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-   -   Pathfinder: Wrath of the Righteous - Patch 1.0.1c (https://www.rpgwatch.com/forums/showthread.php?t=48410)

Andrew23 September 8th, 2021 15:20

Had as well issues with Galaxy in past. Mostly updating and space requirement problems. Also was forced to re-download too many times. So although I really like GOG business policy and would like to support them, I ususally buy there only indie games and CD Project own production.

Pladio September 8th, 2021 15:52

So, I did hit my first few turn-based battle bugs. The one where casting a spell doesn't actually happen.

Oh well, I'll keep playing slowly hoping for these to be fixed.
I'm going to probably also reduce the difficulty somewhat to even the odds :D

fadedc September 8th, 2021 16:26

Ive noticed some significant AI bugs in turn based, though for all I know they could be in real time too. Enemies with spells and abilities that attack every one around them dont actually check to see if anyone is around them before using them. So often they will just sit there doing nothing for several turns wasting their spells. On much rarer occasions Ive seen enemies use attack spells on their allies instead of me too.

Ive noticed some of the other bugs too of abilities not going off and turns being wasted. Doesn€™t happen enough to be a major problem, but it s still annoying.

Overall Im still enjoying the game a lot though. But would be very nice if they fixed all that stuff.

JFarrell71 September 8th, 2021 17:42

Quote:

Originally Posted by FurtiveNyctophile (Post 1061653705)
Oh if I had a dime for everyone I've met that said "they don't play tabletop" until they meet me and my band of goons…

I'd have a few dimes.

But yeah, the game is amazing.

What does that mean? You and your goons force people to play tabletop with you?

Pladio September 8th, 2021 17:44

Quote:

Originally Posted by fadedc (Post 1061653738)
Ive noticed some significant AI bugs in turn based, though for all I know they could be in real time too. Enemies with spells and abilities that attack every one around them dont actually check to see if anyone is around them before using them. So often they will just sit there doing nothing for several turns wasting their spells. On much rarer occasions Ive seen enemies use attack spells on their allies instead of me too.

Ive noticed some of the other bugs too of abilities not going off and turns being wasted. Doesn[emoji769]t happen enough to be a major problem, but it s still annoying.

Overall Im still enjoying the game a lot though. But would be very nice if they fixed all that stuff.

To be honest, I've attacked my own people once or twice or thrice too :D

So maybe the AI is more human than you think [emoji848]

JFarrell71 September 8th, 2021 17:45

Quote:

Originally Posted by JFarrell71 (Post 1061653646)
This one drives me nuts. I also get stuck casting a healing spell and can't attack with that character (I can use other abilties on the quick bar). In a tough fight it's distinctly uncool to be forced to waste turns.

So naturally when I got to pick my first mythic feat I took the one that turns touch spells into close range spells. =P

Yeah, I'm taking it partly in hopes that it overrides the bug, which is pretty sad. But my character is also an Oracle and our main healer so it's a legit pick.

Lolozaur September 8th, 2021 17:49

https://www.gamepressure.com/newsroo…players/z638fe lol

vanedor September 8th, 2021 18:15

Quote:

Originally Posted by porcozaur (Post 1061653752)


Yeah….

Quote:

Some players have gone a step further. They find the battles during the crusade so annoying that they'd rather just remove them from the game altogether so they can focus on other elements. With these people in mind a mod called Combat Relief was created. It is quite extreme solution to the problem of endless fights. It automatically resolves all clashes in the game in favor of the player. It also removes random encounters with enemy armies. In two days since the mod was made available it has been downloaded over 3 thousand times.
Honestly, when I fought some gargoyles yesterdays, I wish I had such option. I think the battles lasted over 200 turns and perhaps 20 minutes or more real time. I didn't mind the long battle at the tavern since that one was very entertaining and challenging…. but that battle against the 27 gargoyles was just a very boring and repetitive clickfest.

Couchpotato September 8th, 2021 18:35

Who can blame them many want to play an RPG not a TB tactics game. This is the same thing I do with Total War games as fighting to many battles gets boring quickly.

fadedc September 8th, 2021 18:37

Quote:

Originally Posted by Pladio (Post 1061653750)
To be honest, I've attacked my own people once or twice or thrice too :D

So maybe the AI is more human than you think [emoji848]

Haha I’ve managed to catch myself in the edge of an AoE spell more than a few times. But I don’t think I’ve ever dropped a fireball in the middle of my own party instead of throwing at the enemy like I saw the AI do once.

