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-   -   Room for background questions (https://www.rpgwatch.com/forums/showthread.php?t=6927)

Alrik Fassbauer April 6th, 2009 18:36

Room for background questions
 
Hello, everyone,

I decided to open this "room for background questions".

If you have any questions about Aventuria, you can ask them here, and I'll try to answer them as good as I can. Help of others is highly appreciated, too.

Alrik

Alrik Fassbauer April 8th, 2009 13:30

Background information on the Ferdok Lancers: http://forum.dtp-entertainment.com/v…p?f=63&t=12437

Alrik Fassbauer September 7th, 2009 20:49

No questions yet ? What a shame ! :D ;)

Today I was reminded of a tiny web site presentingt the beer of Ferdok :

http://www.helles-ferdoker.de/

If you choose a country, you might or might not be able to order some beer … ;)




(On a more serious note, this works today rather as some kind of joke … One can't order anything at all anymore … But some people at the Drakensang forum said it was possible - for a short time only.)

leth September 8th, 2009 01:42

Hmm okay, I'll start. I actually haven't properly given the game a go yet. But something at the character creation always bothered me.
Is there some lore reason that classes seem to be tied to Ethnicity? Or is that just a limitation of the game?

Sorry for such a noob question :blush:

Grandor Dragon September 8th, 2009 09:38

It is a restriction of the game. While some cultures in Aventuria are more likely to be of a certain class (say, people from Thorwal being sailors), the system itself allows any combination.

Alrik Fassbauer September 8th, 2009 11:22

Yes, although some cultures will hardly ever have some combinations naturally.

The rules system would allow this, on the other hand.

One combination is elven priests. Nowadays Elves just don't have priests. They don't believe in any gods (apart from Simia, and that only from a very, very, very far distance).

leth September 8th, 2009 19:11

So is it possible to actually play a Dwarven caster in the PnP game that is (not Drakensang)?

thanks again for your help

Alrik Fassbauer September 9th, 2009 12:09

No, Dwarves aren't magical either. Geodes are their ownly magic users.

It would be possible within the rule system (so maybe you could play them), but the setting doesn't allow them. There are just no dwarven mages in Aventuria, partly because they are so much non-affine to magic at all.

In principle, a dwarven mage would be possible within the rules system, but he would have so much more difficulties with magic that it just wouldn't be worth to play him, as far as I understood this. Geodes are the only solution I know of, and even they are a very rare and very special sort of people. They aren't common at all, apart from the possibility to play them.

You can consider Geodes as the - so to say - dwarven representation of Aventurian Druids.

leth September 10th, 2009 00:20

Oh this is very interesting info. Thank you very much sir!

noctrun September 10th, 2009 01:46

Quote:

Originally Posted by Alrik Fassbauer (Post 1060969690)
No, Dwarves aren't magical either. Geodes are their ownly magic users.

It would be possible within the rule system (so maybe you could play them), but the setting doesn't allow them. There are just no dwarven mages in Aventuria, partly because they are so much non-affine to magic at all.

In principle, a dwarven mage would be possible within the rules system, but he would have so much more difficulties with magic that it just wouldn't be worth to play him, as far as I understood this. Geodes are the only solution I know of, and even they are a very rare and very special sort of people. They aren't common at all, apart from the possibility to play them.

No dwarves may become mages at a few selected academies (5-7 depending on cutural background). However it is incredibly rare: for a dwarf to have any magical ability his twin brother needs to die as an infant and the young dwarf has to join an academy before the traditional geodes get hold of him. In fact there is exactly one dwarven mage in the entire TDE background: the head of the White Mages' Guild Saldor Folslarin (yeah one of the mages from Shadows over Riva, though he was retconned to be a dwarf only a year before the game was released (because he was too comically short for a adult human) which is why he still is a human in the cutscene artwork as that had already been produced).
Quote:

Originally Posted by Alrik Fassbauer (Post 1060969690)
You can consider Geodes as the - so to say - dwarven representation of Aventurian Druids.

Well, to make it clear Aventurian Druids are the human "offsprings" of the historically older Geodes.

Alrik Fassbauer September 10th, 2009 11:23

Okay, you seem to have better and more detailed bacxkground information than I have. ;)

I only have the TDE3 boxes on magic and elves/dwarves, so I hesitate to post more on that, because of the numerous changes that came with TDE4.

I had the impression as if the magic system had been totally changed since them, and the look on the Aventurian Dwarves and Elves as well.

Even most of the spells of the 3rd edition don't exist anymore, instead, so my impression, a great number of new spells has been made, of which some do about the same as the older 3rd edition spells.

This all has put me into a quite serious feeling of uncertainty, because I don't know anymore whether what i write is right or wrong.

