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Pathfinder: Wrath of the Righteous - Review @ TechRaptor
TechRaptor has reviewed Pathfinder: Wrath of the Righteous:
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“… And it is, without a doubt, the best isometric RPG to come out since Planescape: Torment.”
Thread’s gonna be like… https://m.youtube.com/watch?v=yJMabRbuN3c (Me included!) |
I wouldn't compare WotR to PS:T but I would say WotR is the best RPG since BG2 for me ;)
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In the old days I would grab a pitchfork and show-up were that guy lives. Then you realize it's just one mans opinion and hardly matters. Saves you a lot of anger.;)
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I assume by "isometric" we are talking about games with no camera perspective, as opposed to top-down 3D (eg: Neverwinter Nights). The difference was discussed in this old thread: https://www.rpgwatch.com/forums/show…11&postcount=7 |
I feel that the camera gives me some extra freedom, and I can admire the area. I always feel a little bit trapped with a non-rotating camera. Just a personal preference. And I rotate and pan with the keys while I move the party with the mouse, so it doesn't really take me more time to manage it. It's just an habit.
To say it makes the game more modern and that it changes the experience a lot is probably stretching it a bit though. ;) There are so many other nice features, so yes, I think it's definitely in the top RPGs of that genre that I've played. |
Didnt Neverwinter Nights had rotating caméra, back then?
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So not only NWN had a 360, but it also allowed to move the camera height (not until an update, IIRC). |
These kinds of games [isometric RPGs, sometimes even with TB] were virtually unthinkable until the success of Larian's D:OS, which basically brought back isometric RPGs to the table, so to say.
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In my previous post here, I linked an old post of mine (from a different thread) that tries to explain it…but basically the term "isometric" in gaming is used to refer to graphics that don't have a camera perspective, ie everything is flat. (To be technical the word "isometric" also refers to a specific angle of 120 degrees, but that isn't typically what people mean when talking about whether a game is isometric) |
I would say that none of those games are isometric - maybe "fixed perspective" would be a better way of describing it. Isometric means you're dealing with a 2d plane, drawn with false perspective to give an impression of a 3D space. PoE is isometric.
I do think it's quite a significant distinction, in the sense that the design is quite different if you're using an isometric image, or a true 3d space. |
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Anyway, the point was that NWN, as well as most of the recent games, supported 3D and a rotating camera. So it's been around for a long time. |
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