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-   -   starting area characters (https://www.rpgwatch.com/forums/showthread.php?t=6553)

Cabezone March 3rd, 2009 01:06

starting area characters
 
I was wondering if there's someone in the starting town who can join you and has pick locks. I don't like all those chests that I can't open staying locked.

Or can I return here once I get a rogue type?

Gorath March 3rd, 2009 01:09

You will find a char if you do the normal quests.

Grandor Dragon March 3rd, 2009 01:50

There are two NPCs who can join you in that area.

crpgnut March 3rd, 2009 19:57

Also, hairpins are the poor man's lockpicks. The guy with the pannier sells them, IIRC. You'll find a rogue very shortly. Talk to the hottie in the middle of the wagon circle to start the quest.

Alrik Fassbauer March 3rd, 2009 21:23

Hairpins have the pro points that they can be found throughout the game and are inexpensive.

Better tools are more seldom & more expensive.

wolfing March 3rd, 2009 22:06

Quote:

Originally Posted by Alrik Fassbauer (Post 1060936387)
Hairpins have the pro points that they can be found throughout the game and are inexpensive.

Better tools are more seldom & more expensive.

Yesterday I realized something. In the Thieves' Guild I could buy lockpicks at 5 cp each (10 for 5 sp), but they also had the recipe to make them, so I thought it'd be cheaper to make my own. I then went to the workbench, checked the recipe and it needs the second tier of steel, which costs 4s 8c at my 10% discount if I remember correctly (to make 10 lockpicks). Add to that the charcoal (didn't need to buy as I have some from adventuring) and the material cost is almost the same as the merchant price. Why bother?

Dasale March 4th, 2009 02:54

Perhaps you have opportunities to find all components for free?

wolfing March 4th, 2009 03:34

Quote:

Originally Posted by Dasale (Post 1060936450)
Perhaps you have opportunities to find all components for free?

perhaps. At this moment all I find are the tier 1 steel all over the place, but only 1 tier 2 steel, maybe when I go to the next stage I'll find them, but for now, buying the materials to craft instead of buying the actual items just doesn't make sense

crpgnut March 4th, 2009 05:22

There are very few items that craft for more than they cost. Almost all the low-mid alchemy potions come out about even. A good source of early money are bear traps. They're fairly cheap to make, not a high skill level, and the items aren't hard to find. You'll make about a ducat or so on each, depending on haggle skill.

Alrik Fassbauer March 4th, 2009 14:35

If you destroy barrels, you'll find everything you need, in the course of time.
From that perspective, the recipe is really money-saving.


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