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RPG News - RPG Combat Systems @ ActionTrip
ActionTrip has written a piece on RPG combat systems. Here's an early excerpt on whether turn-based modes are valid for "real" RPG fans:
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More information. |
Gosh! what an awfull start to the week!
The article doesn't even mention how effectively the combat systems make use of character skills/stats so therefore is pretty null and void in my book. He's completely missed the point. |
I agree, despite saying he liked Fallout, he really annoyed me with some of the assumptions he made. Heck, PnP RPG's are ALL TB!! That is the foundation of our genre!! Since when is having 'tactical' combat the exclusive purview of strategy games?? The tactics of TB combat, as against the click fest of RT 'action' combat, is why I enjoy playing 'old skule' games so much!!
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Ack! sorry Dhruin, looks like my posting power supercedes yours! not sure how that happened!
Anyway i think this whole RT > TB nonsense is pure myth. RT, even if it is more entertaining at first becomes boring and repetative fast. TB puts more importance on each move or action and is therefore miles more interesting to me. |
That was fairly nonsensical … such linear thinking is already causing tons of problems in the industry - especially for genres like ours!
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A bit late, aren't you?
I don't know if anyone noticed, but this article isn't new. In fact, it's more than 6 years old:
http://www.actiontrip.com/index/feat…nre=&start=430 |
Correct, Oct. 2000.
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