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-   -   Dragon Age - Screens @ Worthplaying (https://www.rpgwatch.com/forums/showthread.php?t=6384)

aries100 February 13th, 2009 12:41

Wasn't the beheading done in one of the trailers shpwing the fighter beheading the Ogre at The Tower or Ishal ? I still think you can do that, but you might need to have certain skill to do so…

Also, I think many people on the Bioware forums have reacted to the 'dark and gritty' meaning 'more blood and gore' ----- and decapitations get boring after a while - just look at Fallout 3…where every hit in VATS will net you either exploding heads or exploding limbs..

ToddMcF2002 February 13th, 2009 13:46

Quote:

Originally Posted by aries100 (Post 1060933044)
Wasn't the beheading done in one of the trailers shpwing the fighter beheading the Ogre at The Tower or Ishal ? I still think you can do that, but you might need to have certain skill to do so…

Also, I think many people on the Bioware forums have reacted to the 'dark and gritty' meaning 'more blood and gore' ----- and decapitations get boring after a while - just look at Fallout 3…where every hit in VATS will net you either exploding heads or exploding limbs..

I wasnt suggesting it has to be a gore fest, but even with the semi "darkened" appearance it seems to be shifting entirely over to NWN2 sort of gameplay. Lots of magic FX and color and a complete absence of blood.

danutz_plusplus February 13th, 2009 16:13

Quote:

Originally Posted by ToddMcF2002 (Post 1060933059)
… and a complete absence of blood.

I think they handle blood in a good way in DA. As far as I've seen. I like the whole blood-splatter on your party members as they fight in hand-to-hand combat. Though I guess it can get ridiculous if not handled properly.

GothicGothicness February 13th, 2009 16:20

I have to say the screens looks surprisingly bad, which makes me happy, since I hope it means they spent a lot of time on the gameplay instead of graphics / engine.


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