Pladio September 8th, 2021 19:08

Quote:

Originally Posted by fadedc (Post 1061653759)
Haha I[emoji769]ve managed to catch myself in the edge of an AoE spell more than a few times. But I don[emoji769]t think I[emoji769]ve ever dropped a fireball in the middle of my own party instead of throwing at the enemy like I saw the AI do once.

I've inflicted wounds on one of my party once instead of the enemy who stood next to me.

Alrik Fassbauer September 8th, 2021 19:12

Quote:

Originally Posted by rune_74 (Post 1061653457)
I'm curious what is very broken with turn based€.that's all I've played and it seems pretty good€

Same here … I'm still in the prologue, though …

Quote:

Originally Posted by purpleblob1 (Post 1061653460)
I'd advise you to not choose auto crusade option because apprently you miss out on some content (intended, not bug)

The settings descriptions very clearly say that one could miss something important …
Quote:

Originally Posted by Couchpotato (Post 1061653758)
Who can blame them many want to play an RPG not a TB tactics game.

Yes, but who does RPGs these days anymore ? I mean, *true* RPGs with a good story and an immersive world ?

Fighting is imho so much overrated, but nobody notices that, because it's a game "by men for men", and fighting is supposed to be part of a man's world …

joxer September 8th, 2021 20:00

Quote:

Originally Posted by vanedor (Post 1061653757)
Honestly, when I fought some gargoyles yesterdays, I wish I had such option. I think the battles lasted over 200 turns and perhaps 20 minutes or more real time. I didn't mind the long battle at the tavern since that one was very entertaining and challenging€. but that battle against the 27 gargoyles was just a very boring and repetitive clickfest.

I cannot believe I'm reading this.
Did you by chance disable tutorial?

During the normal game, there is an ingame tip/hint that certain trashmobs are highly resistant to physical damage.
Did you think it will work differently in KB/HoMM minigames?

The map campaign offers you by default three recruitable units - melee clerics, physical archers and melee soldiers vulgaris.
Gives what?
You need a mage general as your first one.
And you picked what?
A damned paladin I bet.
Of course instead of 3-4 turns max, your battle lasted till doomsday.

In chapter 3 you'll pick a second general when the first one gets to skyhigh level ofc.
So hire a mage if you haven't already, it's not "too late".
Quote:

Originally Posted by Alrik Fassbauer (Post 1061653778)
Yes, but who does RPGs these days anymore ? I mean, *true* RPGs with a good story and an immersive world ?

Fighting is imho so much overrated, but nobody notices that, because it's a game "by men for men", and fighting is supposed to be part of a man's world €

WTF again Alrik?
Set the game difficulty on easiest possible and there you go, I bet the combat becomes trivial.

The story and substories are fantastic, not to mention choices.
For example every chaotic reply is full of humor - my plan was not to be a chaotic character but those dialogues are so awsome I just have to pick 'em.

Oh and you, when you'll make a mythical pick, choose Azata.
I went with it due to practical reasons and then…
Jesus Christ.
Some supercute critter is following you everywhere, the dragon companion is like someone dedicated their life to make the cutest dragon possible, areund your character some cute blue "fireflies" are circling and the worst of it, everything you touch in the game, and you will per quests, will blossom in most vibrant colors.
The whole thing looks like Care Bears style only in a fantasy setting, yuck.

Well, I didn't know what am I getting myself into, but too much of this cuteness makes me sick.
Now I wish I picked the lich path, but as I said, not sure if my own spells vs undead would hurt my companion in such case.
Okay, I'm exaggerating a bit, it was my choice not knowing what will happen and I could reload, but hell, no, I like to live with dialogue choices in the first playthrough.

vanedor September 8th, 2021 20:00

Quote:

Originally Posted by Alrik Fassbauer (Post 1061653778)

Yes, but who does RPGs these days anymore ? I mean, *true* RPGs with a good story and an immersive world ?

Fighting is imho so much overrated, but nobody notices that, because it's a game "by men for men", and fighting is supposed to be part of a man's world …

It seems to me that what you are dreaming of, it's more an Adventure Game than a RPG. If anything, older cRPG (from the '80 & '90) had far less world-building and story than the more recent ones.

Morrandir September 8th, 2021 20:05

Quote:

Originally Posted by vanedor (Post 1061653757)
Yeah….



