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Non-RPG General News - Rise of Humanity, EA on Oct 21st
Games Press reports that Rise of Humanity is coming to Early Access on October 21st. The game combines turn-based strategy and deck building.
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I'm surprised how many games are incorporating some form of deck building lately. Good for the people who are into that I guess.
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I did have some fun with a few of these games, like Slay the Spire and the Witcher game too but I'm now a bit tired of these. |
Same, I saw another one recently. They're quite popular as board games too at the moment.
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Nod, they do seem to be enjoying quite the rise these days, yet I'm another that's not enticed by the deck building anymore.
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"Daily challenges" as well - count me out. If I recall Pathfinder Adventures had 3 daily challenges as well and I didn't particulary like it there as well. Just give people 3 challenges and give them as long as they want to finish them and then replace them with new ones as the player goes - then *gasp* the player can play at the rate they want to play and not the rate some smart ass designer thinks they should.
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I can understand Early Access for a massively complex game. Or a huge MMO with a multitude of content needing final testing. But I really abhor how commonplace EA has become where there's a month lead-in promo for an Early Access title that looks like a phone app with updated graphics.
I'm completely turned off by EA-anything that I immediately ignore titles marked as such… and I continue ignoring them even after final release (should they ever make that day). Am I alone in this fatigue? Or is EA 'marketing' going to increasingly backfire on studios in this way? Are consumers acclimated to it now to such a degree that it's the next lootbox; ie, the next accepted method by which studios milk the foolhardy? |
Early Access is just a way to get money early while the developer gets feedback from beta testers as well. Anyway I don't really care for it, but seems to be accepted now.
It doesn't help that crow-funding is basically dead for games. As someone said already multiple times, why pay beta testers when you can make beta testers pay you to play. |
Yeah, it's not something I'm particularly keen on, in some respects. But, like Couch mentioned, the reputation of crowd-funding got so battered that it's not a viable avenue for sensible indie funding anymore. So, I can understand why studios have little choice but to go this way.
The way I deal with it is just to completely ignore games in EA, and try not to get burned out on hearing about them until they're ready (which, of course, is often well after release anyway; EA could describe plenty of games at the point of official launch.) If folks are happy to fund development that way and pay to be bug testers, I guess that's a win for me, in the end. |
I don't really get why a company would choose this path, in general. Crowdfunding via a Kickstarter (or other) would allow them to secure a minimum instead of taking the risk directly. Nothing would prevent them from doing an EA on top of it, or to take any decision should the campaign fail.
From the recent campaigns I've seen, there is no shortage of people who are ready to pledge. Maybe it was better before, but it's certainly not dead. The only reason why a company would go directly to EA is if they're already secured enough money, have written most of the code and don't want to wait. Or more likely they've found an investor or a publisher they trust enough. But in this particular case it's different, they planned to do a Kickstarter and it was cancelled because of the pandemic: GDC2020 was being cancelled, and so a lot of meetings that couldn't happen (I don't fully understand the reason either, but that's all I know). |
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Think on this games that we all love on this site raised a few million and that is very rare. As most developers are afraid to even ask for $100,000 nowadays. They always fail. Anyway not all developers live in Russia and can make a game on $20,000 like Atom RPG. One thing publishers did learn is kickstarter and other various crowd-funding sites can be used get PR. They raise awareness for their game and get early pre-orders. It's what Larian and Obsidian did. |
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We had Stormrite (41117 GBP / 20000). The Lost Eidolons which enters beta test this week (51989 USD / 45000). BioSynth seems to have a slower start, but so did The Spirit of the Island which was ultimately successful (56098 USD / 50000). The Last Relic has started 18 days ago, ongoing but already successful - it's smaller (9072 USD / 6000). Tanares - that's a board RPG we talked about recently (1,807,631 USD / 50,000). Another one I didn't care to report was apparently *very* successful (an erotic RPG :p). The Pathfinder games, though they're older. Solasta, Encased that we're also playing now. And that's only off the top of my head, the recent ones I've seen. Sure, I've seen a few fail too, but there are other game companies failing all the time. Could be a bad idea, a bad presentation, or just bad timing. I can also give other examples for books, and so on. |
My above point still stands the developer is not asking for the amount they needed just the amount to get funded. This has been talked about before on other threads.
As backers wont back a game if they ask for to much. So for all your examples I can gave you five more that failed after getting funded. It always comes down to lack of funds. Remember I'm talking about PC games not board games they always get funded. Also I'm not talking about cheap indie games that keep getting funded for under $50,000. If you have an RPG like POE and ask for $1.5+ million good luck getting funded.So bottom line the golden Age of crowdfunding is dead and backers killed it. Sad but true. |
My point remains valid too, that's money they know they'll have before going further, as opposed to developing an EA with their own means and only then collecting an unknown amount of money (which they can still do after a KS).
Many of those I've named have enough to work for a while. They often get a publisher on the way, and while I never saw any figure, I'm sure they give financial support as well. Sometimes it even allows for extra features and development time (to the joy of all backers who see the deadline postponed), or for support to port to different platforms. Quote:
I'm just saying I'm not convinced that "crowdfunding is basically dead for games" is a valid statement. And that EA isn't the only way to get funds, nor the best strategy IMO (from where I'm sitting anyway, I haven't tried), KS remains an interesting step. Games that got 1+ million out of crowdfunding are more exceptions than the general rule. I don't think that established companies have the same strategic needs anyway. EDIT: lol, I think I found it: https://www.kickstarter.com/projects…-fantasy-world. Now they're trying to rake in more on indiegogo, or at least I saw something very similar while checking for new RPG campaigns recently ;) |
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Also it's dead the larger developers making the best games have moved on. You don't even see much coverage of these games anymore as well except on niche sites. If all you want is niche games yes by all means back them. Just wait for them to post an update about lack of funds eventually.:biggrin: |
Well, indie games have to start somewhere.
Now of course, if you need a lot of money and maybe even a yacht, there's the Star Citizen strategy too. |
Chris Avallone said it best ask for what you need, not what you need to just just get funded.This was when big projects kept failing. So many failed good games.:)
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Because cardz need be ingame because many doing cardZ!!
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Turn based game with deckbuilding elements. Interesting. I like deckbuilding games in general, from the esoteric ones like Erannorth Reborn to the really fun recent ones, like Monster Train and Roguebook. (Roguebook is just charming.)
I guess I grew up playing cards, though wasn't really into Magic the Gathering or anything like that - just the usual Gin Rummy, Poker, etc. It's just a way to handily introduce an element of randomness (like a dice roll) that comes with handy little cards that can feature both artwork and interesting/fun game mechanics. What's not to like? (Seriously, Roguebook is really charming without being childlike. It's fun.) And when you just want to relax and not test your reflexes or strategic turn-based demon-saving Pathfinder skillz, deckbuilders can be a blast. This one seems to be combining turn-based combat and deckbuilding elements in a futuristic setting, if I'm looking at it right. That sounds… possibly interesting. Bad deckbuilding games are as horrible as any other bad game. You need the mechanics, artwork, flow… everything has to work right to make a good card/deckbuilding game. |
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Seriously though, I'm not sure what you mean :) |
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But I believe older members here will get the pun :P Hint: browse thru the members list, letter 'H'.. |
If you say the name three times, you might perform a summons!
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Such a great film, even now. Matter of fact I believe I enjoy it these days more than I did when I first viewed it in the theater.
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Didn't see that coming. ;)
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