![]() |
Pathfinder: Wrath of the Righteous - Patch 1.0.5g
Pathfinder: Wrath of the Righteous got another significant patch (1.9 GB download on Steam).
Quote:
|
Gory details below. What about those respec issues? Didn't they say it would be fixed in the next patch?
EDIT: I see this though, maybe everything is covered:
Spoiler
|
Quote:
-------------- And this is good to hear, I was scared points won't be added retroactively, I'm returning to the game right away: Quote:
https://i.postimg.cc/VL9v8zKN/pic.jpg -------------- In my first playthrough, I wrote, the only quest I could not complete by any means was Endgame. Glad it's fixed: Quote:
|
What was the bug with Blackwater? I found the area to be off-mood and immersion breaking, but I'm not sure what made it "broken". As far as I can tell in my Unfair playthrough, they did get "executed" by lightning damage.
In fact, I learned that's what kills them because in the first fight in the dungeon, they killed themselves with their own trap. |
Quote:
Definitely anachronistic though. |
Quote:
|
Quote:
There was also a brief reference to it in Kingmaker, where you could find a pretty good item that uses "nanites" to grant you abilities. I think it was found in the place where the enemy leader sets the slave cages on fire and you have to choose between saving the slaves or punishing them. I like settings that have both magic and technology. The Might & Magic series was like that too. One instant you were fighting goblins with your Great Sword of Ass Kicking +5, then you were fighting dragons with laser rifles. Neat. |
This game is hilarious and fun. It's another Kingmaker, but I knew it would be. It's big, buggy, ambitious, and I've had to set it down a few times after encountering an annoying bug, but I keep coming back to spend hours in the world.
I have no doubt that it will be patched into masterpiece class like KM was. Over the years. Good thing there's multiple playthrough styles because my sylvan sorcerer is basically called "Test Case V0.1" in my head. :D |
Quote:
|
Quote:
I was pretty sure it was the lightning executing them, but I think it's not require for Adamantine to be the last hit, just to have hit recently. |
It was surprise to realize I already sunk 100 hrs into game, yet I feel Im not really very far. I was avoiding spoilers so Im not really sure how much game is left standing before walls of Drezen. Suppose I spent too many hours by repeatedly starting over with different characters.
|
Damn, I finished around 110 hours. To be fair, I rushed a bit the last two acts, the game started dragging a bit too long for me, and the battles with meaty HP sponge type of mobs became really grindy.
I abused a lot of Dimension Door to skip past non-plot encounters and get to the actual plot bits, and my party was pretty invincible, so I'd say Act 4 + 5 took the same amount of time as Act 3 alone, if not less. I also stuck with my first character from beginning to end, without respeccing, as I had a clear idea of what I wanted to play (having played PF TT makes that a bit easier). Worth the price tag, in any case. |
Quote:
|
Quote:
At that point you've already reached level cap. Trashmobs that have more HP than your party combined, namely balors, drop silly useless longsword+1. Even if they dropped something better, you don't need loot as you're pretty much equipped perfectly and don't need any more cash. If someone wants to grind, their choice. The game gave you means to skip the time wasting and that in my book is not abuse - if devs wanted you to grind, they'd disable teleportation in grindy areas. Chapter 3 is definetly the longest part of the game and if you ask me it's beefiest contentwise. So many choices, so many goodies, so many quests, so many different things to do. There are also areas in it you can't win while early in that chapter so you'll have to return there later (normal difficulty). I believe I spent half of the playtime in my first playthrough only in chapter 3. That's why I'm telling nut to reach ch3, he'll replay it till doomsday - that chapter could have been a standalone game, it's that big. |
Quote:
|
Oh god…
I'm not sure if this is a former patch bug or the new patch broke it - the issue did not exist in 1.03. If you pass a decree to improve outpost to bastion you need to upgrade one right away. If you don't upgrade any immediately, the option to do it disappears! This is not a critical bug as development progression got fixed and besides you can remove/rebuild stuff. But is still annoying. It can lock you out of building teleportation circle in ch5 strategical outposts. :( |
Quote:
|
Quote:
|
Quote:
|
I'm probably 40 hours in but not in Drezen yet. Although I have just completed Heavens Edge so I am probably close to getting there.
|
| All times are GMT +2. The time now is 05:27. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by
DragonByte Security (Pro) -
vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by
Advanced User Tagging (Lite) -
vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch