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by the way, if you have been reading my stuff, what do you think? :P |
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It's fine to be critical, but I think there is a reasonable level. |
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As for the rest, who's claimed they can do better? What is it about this "videogame writing doesn't win awards!" axe that you keep grinding whether or not it's relevant to a discussion? Is your reading comprehension broken? Are you reading invisible text? Is your frontal lobe warped and would you like a lobotomy, though I'm not sure if there's anything left to remove? Consumers have every right to voice opinions and, what's more, every reason to voice them. Also, look up Ebert's Law. Quote:
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Although of course it wont be changed anymore, i would assume that Gaider appreciates a thoughtful crtique. It's his first after all. I think he did a reasonable job of combining instant action, setting up the theme for the story, and introducing three not too cliche characters. As to your stuff I always planned to give a little more feedback - but right now the IT tower site is down anyway, right? |
I'm amazed that there is any cross over between game writing and novel writing at all - that fact that a game dev can actually write a whole book is something in itself - and regardless of the quality of the writing it shows a huge amount of thought and effort has gone into the DA world if he can write a normal sized book about it. Forget the quality of the book, the process of writing it can only have been good for the game.
What other comparisons do we have with the game/novel cross-over? Feist is probably the only one that I can think of that's close, and again while he's not my favourite author, he's certainly well enough regarded. |
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Developing this kind of AAA game takes about a hundred people or more, and one dude writing a novel during the space of announcement to release - which is, what, 5-6 years? - isn't exactly a gargantuan effort. It's just another drop in the sea of winning over the audience by every means except actual art. Business is getting in the way, which is why you'll never see a truly novel AAA title for a long, long time. |
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IOW, this doesn't call for a thoughtful critique politely sent to Gaider; if anything, it calls for an open letter sent to the Bioware CEO, or a front-page essay published here. Yes, video game writing *is* mostly derivative, trite, boring, juvenile crap. But *WHY?* And why can't it be better? *Surely* there are *some* people out there who (a) understand games and (b) write well. Where the hell are they? |
Wow. You'd think people were expecting A Game of Thrones here. Lighten up people - PS:T has the best writing in the history of computer gaming, and even that is nowhere near "serious literature". As far as I'm concerned, this book (like the Mass Effect and Warcraft novels) is merely a way to fill the world a bit with characters, places and history.
It does the job fairly well, but it certainly doesn't affect my decision to buy Dragon Age - I put that on my "to buy" list when it was announced several years ago (five years or so I think). |
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I don't know about irredeemably bad (mediocre, certainly), but incapable of improvement is a definite yes. Look at the writing in BG2. Compare it to the writing in NWN, KotOR, Jade Empire, Mass Effect. Would anyone say anything has improved? Even if you like those games, there's not really much variation; many characters are recycled over and over, the plot is the same always, the dialogue always sounds more or less identical. Gaider isn't capable of improvement, or else he's not interested. He just wants to exploit the same formula again and again and again. That's nice if it keeps filling up his bank account, but let's not pretend he's a writer keen on honing his craft or experimenting with techniques or doing anything but churn out the same pubescent tripe he churned out ten years ago.
Oh, here's an excerpt from a short story of his: Quote:
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Again: what I'm mad about is the fact that writing standards for games are so low: fucking Fallout 3 gets a Writers' Guild nomination, when that kind of writing would never come close to seeing the light of day in TV, cinema, or print. (OK, not counting self-published shoestring-budget stuff, but that's not what Fallout 3 or Dragon Age are, are they now?) PS. Don't *do* that, Essaliad. It hurts. |
If someone has ever thought David Gaider is a good writer even once, then, I think he/she doesn't read a decent novel. The last Bioware game I played is KotOR. I used to buy their games for game-play not the story. However, if the lack of good writers were just a problem with Bioware, then, it wouldn't have kept me from playing games. However, in fact, in these few years, I played Mask of the Betrayer and the Witcher. The industry seriously lacks good writers.
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Well, reading that, I have to challenge PJ's other claim - he definitely has improved :)
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It's interesting, because someone like Tolkien - who is known for his detailed and elaborate lore, still understood how to form sentences that were at once concise and suitable. I consider him a master of rhetoric, even if I tend to lean towards less stoic material. |
Unfortunately, I don't really recall the intricacies of dialogue, but I clearly remember enjoying KoTOR a lot. I even enjoyed the romantic aspect, though I'm perhaps less hard to please where games are concerned. I'm very much a "gameplay mechanics" man, and I rarely expect much from a plot. That said, I prefer the early Bioware stuff to the last couple of games.
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