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-   -   Elden Ring - Review Roundup (https://www.rpgwatch.com/forums/showthread.php?t=49678)

Zloth February 25th, 2022 03:52

I can turn off the invasions? Hmmm, might need to give this a shot then. AFTER it has sufficiently aged, of course. ;) Or maybe try out the remaster of Dark Souls 1.

DArtTooEarly February 25th, 2022 09:17

According to ACG (a rather reliable sort of YT personality) - the 1.021 patch has made the game significantly worse.

https://www.youtube.com/watch?v=Yma9dJRAlo4

I was almost ready to pull the trigger - even if it's stupid when I have HFW, Elex 2 and CP 1.5 just waiting for me.

I don't know why I'm so fucking dumb when it comes to saturating myself with needless and impossible gaming choices.

I don't think I've EVER experienced having 4 fresh huge high quality open world RPGs available at the same damned time.

DArtTooEarly February 25th, 2022 09:58

Not to belabor the point, but Steam reviews are mixed at 60% - mostly citing performance issues.

I have zero clue how any reasonable critic could rate this 10/10 with that kind of issue persisting.

To me, that really tells me all I need to know about how reliable those reviews are.

It could be the best open world game of all time - but having serious stutters and performance issues should, at the very minimum, detract SOMEWHAT from the score.

Morrandir February 25th, 2022 10:37

In my simple world my simplistic approach to x/10 ratings is that they're just an equidistant discretization of a continous rating between 0 and 100%, so:
  • 0/10: 0,0 - 9,1%
  • 1/10: 9,1 - 18,2%
  • 2/10: 18,2 - 27,3%
  • 10/10: 90,9 - 100%
So a 10/10 still leaves anough wiggle room for not being a perfect game.

However I'm quite aware that the massage a 10/10 gives is a little different…

Redglyph February 25th, 2022 11:06

Quote:

Originally Posted by Morrandir (Post 1061673368)
In my simple world my simplistic approach to x/10 ratings is that they're just an equidistant discretization of a continous rating between 0 and 100%, so:
  • 0/10: 0,0 - 9,1%
  • 1/10: 9,1 - 18,2%
  • 2/10: 18,2 - 27,3%
  • …
  • 10/10: 90,9 - 100%
So a 10/10 still leaves anough wiggle room for not being a perfect game.

However I'm quite aware that the massage a 10/10 gives is a little different…

Very nice! :) That's a clever method of quantization indeed, it removes the problem of otherwise uneven steps. With rounding to the nearest - the most classic, there's actually 50% less chance to get extreme values.

largh February 25th, 2022 13:50

Hmm…I was supposed to save my time and not open this thread but now I did. Oh well. See, when reading averaged scores from Metacritic and such you need to think about it the other way.

Say that we got three reviews for a game. On 0-100 scale, they would be 91, 95, and 96.

Their "Metacritic" average would be (91 + 95 + 96)/3 = 94.

Now we have the same scores rounded mathematically: 9, 10, 10. The "metacritic" average becomes (100*(9 + 10 + 10))/3 = 96.667 which again is rounded to 97.

With @Morrandir scale, which is probably more realistic way an average reviewer would think we would get straight "metacritic" average of 100.

Similarly to 1-5 scale: 5, 5, 5 => 100, 100, 100.

Note that a decimal scale from 0 to 10 with one digit is effectively the same than 0-100 scale in this context.

Now I have picked numbers which exemplify my point but you'll notice the tendency if you study the numbers. In the case of game reviews the average scores are biased toward 100 the more the less intervals a review scale has. In other cases, values would be biased toward 0. This only happens when the values are close to the extremes of the scale, which they are in this case (or actually, they get aggregated to bins, but the extreme bins influence the arithmetic mean the most). We typically correct for such effect using transformations (for example take a logarithm of the numbers, called logarithmic mean as opposed to arithmetic mean) or using models (general linear mixed model with a binomial logit link function would be appropriate tool in this case). Metacritic and Opencritic do not do that as far as I know so you need to look how many reviews are using 10 (and 5) scales when interpreting the score.

And once more 10 does not mean "perfect game". Just accept the fact ;) For instance in Game spot it means "essential" and in IGN a "masterpiece".

JDR13 February 25th, 2022 14:32

Quote:

Originally Posted by Morrandir (Post 1061673368)
However I'm quite aware that the massage a 10/10 gives is a little different…

A massage from a 10/10 sounds great to me. ;)

Morrandir February 25th, 2022 17:01

Quote:

Originally Posted by JDR13 (Post 1061673398)
A massage from a 10/10 sounds great to me. ;)

Hahaha, indeed! :D
Where can I get one?

