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Stoneshard - Survival Abilities
Ink Stains Games presented the survival ability tree in Stoneshard.
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I'm looking forward to playing this one when it's done…I have played some of the early access and it is well done.
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Yup, this is another game I've got slated on the acquire list at some point, when all the cooking is done.
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I vaguely remember playing a demo for this awhile back and thinking it seemed decent enough. I didn't realize it was still in EA.
I see a lot of user-reviews complaining about the save system. You have to sleep in a bed to save your game, and you only get 1 save slot per character. Seems like a questionable design choice by the devs. |
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They were implementing a caravan you could visit as a save system I think. I put a good 20 hours into the prerelease and thought it was great. It needed a save system indeed
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There were several features hinted as possible new additions for the updated Caravan system:
Ability to quickly traverse the new World Map that will be added with the City of Gold update Ability to use Caravan as a "mobile home", offering a saving point in the wilderness Ability to hire certain trainers and take them with you as followers Ability to store items in the Caravan Ability to (somehow) upgrade your Caravan https://stoneshard.fandom.com/wiki/C…_%26_Followers |
Oh man, hadn't read up on that save system, that does indeed sound pretty awful. That could make it a no purchase for me.
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Well it’s a rest based save system. Trouble is if you range too far out in the wilderness you can get ganked trying to return to a distant town and lose everything since the rest. Hence the wilderness caravan system. That would be a big help.
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You save on quit now, wherever you are.
Regarding the Survival skill tree, I dunno. IMO, a game should never be tedious to play, period. It should never punish the player by taking his real world time to accomplish in-game goals. That said, sometimes a bit of tedium is unavoidable, but no way should we have to spend skill points to avoid tedium, for example having to walk across six empty screens to reach town. |
That's good to read about the save system, I can work with that.
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