Honestly, when I fought some gargoyles yesterdays, I wish I had such option. I think the battles lasted over 200 turns and perhaps 20 minutes or more real time. I didn't mind the long battle at the tavern since that one was very entertaining and challenging…. but that battle against the 27 gargoyles was just a very boring and repetitive clickfest.

Yep, most likely I had the same battle just now, against ~25 Gargoyles. Really dull. However it didn't take me 20 minutes. Perhaps 5 minutes. I recruited all troops I could get before, so perhaps I hit a little harder.
Still that was too long because it was dull.

Morrandir September 8th, 2021 20:07

Quote:

Originally Posted by joxer (Post 1061653787)
The map campaign offers you by default three recruitable units - melee clerics, physical archers and melee soldiers vulgaris.
Gives what?
You need a mage general as your first one.
And you picked what?
A damned paladin I bet.
Of course instead of 3-4 turns max, your battle lasted till doomsday.

I didn't have the option to recruit mages yet.
If that's the only problem with too long battles, then it is indeed none.

vanedor September 8th, 2021 20:14

Quote:

Originally Posted by joxer (Post 1061653787)
I cannot believe I'm reading this.
Did you by chance disable tutorial?

During the normal game, there is an ingame tip/hint that certain trashmobs are highly resistant to physical damage.
Did you think it will work differently in KB/HoMM minigames?

The map campaign offers you by default three recruitable units - melee clerics, physical archers and melee soldiers vulgaris.
Gives what?
You need a mage general as your first one.
And you picked what?
A damned paladin I bet.
Of course instead of 3-4 turns max, your battle lasted till doomsday.

In chapter 3 you'll pick the second general when the first one gets to skyhigh level ofc.

:lol::lol:

It's basically "No, the system isn't broken. It's normal battle can last up to 300+ turns. You just haven't picked the *right* class for your general!"

:lol:

joxer September 8th, 2021 20:18

Quote:

Originally Posted by Morrandir (Post 1061653790)
I didn't have the option to recruit mages yet.
If that's the only problem with too long battles, then it is indeed none.

Either savescum or wait till the next day when the game offers 4 of IIRC 12 different generals.
The best mage is the one that allows you 4 stacks of units (so you can have archers and rangers with clerics and soldiers vulgaris protecting them).
But other generals receive this skill too after a level or two, so don't be picky.
Quote:

Originally Posted by vanedor (Post 1061653792)
:lol::lol:

It's basically "No, the system isn't broken. It's normal battle can last up to 300+ turns. You just haven't picked the *right* class for your general!"

:lol:

Nothing is broken, you just didn't think or expect physical resistances in the minigame, not sure why.
You can recruit and use a new general - the previous one won't go away and will compliment mercs you'll be able to hire in chapter 3 (sorcerers for example).

When you don't expect spanish inquisition, well, I guess the cure is to set the game difficulty on easiest. Or ingame automatic mode.
Or mods that are basically cheats.

vanedor September 8th, 2021 20:21

Quote:

Originally Posted by Morrandir (Post 1061653789)
Yep, most likely I had the same battle just now, against ~25 Gargoyles. Really dull. However it didn't take me 20 minutes. Perhaps 5 minutes. I recruited all troops I could get before, so perhaps I hit a little harder.
Still that was too long because it was dull.

Yeah, I hadn't fought everything I could fight before. That didn't help.

I had three troops in my army : Ranger (7 I think), the default footmen (94) I started with, and the shield-men (15).

The 27 gargoyles first went after my ranger. I couldn't block them and they killed them easily. Then they started attacking my shield men. The two could barely hurt each other…. Fortunately, I had my footmen who were doing between 30-120 damages each rounds. 250 rounds later, the gargoyles were dead :P

purpleblob1 September 8th, 2021 23:58

Quote:

Originally Posted by porcozaur (Post 1061653752)

I have no idea why Owlcats didn't offer varying difficlty option for army combat - I have certainly asked for this during beta testing.

The thing with crusade combat/management is, not only it was partially implemented during beta but the combat & morale mechanic kept changing during beta, we couldn't really test it out properly.

For example, don't pick trap abilities for your leader, I heard it doesn't work - because it was missing decription during beta, many of us never picked traps so they were practically not tested.

purpleblob1 September 9th, 2021 00:05

Quote:

Originally Posted by joxer (Post 1061653787)
Oh and you, when you'll make a mythical pick, choose Azata.
I went with it due to practical reasons and then…
Jesus Christ.
Some supercute critter is following you everywhere, the dragon companion is like someone dedicated their life to make the cutest dragon possible, areund your character some cute blue "fireflies" are circling and the worst of it, everything you touch in the game, and you will per quests, will blossom in most vibrant colors.
The whole thing looks like Care Bears style only in a fantasy setting, yuck.

