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Thinking about picking this game up next (orig game, not just the DLC). What is the overall Watch vibe on this one right now? Yea or nay?
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1. The original campaign is first and foremost a turn-based tactical RPG. The combat is great if you like D&D rules. From what I can tell, it's pretty faithful to D&D rules aside no multi-classing (though there's a mod for that) and homebrewed subclasses and feats. The story is OK, but nothing special and it is a very linear game. There's a handful of sidequests (each background has their own sidequest, which are pretty well done) and some hidden areas & puzzles. There are some opportunities to use social skills in dialogue, but this is usually for flavor or to coax some extra rewards out of an NPC. There's a few opportunities to avoid some tough fights with diplomacy / deception, but it's primarily a combat focused game. 2. Arguably the best part of this game is the dungeon-maker and modding community. Right now the DM is pretty limited in what you can do (though players have already made some campaigns they are very combat focused). But on the bright side it is extremely easy to make something with. And the free update which will coincide with the DLC is going to add a lot of new features, including the ability create NPCs. And the modding community will likely add many more. So hopefully we'll start to see campaigns that are a lot more story driven and have quests beyond "kill all the monsters and get the loot". So even if you find the main campaign mediocre, it's possible the user created campaigns will appeal to you. And perhaps you'll like to make some of your own. I'm tinkering with a few myself and very excited for the potential with the upcoming DM features / mods. But if for some reason playing unofficial content is not your thing this game may be less appealing. |
I bought and played Solasta for little less than 7 hours and got bored fast. I don't really like games without full fledged companions and minimal story.
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I just started working on a campaign intended for a solo rogue characters where players will actually be encouraged to avoid most combat, but I'll definitely need the new features to make it work. |
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If that was false and it's been upgraded to allow better mods, I may have to give this game another try. As my first opinion was it's just a combat tabletop simulator. |
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Then I was expecting a little more from the quest / story part, but they confirmed the focus was on strategy CRPG, so it's quite fun for a while but I don't think I'd replay it. On the positive side, it is very fun, it gives a feeling of tabletop game, with the immersion hanging between that feeling and being in character. And it's the only game with D&D 5E, even if it's only the SRD with a reduced number of classes / races / spells. The UI is very clean and good to understand its mechanics. |
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If you enjoy combat and a more combat-focused game then Solasta is a really good game. If you enjoy more of a story and character romance read a book :)
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Like I said above the opinions on the watch said the tools provided to make mods were pure crap. Now I'm reading differently, so I don't know who to believe anymore.:lol: |
If the Dungeon Maker allows to create quests and dialogues, there will be people to create more fleshed-out campaigns, we could have a very nice result.
If not, perhaps some adventurers will create campaigns from the SDK and release them as mods, though I'm not sure it's easy to achieve by hacking the game like that. |
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As of today; You place rooms that you can fill with props, traps, treasure, and various "gadgets" (e.g., monsters, activators to open / close doors). You can get make puzzles, mazes, etc. but mostly still geared towards making dungeons focused on combat encounters. Storywise we have been rather limited as you can make text pop up when you step in an area or interact with a prop, but we could not make NPCs. The free update coming in November is adding a lot of features the full list hasn't been made public but what has been explicitly mentioned or confirmed is: the ability to create merchants, NPCs, custom monsters and items, additional environments (including towns), award XP outside of combat, and merge multiple maps into single campaigns. They've mentioned "chatting with NPCs" but it is not clear to me whether they mean an actual dialogue tree or just click on NPC so they say prerecorded messages. While I'm sure it will still seem limited compared to NWN toolset, on the plus side it's extremely user friendly and you can create something rather quickly w/o much risk of creating bugs. But for those who want to create something a bit more complex, there's also mods. One modder has started working on adding (Lua) scripting to the dungeon maker which sounds like it will allow creators to do a lot of cool things that the vanilla DM doesn't do (yet). |
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Link - https://bottomfeeder.substack.com/p/…o-game-stories Otherwise it's comparable to Skyrim without direction again.:( |
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