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-   -   Fallout: NV - Why It's Famous for Freedom (https://www.rpgwatch.com/forums/showthread.php?t=48748)

JDR13 October 25th, 2021 22:17

Quote:

Originally Posted by Dafela (Post 1061660658)
I know a lot of players can do it, some even prefer that, because they play themselves and don't rp at all and Gopher is probably the example they take when they say that it doesn't matter for RP aswell, also for older gamers, who grew up on Daggerfall and Doom corridors will be used to it, but I just wish they would imagine the other side of the view.
I get it - it is their "creative freedom" but they don't have to do it themselves if they don't want to - Microsoft could hire smallers studio to add it as dlc.

I think most people prefer playing Bethesda's games in first-person simply because the third-person view is so poorly implemented. It's clunky and the animations just don't look right a lot of the time. I almost never switch to third-person in their games unless I'm just curious to see what a particular piece of clothing or armor looks like, and then I always switch right back to first-person.

Couchpotato October 25th, 2021 22:32

Yeah the Gamebryo and Creation engine wasn't a good fit for playing third person perspective. It often felt dizzy, weird movement angles, and the physics just fell flat.

Fallout 4 was a lot better and there are a few mods to improve it in older games.

Dafela October 26th, 2021 06:54

Well, I was in very very small minority there :) Imagine even that it was still more comfortable for me than first person view. You could atleast choose how to play it, I cant, only in some corridors maybe.
If they would add that clunky 3rd person view into Outer world astleast I could play it.
But I had to make an exception from my 3rd person view requests when it comes to isometric strategy games - you wouldn't believe how much that doesn't work.

I wonder what is the reason - is it that they cannot understand it or that they really think it looks better? I could find a lot of corporate reasons aswell.
Or that someone said that Alpha protocol wasn't successful because it was in 3rd person, so they decided no to do it in the future. But I don't know if that is a solution for them, because I have heard that the shooting and combat in Outer World wasn't that good aswell, it is not that easy to do it in first person aswell because you see more of details? if they would add 3rd person, astleast some players would be happy, because they wouldn't play for the shooting but for the story.

JDR13 October 26th, 2021 08:40

Quote:

Originally Posted by Dafela (Post 1061660767)
I wonder what is the reason - is it that they cannot understand it or that they really think it looks better? I could find a lot of corporate reasons aswell.
Or that someone said that Alpha protocol wasn't successful because it was in 3rd person, so they decided no to do it in the future. But I don't know if that is a solution for them, because I have heard that the shooting and combat in Outer World wasn't that good aswell, it is not that easy to do it in first person aswell because you see more of details? if they would add 3rd person, astleast some players would be happy, because they wouldn't play for the shooting but for the story.

I don't see how having a third-person mode in The Outer Worlds would have helped anyone play it for the story. You'd still have to do the combat, and I doubt it would be any easier than in first-person.

As for why more games don't include both views, I think developers normally decide what the perspective is going to be during the planning phase and build the game with that view in mind.

Dafela November 8th, 2021 21:39

It wouldn't help with the story, but usually the reason was that first person is better for shooting, but if the game doesn't excel in combat, but in the story and there is more players who would be able to enjoy the game in third person who enjoy obsidian stories, I would assume that the priority is different.

Dafela November 8th, 2021 21:42

NVM I guess it is impossible to explain it. It is simply good bye Obsidian for me.


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