![]() |
Talent question
Please excuse if this is a stupid question, but I'm a complete and total noob with Drakensang . :embarrassed:
I've been trying to gather herbs and berries, I've purchased Plant Lore, even upgraded my plant lore talent by 2 points, but every time I try to pick some plant, I am met by failiure. What does one need to be able to pick plants? |
That's not a stupid question at all.
Open the console to look at the dice roll when you pick a plant. This should give you an idea how much more points in Plant Lore you need and if you get a huge malus somewhere. 2 is not much, the maximum should be close to 20 for character classes specialized in it. Certain tools, a special kind of sickle for example, give you a bonus if put in a quick slot. It's similar, but not the same, for lockpicking. You usually find a character with solid animal and plant knowledge in the first chapter, just an hour into the game. |
Thanks, yes, there is a lot that my character cannot do (including lockpicking) - I'm feeling rather helpless. :S (I've settled on Elementalist for now)
I decided to just jump in cold and play a little bit, as I'm not familiar at all with the game's ruleset, and although it's not D&D it seems to be reasonably complex. Thanks for the reply, I might just run around and test everything out, and restart again once I am a bit more savvy. Thanks for the tips about looking at the dice roll and about the tools -very useful! |
You can get infos on formulae and other details if you right click on something on the character screen.
|
right click on anything you don't understand (a stat, a spell, a value, parry, attack, etc), chances are you'll get an explanation of it.
You'll probably need a 5 or 6 in the plant and animal lore to start seeing successes with some frequency. Another thing that can help is use a stat buff in the lowest of the related stats (I think for plants it's like Intuition, Agility and hmm… something else). I usually buff IN to the amazon when I see a bunch of herbs to try. |
Yeah, I've in the meantime read a bit more about the stats - attributes, skills, and talents, along with class bonuses and penalties; and it seems to me I could do this a few ways: first read up all I can, and then try to do the game from a reasonably informed point of view; - but admittedly, all the interrelationships seem just too complex for my little brain to work it out without testing it in practice as I go along.
Of course a good way to learn about most games is simply to play it and learn by trial-and error. Some people approach it very scientifically and write down results of different combinations on a piece of paper (I've tried it before, especially in turn-based combat scenarios, and it works surprisingly well). It can become tedious, though, because it usually involves reloading gamesaves over and over again, to test different possibilities. But with a game of this scope, I suspect that at least for some part, I'm just going to have to cruise along and attain some gut-feel for it. Otherwise I might still be reading about it, instead of playing it, until Christmas. Good thing I've rediscovered RPG-watch, as there seems to be a rich community here for this game. ;) I should really peep in here more often, - it's become a nice site. Thank you for all the hints and tips. :) |
Quote:
|
Quote:
|
Quote:
|
| All times are GMT +2. The time now is 06:03. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by
DragonByte Security (Pro) -
vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by
Advanced User Tagging (Lite) -
vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch