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Elden Ring - Gameplay Preview
@danutz_plusplus spotted a gameplay preview of Elden Ring. Thanks! :)
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Age restricted - just the way I like it. :mwahaha:
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As someone who despises the genre and it's thousands of clones I can put a smile on my face say who cares, I'm not watching it. If this post bothers you even better.:smartass:
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looks fucking impressive but i dont like that big verticality with the horse; and seriously, faces still look like uber shit like in the ds series
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Since DS Im playing everything From Software releases. Sometimes I like it less, sometimes more, but its always good ride. Dark Souls with verticality, dynamic movement and stealth from Sekiro. Ought to be fun.
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As for the gameplay trailer I couldn't be happier. I was afraid it would stray too far from the souls formula but judging by the video it hasn't. My already high level of anticipation has now tripled. |
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Anyway glad to see you back even though our opinion on the genre differs.:highfive: |
Looks pretty amazing.
Alas, I was a bit shit at Dark Souls (and Demon Souls). I loved the atmosphere and wanted to get good at it, so I rammed my head against that wall many times before eventually realising that I just don't have what was required. I imagine this is going to be just as hard? |
I'm not sure if I'll be getting this one or not, certainly not until a sale, so until then I'll watch from the sidelines and see how it all shakes out.
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It does look good!
When games say "souls like" I tend to get turned off! I don't have the time to constantly play an encounter again and again until I get it. Once or twice or even a few times on the occasional hard battle, but not on every battle. Will see what others say when it comes out I guess, but I have plenty to keep me going currently! |
Good to finally see some quality gameplay footage. The visuals certainly don't disappoint, and I really like the look of that map. The spirit summoning seems kind if neat too.
Not sure if I'll preorder, but I'll definitely be playing this at some point. |
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The major difference though is that you don't have to fight most bosses in Elden Ring unless you want to. They've stated that only a few bosses will be part of the main storyline. Apparently, the majority of them will be completely optional. |
i think there is confusion about the tag "action rpg"
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- Combat plays in is real-time action, with no pauses or turns. - Customised character creation, with different origins, backgrounds, and affiliations. - Agency for players to pick their path and choose their fights, pick and mix which individuals/factions to befriend and which to destroy to fit their moralities/aims, while also being subject to assault or betrayal from those individuals or factions that feel that the character is not working towards their own goals. - Narrative driven with choice and consequence gameplay, in which the player heavily and irreversibly affects the outcome of the story and the destiny of the world itself. Those three things alone define quite well an Action-RPG to me, but then there are some of the deepest RPG elements you will find in any game these days, such as high build diversity, with a number of stats to favour your playstyle of choice (sword and board, great weapons, dual wielding, dex archery, strength archery, sorcerous magic, divine magic, pyro magic… just to mention a few), hundreds of different pieces of hand-crafted gear and equipment, all with a number of individual stats, and so on. The fact that you don't have to read a book to play this game is only a good thing for me. I tire of pretentious game writers flexing their mediocre pencils at the videogame industry just because they would be roasted alive if they spurt any of their nonsense for a media with actual critics. PS: I had the chance to watch the whole video now, and this is officially my most anticipated game of the moment, seeing that BG3 is due to (likely) 2023. |
I can't really tell what's wrong with me or games like this, but when I'm watching gameplay I just get mentally tired.
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The video looks amazing. The only concern I have is the consequence of having such an open world on the amazing level design of all their past games, which was mostly predicated on having a tight and interconencted world space, with plenty of surprise shortcuts that wind on each other.
Theoretically that can still be done with an open world, with what they proposed, with having independent dungeons, where each one tries to do what their past levels did. But the amount of work that sounds like it's gonna take makes me afraid that they will mostly be dilluted. So instead of one bug interconnected world, we'll have multiples, connected by open space, but all those multiple will never come close to the feeling of one big interconnected world. I hope I'm wrong. I'm excited to try it out. |
So, the stats are
Vigor Mind Endurance Strength Dexterity Intelligence Faith Arcane What do you think they all do? |
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Sorry for the double post it’s one of those days. |
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As a diehard Soulslike fan, I immediately preordered it. From the gameplay I saw, it seems it's a combination of Dark Souls, Sekiro and Skyrim. I hope they can fill that world with meaningful content rather than mindless, generic, copy-paste ones. If they can, we will have a new king in our hands.
One of the things I wonder is the level system of the game. Souls games are pretty much linear, so every area have foes with specific levels. Since Elden Ring will be an open world game and we can go wherever we want, they must make a different kind of approach to that. No level scaling means the game could be very easy at the second half of the game, but on the contrary pure level scaling (which I hate so much) could kill the progress feeling of the character. I hope they implement min-max level for each area or something like that. |
Yeah, good point. I don't think I've read anything about how they're handling enemies and scaling. Will enemies respawn upon using those save points? I expect they'll keep that part of it.
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I think the open level design is part of the game being "more accessible" than their past games according to FromSoft. Players will no longer be funneled towards boss fights, and most areas won't be gated by enemies.
I wouldn't worry about the game getting too easy in the second half. That's where all those optional boss fights come in. Personally, I'm excited about the open world. That map looks pretty interesting. |
I love the hand-drawn map. It's really beautiful.
The thing about difficulty in FromSoft games is that in all of them you could theoretically grind near endlessly and achieve character power that way. But it was never enough to overpower the bosses themselves. They'd still wipe the floor with you, but the margin of error would be smaller. Unless you really no-life it and grind way too much, but in that case you might as well just use cheat codes. Their only game, that I played anyway, that disallowed grinding for power was Sekiro. In that one there was a hardcap to how much you could grind before encounter. So in this way, even being open-world, Elden Ring isn't really that much different from the rest of their games. You could grind for power in all of them (except Sekiro). But I wonder how they'll design the margin of error though. From the gameplay video apparently you should be able to pretty easily distract bosses (at least the one in the video) with summons. So that should ease the situation a lot. I also expect the summons to not be costly. In Bloodborne summons cost Insight, which is a very limited resource throughout the whole game, one that you cannot afford to waste if you want to min-max. So I wonder how costly they'll make those summons. But it seems like they shoudn't be very costly. Anyway, ignoring all the speculation, it'll be interesting to see the many design decisions (that havent been published) they'll have made for Elden Ring, and seeing what they choose to take from the previous games, and what to change. |
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:D |
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Hope those rumors about Avowed releasing in late 2022 are true as well. |
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Something is not working about this tag. That's all. |
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After all, soulslikes are action-RPGs to begin with, or at least most of them are. |
Age restricted, uh a major downer turner for me.
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I honestly can't tell if you're just trolling at this point.
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