DArtTooEarly February 25th, 2022 17:03

I would prefer something other than a massage, but I'm also difficult :)

Redglyph February 25th, 2022 17:13

Quote:

Originally Posted by DArtTooEarly (Post 1061673426)
I would prefer something other than a massage, but I'm also difficult :)

You mean a game with a happy ending? :D

ChaosTheory February 26th, 2022 18:46

I've never played a Dark Souls game as I don't find enjoyment running head-first into a wall 50 times before I defeat a boss. But now that it's open world, I may give it a try on sale if the story is good.

There is a story, right? …or are you still just trying to get out of hell?

sakichop February 26th, 2022 20:38

Quote:

Originally Posted by ChaosTheory (Post 1061673541)
I've never played a Dark Souls game as I don't find enjoyment running head-first into a wall 50 times before I defeat a boss. But now that it's open world, I may give it a try on sale if the story is good.

There is a story, right? …or are you still just trying to get out of hell?

I’m not sure why people think open world is going to make this so different from DS. It doesn’t your still doing DS stuff but now in an open world. If you died 50 times at a boss in DS you probably will in elden ring too. Don’t get me wrong there’s plenty of changes but not changes that will make someone that dislikes DS as much as you to sudden like it.

My advice save your money and spend. It on a story driven game.

JFarrell71 February 26th, 2022 20:52

Quote:

Originally Posted by sakichop (Post 1061673560)
Don’t get me wrong there’s plenty of changes but not changes that will make someone that dislikes DS as much as you to sudden like it.

1 - you haven't played it, so you don't know what has changed and what hasn't except what you read. And you're reading things through a Souls hating lens, as evidenced by…

2 - they said they've "never played a Dark Souls game". Getting from there to "dislikes DS as much as you" is sheer projection.

ChaosTheory, yes, there's a story. The story is told through NPC interaction and occasional cutscenes (very occasional). Do not expect dialogue trees and a heavy plot, however.

By the way, for you and for anyone reading this who has been frustrated by Dark Souls (or Bloodborne or Sekiro) in the past, there are some changes that make Elden Ring a lot less onerous/frustrating, if not exactly easier:

You can fast travel very freely. As long as you're not aggroing enemies and you're not in a dungeon, you can open your map at any time and fast travel to any of the various sites of grace you've found (there are a lot of sites of grace). You don't have to be at a site to travel to another site. This is more lenient than even Horizon: Forbidden West, which at least requires a travel pack to do that.

At the end of a dungeon, after you defeat the boss, there's a marker at which you can teleport back to the entrance of that dungeon. No need to backtrack your way out of there.

You have a horse, so on the overland map you can move very quickly and ride right past some troublesome areas/enemies.

This all adds up to an almost zero need to do stuff over again unless you want to. In past games, there were times when if you died, you had to run a gauntlet of traps/enemies to get back to what you were trying to do (like beat a boss). You'd rarely if ever have to do that in Elden Ring. And there were times when you might be far from a bonfire laden with souls, nervous that you were going to die before you got a chance to use them. In this game, you can just fast travel back to a site of grace.

And oh, that reminds me of another change that makes things easier. You can level up from any site of grace. Previously, you had to go back to a specific spot (person) to level up.

sakichop February 26th, 2022 21:00

Quote:

Originally Posted by JFarrell71 (Post 1061673563)
1 - you haven't played it, so you don't know what has changed and what hasn't except what you read. And you're reading things through a Souls hating lens, as evidenced by…

2 - they said they've "never played a Dark Souls game". Getting from there to "dislikes DS as much as you" is sheer projection.

I'm not sure if I'm totally misunderstanding you or not but I've played 1000's of hours of souls games and have been playing elden ring since release. Probably before you since it released several hours earlier on PC.

The reasons he gave for not playing seemed to indicate a strong sense of dislike but that's really irrelevant.

JFarrell71 February 26th, 2022 21:08

Quote:

Originally Posted by sakichop (Post 1061673564)
I'm not sure if I'm totally misunderstanding you or not but I've played 1000's of hours of souls games and have been playing elden ring since release. Probably before you since it released several hours earlier on PC.

The reasons he gave for not playing seemed to indicate a strong sense of dislike but that's really irrelevant.

You didn't misunderstand me. I misremembered you as bashing Elden Ring at every opportunity. I must have mixed your username up with somebody else.

