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OK everyone, listen up….fellowship has now been officially trademarked for the english language. Since it HAS been used before, it should only have beenused that one time! Now use group or gathering but make sure to ensure no otherbook has used that word.
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The Night's Watch was meant to be protectors, but what it is is a trash can for dumping criminals and disowned sons and nobody takes them seriously. Westeros is in a state of moral and political decay. Therein lies the difference between fantasy that's actually "gritty and mature" and fantasy that pretends to be. |
Hint: A Game of Thrones was inspired by real world history.
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Yes, and?
Martin's setting also has fire-breathing dragons, telepathic wolves and zombies. War of the Roses inspiration or not, I'm pretty sure those never showed up in "real world history." What was your point again? Do you have one? |
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Example: Albion Darksun 1 and 2 (I loved this world) (Obviously) Planescape: Torment (Best weird world I've ever seen) Those are the only "different" RPGs I can remember playing. Even those aren't that different but still they tried to get away from the usual dragons, elves and hobbit mixture. Best weird movie I've seen in a long time has got to be Hellboy 2. It did some interesting and new things with "usual" fantasy themes. That movie was just awesome in everyway. |
"Dragon Age - Fellowship of the Ring trailer"
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If a company wants to make a (non-modern) fantasy game and make money doing so, the most reliable way to do so is to take very familiar concepts. The designers have to try to find originality within the established tropes, which can be frustrating for people who would really like to make a game that is really different. Sometimes one tiny side quest is the original bit we try to sneak into something familiar and comfortable. |
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I think something like the Ars Magica semi-historical setting would make for a good cRPG. http://www.atlas-games.com/arsmagica/ You have the historical context so people can better identify with it plus all the fantasy goodies. |
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The comfortable escapism one sees in Bioware games is fast getting obsolete and out of fashion in the world where people read their words instead of having them voice-acted out by famous celebrities. Just ask any fantasy reader worth his or her salt. It's tragic how outdated and mired in adolescent inertia the CRPG industry is. Quote:
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P:T´s probably biggest achievement is exactly the fact how strongly people can identify with the story, more precisely with the questions it raises and emotions it provokes. And all that despite the unusual setting. Now, if your last sentence was "I think that is one reason why quite a few cRPGers didn't play Planescape.", I´d probably agree with that. There´s a reason why this game scores some of the highest cummulative user ratings on metacritic or imdb and such. As for Dragon Age, I´m glad for the last Patrick Weekes´ post since it shed a bit more light on why this game seems to be such an unoriginal, uncreative, copypasted and insincere mishmash. |
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But Oblivion somehow proves the point. I'm not sure how a Cyrodiil as described in the original pocket guide would have worked, a jungle country with water ways as main traffic routes. I was disappointed, but I guess most people preferred it the way it turned out. |
Morrowind was still pretty alien and weird, not your typical fantasy fluff.
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