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Had as well issues with Galaxy in past. Mostly updating and space requirement problems. Also was forced to re-download too many times. So although I really like GOG business policy and would like to support them, I ususally buy there only indie games and CD Project own production.
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So, I did hit my first few turn-based battle bugs. The one where casting a spell doesn't actually happen.
Oh well, I'll keep playing slowly hoping for these to be fixed. I'm going to probably also reduce the difficulty somewhat to even the odds :D |
Ive noticed some significant AI bugs in turn based, though for all I know they could be in real time too. Enemies with spells and abilities that attack every one around them dont actually check to see if anyone is around them before using them. So often they will just sit there doing nothing for several turns wasting their spells. On much rarer occasions Ive seen enemies use attack spells on their allies instead of me too.
Ive noticed some of the other bugs too of abilities not going off and turns being wasted. Doesn€™t happen enough to be a major problem, but it s still annoying. Overall Im still enjoying the game a lot though. But would be very nice if they fixed all that stuff. |
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So maybe the AI is more human than you think [emoji848] |
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Yeah, I'm taking it partly in hopes that it overrides the bug, which is pretty sad. But my character is also an Oracle and our main healer so it's a legit pick. |
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Yeah…. Quote:
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Who can blame them many want to play an RPG not a TB tactics game. This is the same thing I do with Total War games as fighting to many battles gets boring quickly.
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Fighting is imho so much overrated, but nobody notices that, because it's a game "by men for men", and fighting is supposed to be part of a man's world … |
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Did you by chance disable tutorial? During the normal game, there is an ingame tip/hint that certain trashmobs are highly resistant to physical damage. Did you think it will work differently in KB/HoMM minigames? The map campaign offers you by default three recruitable units - melee clerics, physical archers and melee soldiers vulgaris. Gives what? You need a mage general as your first one. And you picked what? A damned paladin I bet. Of course instead of 3-4 turns max, your battle lasted till doomsday. In chapter 3 you'll pick a second general when the first one gets to skyhigh level ofc. So hire a mage if you haven't already, it's not "too late". Quote:
Set the game difficulty on easiest possible and there you go, I bet the combat becomes trivial. The story and substories are fantastic, not to mention choices. For example every chaotic reply is full of humor - my plan was not to be a chaotic character but those dialogues are so awsome I just have to pick 'em. Oh and you, when you'll make a mythical pick, choose Azata. I went with it due to practical reasons and then… Jesus Christ. Some supercute critter is following you everywhere, the dragon companion is like someone dedicated their life to make the cutest dragon possible, areund your character some cute blue "fireflies" are circling and the worst of it, everything you touch in the game, and you will per quests, will blossom in most vibrant colors. The whole thing looks like Care Bears style only in a fantasy setting, yuck. Well, I didn't know what am I getting myself into, but too much of this cuteness makes me sick. Now I wish I picked the lich path, but as I said, not sure if my own spells vs undead would hurt my companion in such case. Okay, I'm exaggerating a bit, it was my choice not knowing what will happen and I could reload, but hell, no, I like to live with dialogue choices in the first playthrough. |
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Still that was too long because it was dull. |
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If that's the only problem with too long battles, then it is indeed none. |
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It's basically "No, the system isn't broken. It's normal battle can last up to 300+ turns. You just haven't picked the *right* class for your general!" :lol: |
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The best mage is the one that allows you 4 stacks of units (so you can have archers and rangers with clerics and soldiers vulgaris protecting them). But other generals receive this skill too after a level or two, so don't be picky. Quote:
You can recruit and use a new general - the previous one won't go away and will compliment mercs you'll be able to hire in chapter 3 (sorcerers for example). When you don't expect spanish inquisition, well, I guess the cure is to set the game difficulty on easiest. Or ingame automatic mode. Or mods that are basically cheats. |
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I had three troops in my army : Ranger (7 I think), the default footmen (94) I started with, and the shield-men (15). The 27 gargoyles first went after my ranger. I couldn't block them and they killed them easily. Then they started attacking my shield men. The two could barely hurt each other…. Fortunately, I had my footmen who were doing between 30-120 damages each rounds. 250 rounds later, the gargoyles were dead :P |
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The thing with crusade combat/management is, not only it was partially implemented during beta but the combat & morale mechanic kept changing during beta, we couldn't really test it out properly. For example, don't pick trap abilities for your leader, I heard it doesn't work - because it was missing decription during beta, many of us never picked traps so they were practically not tested. |
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Aivu is the best girl, and its butterflies following you around ;) I freaking love it. |
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HURRAY! New patch just dropped and it fixes the red flag bug for crusade battle :D
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Patch 1.0.2e landed.
A long log:
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Nice! That's a good deal of improvements they are pumping out.:)
As a side note, if you are careless (like myself) then it's possible that you have bonuses and additions left to download. When I got my gamecode on the "Owlcat website" I assumed that all extra goodies was included with the activation code. Only today, I noticed that they had put up several extra "bonus-codes" that were not present when I got my activation code. :blush: |
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Do you know if those extensions can be used once we have started a game? Or do we need to activate them before starting a new game? |
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A small patch.
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(why can't they use the normal single quote instead of the "â‚„"?) |
Talking about the camp, a random comment: I really like the voice of queen Galfrey in her context, I find it to be spot on.
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We apparently have to wait for a forum software update. Gets annoying when you post news and the quotes get all garbled. Like your quote above.:lol: |
Found this today as well.
Pathfinder: Wrath of the Righteous has sold over 250,000 copies - Gamespress Quote:
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A well-deserved success! :)
Hmm. They don't mention their next game Starfinder. |
Yeah it's good news news but not great. Now if it sold a few million it would be better news. Also yeah they are behind schedule with the new game announcement.
I'm just basing that off a past short update about their next project.:) |
1. They're not EA
2. The game doesn't sell lootboxes 3. They didn't spend $250M only on marketing like 2K did with GTA5 So what million sold copies are we talking about? That number in past few years is reserved exclusively for gambling pretending to be a videogame. ;) Now seriously. This kind of a game, with complex RPG system, interesting story, epic in scale and fun sideactivity I didn't expect, IMO, deserved to see higher numbers. I will never understand that majority will rather waste time with Candy Crush. When did everyone's brain die? |
I am serious 250,000 is not that great of a number to brag about Joxer.:p
So unless you make billions selling your game it's nothing revolutionary. Yes for a small indie developer those are great numbers and yes I can't deny being happy for them. Also I recall reading Pathfinder Kingmaker only sold over a million copies. Quote:
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It's also the reason why more publishers don't fund these type of games anymore. Sadly it's a niche market where your lucky to sell a million copies in total. That's based on stats. I wonder how many table-top Pathfinder players there are? |
I agree that 250,000 seems very low eight days in.
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