You can't dislike something you have no direct experience with. You may think you would dislike it, but you can't know that you do dislike it. And it's very relevant, as you're giving advice to him based on what he thinks might be the case rather than what is the case.

sakichop February 26th, 2022 21:25

Quote:

Originally Posted by JFarrell71 (Post 1061673565)
You didn't misunderstand me. I misremembered you as bashing Elden Ring at every opportunity. I must have mixed your username up with somebody else.

You can't dislike something you have no direct experience with. You may think you would dislike it, but you can't know that you do dislike it. And it's very relevant, as you're giving advice to him based on what he thinks might be the case rather than what is the case.

I get what your saying now. I understand he hasn't played it. My point was if he didn't buy any souls games because dying 50 times to a boss isn't something he would enjoy then don't buy Elden ring because your probably going to die to a boss 50 times in it as well. Being open world isn't going to change that.

He referenced open world and better story as reasons he may buy elden ring on sale. Maybe by the time I finish the game my opinion will change but as it stands now the story isn't any more present than it is in a DS game and being openworld isn't going to change that this is a souls game at heart.

Two thing I'm actually happy about.

I'm surprised you thought I didn't like DS I've was praising DS around here when praising DS around wasn't cool. :biggrin:

Now back to the game.

fadedc February 28th, 2022 16:41

Some aspects of the Souls games would feel less punishing in an open world. If there's a boss you can't beat right now, it makes a big difference if he's not blocking progression and you can come back to him later after you've leveled up your character, improved your gear, and gotten access to new fighting options.

wolfgrimdark February 28th, 2022 21:06

Quote:

Originally Posted by fadedc (Post 1061673709)
Some aspects of the Souls games would feel less punishing in an open world. If there's a boss you can't beat right now, it makes a big difference if he's not blocking progression and you can come back to him later after you've leveled up your character, improved your gear, and gotten access to new fighting options.

That is a really good point and one thing I like about some open worlds where you can come back later to fight things.

Gwydden March 2nd, 2022 03:42

Quote:

Originally Posted by JFarrell71 (Post 1061673287)
You are 100% correct. You would not like their games, based on these three things […]

A bit late to the party, but… I'm not categorically opposed to trying Elden Ring at some point. I quite enjoyed Hollow Knight, which some describe as a soulslike, and while I find earlier FromSoft games hideous, I do like what I've seen of Elden Ring's art direction.

But I'm not convinced that wandering around getting into random fights (which is what even gushing reviews describe as the overwhelming bulk of the Elden Ring experience) wouldn't get old fast. Seeing as I rarely buy AAA games and never at full price--and with the complaints that abound about the PC port and mouse/keyboard support--, maybe if it shows up patched and at a discount down the line when I have nothing else to play, I'll give it a shot.

I do think fans of these games (not talking about you specifically) generally do a terrible job of selling them, at least to someone like me. "Mastering" a game does nothing for me; I won't do something unfun just so I can say I was able to do it. Praising a game's "lore" is a backhanded compliment; if the interesting stories happened before the game starts, why aren't we playing that?

sakichop March 2nd, 2022 04:30

Quote:

Originally Posted by fadedc (Post 1061673709)
Some aspects of the Souls games would feel less punishing in an open world. If there's a boss you can't beat right now, it makes a big difference if he's not blocking progression and you can come back to him later after you've leveled up your character, improved your gear, and gotten access to new fighting options.

Except you can already do that in all the souls. games. getting stuck on a boss and going somewhere else to level, find new gear etc. is already a staple of the games. Now in theory an open world should add more places to go and it technically does but in practice many of the places you go also kick your butt and you get stuck to a much smaller area or exploring and running from everything.
@Gwydden

If by people like you, you mean people that play games for story then there's nothing us souls fans can sell you on. The games are about combat, game mechanics, exploration, atmosphere, builds and learning your enemies all to overcome a vast world that's stacked against you. If that doesn't interest you then the games probably aren't for you.

fadedc March 2nd, 2022 15:46

Quote:

Originally Posted by sakichop (Post 1061673927)
Except you can already do that in all the souls. games. getting stuck on a boss and going somewhere else to level, find new gear etc. is already a staple of the games.

To a degree, but in practice there are often still bottlenecks where you've looted the available area but there's a specific ridiculous boss that you need to kill to move forward. Or, as you say, where the boss might be guarding the level appropriate area, and the only other option is somewhere you will get erased.

I finally figured out my technical problems in Elden Ring and have been playing it. The open world is definitely very…..open. Not empty, just big. Not at all what I'm used to in a souls game. It's not just bosses you can avoid, if there's a difficult area filled with annoying enemies blocking your path you can often just go around it. Running away is also much more of an option than it is in previous games. It's fairly easy to get killed while exploring off the beaten path, but if I end up biting off more than I can chew, I can often just turn tail and run like hell.