But the info about the Geodes is already in the old TDE 3rd edition boxes, but there's few or almost nothing about magic in connection with Dwarves in theat. And with "magic" I rather mean magic in terems of academies. Of course what Drouds do is also magic, but not in the same sense as an Aventurian mage coming from an Academy would consider it. And I don't remember the old 3rd edition boxes saying anything about Dwarves being able to learn at an Academy.

leth September 11th, 2009 04:02

Looks like D&D isn't the only one that likes to change the rules A LOT. :)

Nonetheless, I find the Aventuria world very interesting. I wish Drakensang had offered more character customization options.

Also, am I correct, based on experience in the game, the the magic system isn't as expansive as that of the D&D system? I get the impression that magic in Aventuria is much more "down to earth" when compared to the rather massive and "can be out there" magic system of the D&D system.

If I seem to be biased towards magic users, I am. :P In particular the summoner types.

Grandor Dragon September 11th, 2009 17:46

The fiction and the rules allow for some impressive spells, but generally, magic is MUCH rarer, and often more subtle, than in D&D. So yeah, "down to earth" might be a good term.

This especially applies to magic items. You might feel that they are scarce in Drakensang, but compared to the PnP games, Drakensang has an excessive number of magic weapons and items.

Alrik Fassbauer September 12th, 2009 11:47

Aventuria is rather regarded as a kind of "low fantasy" environment - meanwhile Myranor, the second big TDE setting with partly quite different rules - is a rather "high fantasy" setting.

The next setting that has just been accounced at the RatCon - an almost TDE-only convention, held by FanPro and nowadays by Ulisses - will be called "Dark Times and take place several hundred years before now - and that is when the whole world of Aventuria was … well, more dark, for example, the Edict which says that only 12 aventurian gods are the "true" gods, doesn't even exist then.

Another new setting will be the South Continent called Uthuria. It will be a mixture between both low fantasy of Aventuria and high fantasy of yranor, because both settings will kind of meet there.

I don't know inhowfar anything of this will be translated into the English language.

noctrun September 12th, 2009 19:45

Quote:

Originally Posted by Alrik Fassbauer (Post 1060969829)
I had the impression as if the magic system had been totally changed since them, and the look on the Aventurian Dwarves and Elves as well.

[…]

But the info about the Geodes is already in the old TDE 3rd edition boxes, but there's few or almost nothing about magic in connection with Dwarves in theat. And with "magic" I rather mean magic in terems of academies. Of course what Drouds do is also magic, but not in the same sense as an Aventurian mage coming from an Academy would consider it. And I don't remember the old 3rd edition boxes saying anything about Dwarves being able to learn at an Academy.

Not really, and I'm pretty sure that Dwarves could become Mages in the 3rd edition too, but I would have to look that up.

Quote:

Originally Posted by Alrik Fassbauer (Post 1060969829)
Even most of the spells of the 3rd edition don't exist anymore, instead, so my impression, a great number of new spells has been made, of which some do about the same as the older 3rd edition spells.

It's true that many spells were renamed to sound less like child rhymes between the 3rd and 4th edition, but none was lost.

Quote:

Originally Posted by Alrik Fassbauer (Post 1060969829)
This all has put me into a quite serious feeling of uncertainty, because I don't know anymore whether what i write is right or wrong.

I certainly wouldn't worry about that, considering the scope that TDE has there is only one thing certain: nobody knows every detail.

Quote:

Originally Posted by leth (Post 1060969972)
Looks like D&D isn't the only one that likes to change the rules A LOT. :)

Well between the 3rd and 4th edition of the TDE ruleset, the actual game didn't change much only minor stuff like equation-details are different, the big change was in the character-creation-department the complexity increased by several orders of magnitude. Drakensang did only have the character creation complexity of the 3rd edition by only giving the option to choose from a bunch of completely pregenerated characters.

Quote:

Originally Posted by leth (Post 1060969972)
Also, am I correct, based on experience in the game, the the magic system isn't as expansive as that of the D&D system? I get the impression that magic in Aventuria is much more "down to earth" when compared to the rather massive and "can be out there" magic system of the D&D system.

Well I can't say that I know the D&D magic system in and out so make from this what you will: it is certainly true that not every other item is magical but the TDE magic system is quite expansive. Drakensang does not make this clear, it only scratches the surface of the bare basics.

Quote:

Originally Posted by Alrik Fassbauer (Post 1060970208)
Aventuria is rather regarded as a kind of "low fantasy" environment - meanwhile Myranor, the second big TDE setting with partly quite different rules - is a rather "high fantasy" setting.

That is just not true and I know a lot of people like to make that claim. These people don't seem to know what the terms "low fantasy" and "high fantasy" actually mean. Low fantasy is fantasy set in the real world (e.g. on earth or within our universe). High fantasy is fantasy set in it's own universe. Calling TDE low fantasy is ludicrous.

These people are trying to criticize what they personally do not like about Aventuria. Most of the time it's the level of realisim within it (too much!/not enough!), the level of detail published (too much!), the similarities to The Lord of the Rings (too much!) or the similarities to D&D (not enough!).