I did tell you Azata is "friendship is magical!" path ;) which is why I LOVE it.

Aivu is the best girl, and its butterflies following you around ;) I freaking love it.

JFarrell71 September 9th, 2021 00:07

Quote:

Originally Posted by vanedor (Post 1061653788)
It seems to me that what you are dreaming of, it's more an Adventure Game than a RPG. If anything, older cRPG (from the '80 & '90) had far less world-building and story than the more recent ones.

Far, far less. There was more backstory, lore and dialogue scenes in the hour I spent today running around the camp than in entire games of the '80s and '90s.

vanedor September 9th, 2021 01:13

Quote:

Originally Posted by JFarrell71 (Post 1061653838)
Far, far less. There was more backstory, lore and dialogue scenes in the hour I spent today running around the camp than in entire games of the '80s and '90s.

Indeed. I remember how revolutionary was BG1, for this, back then.

purpleblob1 September 10th, 2021 12:06

HURRAY! New patch just dropped and it fixes the red flag bug for crusade battle :D

Quote:

Crusaders!
We€™ve prepared a new patch for the Windows version - 1.0.2e! The list of patch notes is rather long, so here€™s what the majority of you€™ve been asking about:
The red defence banner issue has been fixed;
Auto-casting issue has been fixed too;
The problem with vendors not buying your loot has been fixed as well;
Archers no longer change their target for no reason at all;
Some achievements got fixed;
We also fixed a number of items;
Some mythic quests didn€™t progress - and now they do;
The issue with Intel GPU has also been fixed (read below)

We€™ve also uploaded a patch for Mac, and we apologize for the delay. Mac version has been updated to 1.0.2b, and the difference is that it includes the fixes from previous and this Windows patch, but doesn€™t include the fix for Intel GPU loading issue.

If you want to know what else got fixed, read the full patch notes:

Please be aware of plot spoilers in the description below!

Spoiler


joxer September 10th, 2021 12:12

Patch 1.0.2e landed.
A long log:

Spoiler

Feist September 10th, 2021 12:55

Nice! That's a good deal of improvements they are pumping out.:)

As a side note, if you are careless (like myself) then it's possible that you have bonuses and additions left to download.

When I got my gamecode on the "Owlcat website" I assumed that all extra goodies was included with the activation code. Only today, I noticed that they had put up several extra "bonus-codes" that were not present when I got my activation code. :blush:

Redglyph September 10th, 2021 13:04

Quote:

Originally Posted by Feist (Post 1061654074)
Nice! That's a good deal of improvements they are pumping out.:)

As a side note, if you are careless (like myself) then it's possible that you have bonuses and additions left to download.

When I got my gamecode on the "Owlcat website" I assumed that all extra goodies was included with the activation code. Only today, I noticed that they had put up several extra "bonus-codes" that were not present when I got my activation code. :blush:

I have to download them too ;)

Do you know if those extensions can be used once we have started a game? Or do we need to activate them before starting a new game?

Feist September 10th, 2021 13:57

Quote:

Originally Posted by Redglyph (Post 1061654075)
I have to download them too ;)

Do you know if those extensions can be used once we have started a game? Or do we need to activate them before starting a new game?

No problem! I just checked and my "Personal Chest" at the "Defender's Heart", was filled with lots of new shiny stuff. :thumbsup:

wolfgrimdark September 10th, 2021 16:03

Quote:

Originally Posted by Feist (Post 1061654074)
Nice! That's a good deal of improvements they are pumping out.:)

As a side note, if you are careless (like myself) then it's possible that you have bonuses and additions left to download.

When I got my gamecode on the "Owlcat website" I assumed that all extra goodies was included with the activation code. Only today, I noticed that they had put up several extra "bonus-codes" that were not present when I got my activation code. :blush:

Best tip yet as I didn't know that either and had two packs listed to activate!

Redglyph September 10th, 2021 21:39

A small patch.
Quote:

We've just uploaded a hotfix (1.0.2g for Windows and 1.0.2f for Mac) for the following issues:
  • Difficulty settings were resetting to default after the 1.0.2e patch - fixed;
  • It was possible to loot the same corpses multiple times - fixed;
  • In the crusade mode, the Necromancy effect only spawned the undead units if there were none in your army - fixed.