Gwydden March 2nd, 2022 16:06

Quote:

Originally Posted by sakichop (Post 1061673927)
If by people like you, you mean people that play games for story then there's nothing us souls fans can sell you on. The games are about combat, game mechanics, exploration, atmosphere, builds and learning your enemies all to overcome a vast world that's stacked against you. If that doesn't interest you then the games probably aren't for you.

Let me put it like this: this is apparently the best reviewed game of all time. Reviewers keep telling their readers it's amazing and that they should try it, even if they are not FromSoft fans. How do these journalists usually go about selling the game to those who aren't already sold on it? "It's not that hard, really!"

I get why they do it. Their supposed difficulty dominates the discourse around these games and often puts people off. But this pitch has skipped a beat. Forget about the game's difficulty level; why should anyone play it? That's not a rhetorical question; it is in fact just what a review's supposed to answer.

But I suspect websites assigned this game to their resident FromSoft fan (hence all the 9s and 10s), who takes the game's appeal for granted and supposes the only reason someone wouldn't be chomping at the bit to play is because they've heard it's too hard.

Or maybe it's because it's a AAA open world game and therefore the latest big thing, and you, dear reader, would not want to miss the zeitgeist whatever the game's intrinsic qualities. Perish the thought.

JFarrell71 March 2nd, 2022 17:23

Quote:

Originally Posted by Gwydden (Post 1061673922)
Praising a game's "lore" is a backhanded compliment; if the interesting stories happened before the game starts, why aren't we playing that?

Haha, I like that. "Lore" (or what I would more expansively call the setting) is important to me because it makes the world we're exploring feel lived in, like it has a history, a mythology, societies, not just a bunch of orcs and bandits conveniently standing around waiting to meet my sword. It makes the stories we experience by playing the game feel more meaningful, richer.

I'm going to put the rest of this in spoiler tags because I"m going to get very specific about some details of Elden Ring to illustrate a couple of ways in which "story" happens in the game.

Spoiler – Story stuff


About the reviews: I don't know what you're talking about. It doesn't seem like you're talking about the actual reviews. I haven't seen many, if any, that claim Elden Ring is easier. In fact, I've seen a bunch that say it's harder (I don't think I agree, but the point is that they say that). And of course they're telling you why you should play it! Maybe it all goes in one ear and out the other because you're not disposed to care, but they are telling you in great detail in many cases why this game is appealing.

Nereida March 2nd, 2022 18:21

So, the technical side of the game could have been a little more polished, but this is a game to remember for many years. I feel From have set a new staple that will remain in time as a true diamond. It's like Dark Souls and LoZ: Breath of the Wild had a child, and took the best of both worlds to merge it into one grand dark epic fantasy setting that's just breathtaking in every aspect.

It won't be for everyone, thankfully. If it was for everyone it would be stupidly easy to beat, it would have difficulty sliders that would make balance impossible, it would allow pauses mid-fight, it would probably be way more cartoonish, or have way too much pointless dialogue getting in the way, trying to pretend that videogame writers can actually write - all of which would make it a worse game. From knows how to make their games, and made this one perfect in the way it is, a gift from an actually talented studio to those who can appreciate it.

sakichop March 2nd, 2022 19:30

Quote:

Originally Posted by Gwydden (Post 1061673974)
Let me put it like this: this is apparently the best reviewed game of all time. Reviewers keep telling their readers it's amazing and that they should try it, even if they are not FromSoft fans. How do these journalists usually go about selling the game to those who aren't already sold on it? "It's not that hard, really!"

I get why they do it. Their supposed difficulty dominates the discourse around these games and often puts people off. But this pitch has skipped a beat. Forget about the game's difficulty level; why should anyone play it? That's not a rhetorical question; it is in fact just what a review's supposed to answer.

But I suspect websites assigned this game to their resident FromSoft fan (hence all the 9s and 10s), who takes the game's appeal for granted and supposes the only reason someone wouldn't be chomping at the bit to play is because they've heard it's too hard.

Or maybe it's because it's a AAA open world game and therefore the latest big thing, and you, dear reader, would not want to miss the zeitgeist whatever the game's intrinsic qualities. Perish the thought.

It’s not a reviewers job to sell the game. They just give us their (hopefully ) unbiased opinion of the game. As for the score that’s what the reviewer thinks it deserves it’s not an objective quantity.

I already listed reasons why someone would play it. I don’t put a high value on it’s difficulty.


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