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Fallout: NV - Why It's Famous for Freedom
Story Mode spoke to Studio Design Director Josh Sawyer and Lead Creative Designer John Gonzalez to explain why Fallout: New Vegas is famous for it's freedom.
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One of my most favorite RPG games to play. To bad no one ever made another spin-off again. Probably never will but you never know with Microsoft owning Bethesda now.
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Aye this was an awesome game. Would like to see more with this approach in general.
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So to sum up the video. Player agency is important because with blank slate characters you can't have authorial control. Meaning you can kill anyone or sneak around and kill no-one, the player character will tend to be somewhere in-between. Also the choices you have got need to be impactful and interesting and reflected in your reputation with different factions.
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Only played through it once and before the DLC and have been wanting to go again. What are the essential mods for this these days anyway?
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Good, solid game. Not as good as the first two, at least not for me, yet as the finale of the Fallout series, it worked for me. No, I don't count the online thing or the fourth game, neither measure up to franchise expectations.
And this reminds me that I'm due yet another revisit to this game soon! |
I played it too late. When I tried it, it felt really bad in comparison to Fallout IV. Streets felt empty and totally unrealistic with so few NPCs, ugly graphic, battles that felt bugged with "stuck" enemies. I guess I would have enjoyed it a couple of years earlier.
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I thought FO4 was a downgrade from NV in a lot of ways, especially the writing and dialogue.
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Great Caesar's Ghost, JDR and I agreeing on something! /Faints! -p
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I enjoyed Fallout 4 but hated the new dialogue interface and skill system. Edit: I haven't played Fallout 76 as I hate games that require a server to a play, but it seems they upgraded the game-play & combat. To bad Fallout 5 is many years away. |
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I remember how I started to learn difference in guns because of Fallout NV and how quickly got into the game's story and immersion.
But now it is with salt of grain, beacause of what they did to players who cannot play games in first person with Outer Worlds and how they decided to betray them with Avowed aswell even with all the requests to add it. even if there would be no motion sickness or disorientation - If you watch movies and it is story of someone else - do you watch it in first person or third person? and what it would do if you would switch that? I mean it doesn't matter for a small company - they do only what they can, but if you are owned by Microsoft having all those speaches about being for consumer… And you couldn't hurt those fans of Fallout NV and Obsidian more. |
Personally never played a single newer Fallout or Elder Scroll game in third person much so no they betrayed nobody. I even enjoyed Cyberpunk 2077 in First person.:)
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While I liked NV, I often find it is overpraised. It almost feels as if someone said it's the best Fallout of all time, and then someone who didn't play it heard it and repeated it and it became kind of a meme that people repeat, which gains momentum the more people dig into recent Bethesda hate, as NV being a relic of olden times, before Bethesda sucked.
Having played it thoroughly, I can see a very good game, and that's the end of it. I couldn't point anything that makes NV better than say, Fallout 3, because in my opinion there isn't. On to the article itself, the Freedom factor is important, and to me it's what makes Fallout games stand out as great RPGs. I wish more games were designed based on this trinity of concepts: 1. Let the player create their own protagonist. 2. Let the player choose their protagonist's skills and abilities. 3. Let the player affect or change the story and the shape of the game world. The more you do of each, the better the RPG, in every case. The less you do of each, the less you're allowing the players to play the game, and the more you're just telling them an interactive story, which can also be really fun, but it's a whole different ball game. |
Sorry but I have to somewhat disagree with you. Sure Fallout NV is probably overpraised on most online sites, and despite all it's flaws it's rightfully deserved in my opinion.
Also it beats Fallout 3 in story and quests hands down. Many more memorable factions and NPC's. Bethesda should of taken lessons but as usual they didn't bother. They wanted the game to fail and some documentary's show they weren't willing to help obsidian at all. They even screwed Obsidian out of bonus's due to metacritic scores. |
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I get it - it is their "creative freedom" but they don't have to do it themselves if they don't want to - Microsoft could hire smallers studio to add it as dlc. |
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Also people are very vulnerable to influences of their own state of mind - if you are tired, have desire to play themed game like western, have time or not… So you can say that players liked FNV just because someone was praising it… Or maybe you just wasn't in the mood to play it, or maybe it was your reaction to praise where you was overhyped, expecting something different. Maybe it was just a fitting, cool immersive game someone unbiased instantly fell in love with. You can say the same about Dragon age origin. And I agree with the rest about RPG. |
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Yeah the Gamebryo and Creation engine wasn't a good fit for playing third person perspective. It often felt dizzy, weird movement angles, and the physics just fell flat.
Fallout 4 was a lot better and there are a few mods to improve it in older games. |
Well, I was in very very small minority there :) Imagine even that it was still more comfortable for me than first person view. You could atleast choose how to play it, I cant, only in some corridors maybe.
If they would add that clunky 3rd person view into Outer world astleast I could play it. But I had to make an exception from my 3rd person view requests when it comes to isometric strategy games - you wouldn't believe how much that doesn't work. I wonder what is the reason - is it that they cannot understand it or that they really think it looks better? I could find a lot of corporate reasons aswell. Or that someone said that Alpha protocol wasn't successful because it was in 3rd person, so they decided no to do it in the future. But I don't know if that is a solution for them, because I have heard that the shooting and combat in Outer World wasn't that good aswell, it is not that easy to do it in first person aswell because you see more of details? if they would add 3rd person, astleast some players would be happy, because they wouldn't play for the shooting but for the story. |
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As for why more games don't include both views, I think developers normally decide what the perspective is going to be during the planning phase and build the game with that view in mind. |
It wouldn't help with the story, but usually the reason was that first person is better for shooting, but if the game doesn't excel in combat, but in the story and there is more players who would be able to enjoy the game in third person who enjoy obsidian stories, I would assume that the priority is different.
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NVM I guess it is impossible to explain it. It is simply good bye Obsidian for me.
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