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Pathfinder: Wrath of the Righteous - Backer-Made Assets
Mortismal Gaming shows the content created by backers. May contain spoilers and completely ruin your game ;)
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This was pretty interesting!
I had no idea there was so much "backer content" in the game, not to mention the fact that I have aquired (and enjoyed) almost all "backer created items" as well as played "backer created quests". I'm currently playing the quest in act5, that has obvious "Vault/Fallout" inspirations, and it'll be fun to see if I percieve it differently now after watching this video. ;) |
The video didn't seem to contain spoilers, but if one of you feel differently please let me know, and I'll put a warning above! :)
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I haven't played that part yet, but I'm not convinced that everything is good. I've heard about the quest forcing TB mode, and I really don't think that's a good idea. Then, the vault-looking dungeon seems to look completely out of place, but I'll need to see for myself when I get there. |
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Sorry but yes, spoilery stuff here. Especially when he starts talking about player-made quests.
Anyway, it's too bad you can't zoom in further when talking to NPCs. Most are amazingly outfitted and detailed, but they just look like sprites at about 50 meters altitude. |
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I can mention that a part of the content is shown if you think it's necessary. I agree about the zoom, I'd like to have a closer zoom in and a more distant zoom out too. Made the suggestion but I doubt they'll do it, we'll probably have to use a mod like Kingmaker's Bag of Tricks. |
Hmm, Obsidian's Dungeon Siege III and the recent Fallout games are probably the only games that I can remember recently that zoom in during conversations. Could be more?
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Back on topic I'm also amazed the game had so much baker content. |
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During a live stream, they said they would probably work further on it, but that we shouldn't expect big improvements, since they're a small studio and so on. The excuse is valid, and honestly it's not that bad IMO, in any case I'm not expecting to see BG3-quality from a small indie dev. But the initial decision to organize the conversations like that was a big mistake. And not only because of the models: in another stream they mentioned it was a lot of work to create those scenes. Then it will be a serious problem for user-made content as well, since it would require voice acting (or look plain ridiculous) plus creating the scene scripts on top of the dialogues. … dialogues that must remain very short because of the nature of the interface, by the way. |
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For the user created content, I wouldn't be surprised if the upcoming DLC included some way to integrate more traditional dialogs. |
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Let me know when someone creates a mod to remove the Codex-made quest. :)
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Edit: I think its this one? https://www.nexusmods.com/pathfinder…teous/mods/122 |
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