tips.
One thing is for sure, while I was studying this bug above, I've seen several persuasive articles/posts out there suggesting wasting tons of ress on recruiting Hellknights - maybe on the nightmare mode this is a necessity, but I'm playing on normal difficulty and I do not recommend this.
Always buy your normal, cheap, melee footmen and cavalry.
The minigame, at least in chapters 2 and 3, is all about archers and clerics, you can't have enough of those. ;)

Maylander September 8th, 2021 14:44

If you intend to play on higher difficulties, do yourself a favor and recruit a few mercenaries early on, when they're still not too expensive, to fill a few obvious roles (primarily Bard and Cleric, but a Sorcerer might also be worth it). Neoseeker has a few companion guides on how to get the companions to fill those roles, but it'll never be particularly optimal (Seelah as a Bard; Lann as a Cleric etc).

I'm playing on Core myself, and it's rough at times. My main character (Oracle) is well optimized, but a bit of a slow starter, and the companions have fairly lacking default setups. I'm considering a re-roll on Seelah to turn her into a Bard, but I'd prefer to keep them as they are for RP reasons.

Pladio September 8th, 2021 15:53

Quote:

Originally Posted by Maylander (Post 1061653733)
If you intend to play on higher difficulties, do yourself a favor and recruit a few mercenaries early on, when they're still not too expensive, to fill a few obvious roles (primarily Bard and Cleric, but a Sorcerer might also be worth it). Neoseeker has a few companion guides on how to get the companions to fill those roles, but it'll never be particularly optimal (Seelah as a Bard; Lann as a Cleric etc).

I'm playing on Core myself, and it's rough at times. My main character (Oracle) is well optimized, but a bit of a slow starter, and the companions have fairly lacking default setups. I'm considering a re-roll on Seelah to turn her into a Bard, but I'd prefer to keep them as they are for RP reasons.

I thought Daeran was a cleric or am I mistaken ?
Also, you don't need a bard really in my opinion.

vanedor September 8th, 2021 16:58

I use Sosiel as my cleric. He is pretty good so far. Just funny how his picture show him as fully armored guy while he is specialized in medium armor.

Redglyph September 8th, 2021 17:08

Quote:

Originally Posted by Pladio (Post 1061653736)
I thought Daeran was a cleric or am I mistaken ?
Also, you don't need a bard really in my opinion.

Daeran is an oracle, they are divine casters but they don't need to prepare their spells, and they are not restricted by an alignment in their choice (Daeran is N/evil).

I'm using him to heal and I found him overall more useful than Sosiel, at least until chapter 3 since I haven't played beyond that. But that depends on the party composition.

JFarrell71 September 8th, 2021 17:57

My own character is an Oracle so that makes it easy to leave snobby Daeran out of the party, which is fine with me. I don't have a cleric but with Seelah's paladin based healing & me plus Camillia, we have enough.

Alrik Fassbauer September 8th, 2021 19:09

Personally, I find the voice acting for Camillia astounding. I mean, I guess … t surely takes some effort to let a character sound so much … innocent/native/insecure ? like she does in "I am helpful, am I not ?"

It sounds almost too sweet, as if someone had used a huge bag of sugar there …
… and yet … her battle-cries sound so much different !

Arhu September 8th, 2021 19:57

Finally got around to playing a couple of hours yesterday. This is heaven. I'm talking about the character creation, of course, because that's where I spent most of the time. I only made it through the first tutorial area.

Quote:

Originally Posted by Maylander (Post 1061653733)
I'm playing on Core myself, and it's rough at times. My main character (Oracle) is well optimized, but a bit of a slow starter, and the companions have fairly lacking default setups. I'm considering a re-roll on Seelah to turn her into a Bard, but I'd prefer to keep them as they are for RP reasons.

That's the first thing I did after I got Seelah and Wenduag: respec them to better fit the vision for my party, while keeping them mostly RP-compatible.

So I have:
1. PC, true neutral Spell Master / Ecclesitheurge -> Mystic Theurge. Following Nethys' footsteps. Going to pick the Aeon mythic path. Knowledge, Magic and cosmic balance. The way it should be.
2. Seelah, changed to Warpriest, for more light magic. She'll keep her sword & shield. Beacon of hope.
3. Wenduag, changed to Eldritch Scoundrel, for more dark magic. Going to give her a shortsword. Her personality seems to be quite good for anything. So she'll be an assassin sort of character.
4. Arueshalae I'm going to change to a Bard, for more mind magic. Stats can stay as they are because, yeah. ;)

My companions will all be able to cast level 6 spells eventually. I like that I can try out spells I never used before. Would have preferred to have one male companion for some gender balance, but there aren't really any that fit. Woljif Jefto is an eldritch scoundrel but his personality is too cheerful for the darkness theme I was going for.

It's a pity that for all the options in the game there isn't something like the "Level 1 NPCs" for Baldur's Gate. Companions you meet start at level 0/1 and when you first meet them you get to pick a class that still fit their theme and personalities. E.g. you could keep Minsc as a Ranger or recruit him as a Berserker. I don't know many games that did something like that.


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