Sounds like lost opportunity for me today :p (I was at the camp and lost in all the discussions - no looting!)

(why can't they use the normal single quote instead of the "â‚„"?)

Redglyph September 10th, 2021 21:42

Talking about the camp, a random comment: I really like the voice of queen Galfrey in her context, I find it to be spot on.

Couchpotato September 10th, 2021 22:42

Quote:

Originally Posted by Redglyph (Post 1061654143)
(why can't they use the normal single quote instead of the "’"?)

Because King Myrthos can't be bothered to fix it.:p

We apparently have to wait for a forum software update.

Gets annoying when you post news and the quotes get all garbled.

Like your quote above.:lol:

Couchpotato September 10th, 2021 22:50

Found this today as well.

Pathfinder: Wrath of the Righteous has sold over 250,000 copies - Gamespress
Quote:

Moscow, Russia, September 10, 2021 — Owlcat Games and META Publishing announced with pride that Pathfinder: Wrath of the Righteous has surpassed 250,000 copies on PC alone during its first week of sales. As well as seeing more than double the number of concurrent players during the first weekend enjoying the game compared to Kingmaker launch! But it’s not just all exciting numbers, players and press alike have given overwhelmingly positive feedback.

“For a long time, we’ve been working extremely hard on making Wrath of the Righteous everything we originally conceived at the start of development and even more after the phenomenal support during the Kickstarter campaign. We wanted this to be a landmark moment for CRPG fans, pushing the genre into new spaces, with mechanics that tried to give players an experience that brings the flexibility and freedom found in Tabletop adventures,” says Creative Director Alexander Mishulin. “We’re glad that players and critics are really feeling that we’ve given them that and even more. We truly are overwhelmed with the response”.

Redglyph September 10th, 2021 23:59

A well-deserved success! :)

Hmm. They don't mention their next game Starfinder.

Couchpotato September 11th, 2021 00:09

Yeah it's good news news but not great. Now if it sold a few million it would be better news. Also yeah they are behind schedule with the new game announcement.

I'm just basing that off a past short update about their next project.:)

joxer September 11th, 2021 00:14

1. They're not EA
2. The game doesn't sell lootboxes
3. They didn't spend $250M only on marketing like 2K did with GTA5

So what million sold copies are we talking about?
That number in past few years is reserved exclusively for gambling pretending to be a videogame. ;)

Now seriously.
This kind of a game, with complex RPG system, interesting story, epic in scale and fun sideactivity I didn't expect, IMO, deserved to see higher numbers.
I will never understand that majority will rather waste time with Candy Crush. When did everyone's brain die?

Couchpotato September 11th, 2021 00:30

I am serious 250,000 is not that great of a number to brag about Joxer.:p

So unless you make billions selling your game it's nothing revolutionary. Yes for a small indie developer those are great numbers and yes I can't deny being happy for them.

Also I recall reading Pathfinder Kingmaker only sold over a million copies.
Quote:

This kind of a game, with complex RPG system, interesting story, epic in scale and fun sideactivity I didn't expect, IMO, deserved to see higher numbers.
I will never understand that majority will rather waste time with Candy Crush. When did everyone's brain die?
Yep all these Isometric old school RPGs don't sell well compared to other RPGs. It's a damn shame. It's also the reason why Obsidian is making PoE an open world RPG.

rune_74 September 11th, 2021 01:00

Quote:

Originally Posted by Couchpotato (Post 1061654172)
I am serious 250,000 is not that great of a number to brag about Joxer.:p

So unless you make billions selling your game it's nothing revolutionary. Yes for a small indie developer those are great numbers and yes I can't deny being happy for them.

Also I recall reading Pathfinder Kingmaker only sold over a million copies.Yep all these Isometric old school RPGs don't sell well compared to other RPGs. It's a damn shame. It's also the reason why Obsidian is making PoE an open world RPG.

250k to sell already is good numbers.

Couchpotato September 11th, 2021 01:04

Quote:

Originally Posted by rune_74 (Post 1061654180)
250k to sell already is good numbers.

No not by a long shot. The bar to celebrate is over five million sold the first week. So re-read my post I said I'm happy for them but that is not big boy record sale numbers.

It's also the reason why more publishers don't fund these type of games anymore. Sadly it's a niche market where your lucky to sell a million copies in total. That's based on stats.

I wonder how many table-top Pathfinder players there are?

JFarrell71 September 11th, 2021 01:11

I agree that 250,000 seems very low eight days in.


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