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-   -   Hinterland - Now on Steam (https://www.rpgwatch.com/forums/showthread.php?t=5560)

Dhruin October 1st, 2008 01:09

Hinterland - Now on Steam
As promised, Tilted Mill's Hinterland is now available on Steam. Here's the feature list as a reminder:

Loot, level and build with fast paced RPG combat and strategic base building!
Can you build a vibrant settlement, lead your people to prosperity, and tame the wild Hinterland?
  • Party-based RPG Action — A variety of characters, weapons, and strategies are at your disposal -- will you lead the charge with a devastating two-handed strike, or stand behind the herder in plate mail with your trusty bow?
  • Town Building — Choose your settlers from a huge cast of characters and arm them for defense, or give them tools for production.
  • Character Development — Develop lowly farmers into great warriors and customize your character with a variety of specializations.
  • Random fantasy world — Each game of Hinterland takes place in a new location with different resources, items, and challenges. Different challenges feature a range of enemies, including orc war camps, dark elf raiding parties, goblin infested mines, ruined cities filled with undead, and more.
  • Customizable Gameplay — From a hardcore game to a world without raiders you make the choice about the type of game you want to play.
Hinterland is a new type of role-playing strategy game from the developers of Children of the Nile™, Caesar IV™, and SimCity Societies™.
More information.

wynams October 1st, 2008 01:09

decent feature set for a $20 game, surely would benefit tremendously from MP

any takers got a quick-hit review :P

Dhruin October 1st, 2008 01:27

I'll be trying it later.

rbtroj October 1st, 2008 02:48

Quick, snap-judgement review: It sucks … even for only $20.

vanedor October 1st, 2008 05:31


Originally Posted by rbtroj (Post 97771)
Quick, snap-judgement review: It sucks … even for only $20.

You tried it?

Dhruin October 1st, 2008 12:41

Actually, I quite enjoyed the one easy game I've completed, so far. I was completely confused first time around and restarted on easy with no raiders or requests from the king and found it entertaining.

Be careful with your expectations - it's a "lunch break" game; don't go looking for an epic campaign, a brain-straining strategy or deep simulation. I'd sort of compare it with Depths of Peril*, except it swaps the frantic faction competition for some light city-building and the RPG development is much weaker (as far as I can tell so far).

There looks to be quite a variety of potential followers, so harder/longer games might push the strategy aspect much harder. Either way, you spend most of the time exploring random areas as a lite hack'n'slash, returning to recruit visitors with different skills to the town and buy them buildings to operate from. The loot from the field pays for the buildings and upgrades and provides better equipment. You need to balance food production with more advanced stuff - I've seen farmers, herders, trappers, crafters, guards, priests, fortune-tellers (?) - I think there are lots to go.

The graphics are nice for an indie - in a simple, painted, cartoony way. Biggest disappointment is the limited (as far as I've seen) character development and skills to give the hack'n'slash part (quite a major part) more depth. I haven't really taken the townsfolk adventuring, so that might make a difference. Biggest plus is the range of professions you can recruit for the townsfolk.

*Not a very good comparison but both attempt to extend the indie hack'n'slash genre with some form of base/town aspect.

Guest October 1st, 2008 13:25

No demo, and only available on Steam? Fuck 'em.

redman5427 October 1st, 2008 15:48

It's actually very fun- could have been some kind of manual but you learn as you go
I like the fact some of the the recruited people depend on others- I got a craftsman and got comp[osite bows researched but no bows were appearing in inventory untill I found out you need a trader in town! You find areas that help for instance I found a mine that enabled me to turn my craftsman into a smithy to go from leather to armor-I turned off Kings requests though to make it a bit easier

wolfing October 1st, 2008 15:51


Originally Posted by Guest (Post 97817)
No demo, and only available on Steam? Fuck 'em.

I actually like that. It's probably why the game costs $20 instead of $30 or $40. When you deal with brick & mortar stores, they get a big chunk of the sell, and not only that, they force the devs to not sell it for less through other venues like download.
I believe there will be a demo, but they wanted to finish the release first (remember, we're not talking about a company with 2000 employees and millions of dollars to spare). I am definitely going to get it, the premise sounds good (and it's not yet another diablo clone or RTS) and it serves to encourage indie/small companies to continue.

rbtroj October 1st, 2008 16:40


Originally Posted by vanedor (Post 97779)
You tried it?

Yep. Granted I didn't try it for very long (hence the "snap-judgement") but it certainly did not do much to compel me to continue.

To be fair, "hack n' slash" generally doesn't appeal to me unless it's very well done. I admit it, I'm a story guy. I'm a fan of TM (LOVE CotN) and I certainly grok what they are attempting with Hinterland. I think it will appeal to fans of action RPGs, but it felt awfully aimless to me.

But, you know, just one man's opinion -- worth very little on the open market :)

Alrik Fassbauer October 2nd, 2008 15:10


Originally Posted by Guest (Post 97817)
No demo, and only available on Steam ?

It reminds me of the approach Indies often take.

Download only definitively leaves the costs for manufacturing CDs alone.
For example.

Gorath October 2nd, 2008 15:58

Correct, but Steam is a publisher. They certainly will demand their share of the revenue. And we're not talking about a few percent.

zakhal October 2nd, 2008 16:12

There is a lets play (with pictures) in rpgcodex.

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