By the way Myranor is not more a high fantasy setting then Aventuria: it's just less Tolkien. Myranor and Aventuria are played with the same rules with local differences. Magic works slightly different in Myranor. The magic traditions are different and Myranor does not have magical spells, only magical rituals. Even aventurian spellcasters have a harder time casting spells in Myranor then in Aventuria.

Alrik Fassbauer September 12th, 2009 22:26

Quote:

Originally Posted by noctrun (Post 1060970275)
That is just not true and I know a lot of people like to make that claim. These people don't seem to know what the terms "low fantasy" and "high fantasy" actually mean. Low fantasy is fantasy set in the real world (e.g. on earth or within our universe). High fantasy is fantasy set in it's own universe. Calling TDE low fantasy is ludicrous.

That depends on the definition.

I had always thought the definition of "low fantasy" was : Few magic, overall.

And "high fantasy was : "lots of magic everywhere".

Plus, I personally define "high magic" with rather … unusual creatures of any kind, whereas I connect with "low fantasy" the rather absence of unusual creatures, with dwarves and eleves and maybe orcs as the maybe even only representants of other races at all, apart from humans.

That's my personal definition.

And you can't deny that magic is rather widespread in everyday use in Myranor than in Aventuria, including magical items.

ulixes October 1st, 2009 02:32

I wanted to correct Alrik in one thing.

Elves do believe in gods. Everybody believes in them, because they DO exist and often show their power (e.g. by lending some of it to their priests to perform liturgies and rituals - which explicitely isn't magic and doesn't - rulewise - work like magic).
The gods do even actively influence and alter the world (Ethra) themselves from time to time.

Now here is my point:

The elves, as the only people in Aventuria, don't worship any gods.

That is the important distinction here.


And by the way:
the magic-system for Aventuria (without divine things, like liturgies, shaman rituals and stuff like that) is actually incredibly complex.

The main rulebook for magic (Wege der Zauberei, "Ways of Sorcery") is 432 pages. And it comes without any spells, character classes and the like.
Then there is the artifact and alchemy book (Staebe, Ringe, Dschinnenlampen, "Staffs, Rings, Djinnlamps") with another 132 pages, about half of it rules and the other half examplary artifacts and potions.
And then there is the grimoire, the "Liber Cantiones" (302 pages), with more then 200 regular spells (each of them with variations) as well as the many rituals of the different magical disciplines.
For example "wand enchantments" for mages, "curses" for witches and wiccans, magical songs for elves, etc.

(for the sake of completeness I should also mention Myranische Magie, "Myranian Magic" - explaining sorcery in Myranor, which is completely unlike magic in Aventuria - adding another 272 pages)

ulixes October 1st, 2009 03:03

As an example of the complexity here is an example of a standard spell from the 4th edition, taken from the Yahoo Dark eye group (did I translate this? I think so…):

Armatrutz/Fastness of Body
Origin: Guild Magic
Technique: The caster moves her hands across her chest while uttering “ama tharza”
Casting time: 3 actions
Test: IN/AG/CN
Cost: Bonus AR times bonus AR – SP*/2 in ASP; but always at least 4 ASP
Target: individual, voluntary
Range: self
Duration: up to a maximum of 1 GT
Effect: The caster receives a "steel skin" that boosts her natural Armor Rating, up to SP/2 points. The additional armor does not increase EC. Like real armor it protects against physical attacks (also against elemental and demonic attacks with a physical nature), but not against spells that cause damage magically, like THUNDERBOLT. ARMATRUTZ also protects against bites of animals like rats or bats which attack unprotected body parts and which normally cause DP instead of HP.
Modifications: Casting Time, Cost, Range
(touch), Duration
Variants:
Bodyshield (+4): The spell is cast only on one part of the body and costs less accordingly. For the Hit Zones chest, back and belly the ASP cost is halved; for head, arms and legs it is one fourth; but it is always at least 3 ASP.
Fakir's power (+3, SP of 7 required): Under the influence of this variant the caster is impervious to damage that would cause 1 DP or less. Greater amount of damage affect her normally, though. Bugs (mosquitoes, etc.) do not sting the elf and
she can walk (but not run or jump) across shards undamaged. The Duration has a maximum of SP* Game Turns (Sustain), the cost is 1 ASP per GT.
Reversalis: Cancels an active ARMATRUTZ.
Antimagic: RESTORE ATTRIBUTE as well as ROCKBAN can stop the effect; can only be cast with increased difficulty in corresponding zones.
Characteristics: Attributes, Elemental (Stone)
Complexity: B
Representation and propagation: Elf, Mag 6, Wit 3, Dru 2
Notes: Though this spell actually originated from elves it is – together with the Ice Elven' FLIM FLAM (/LIGHT IN THE DARKNESS) one of the most-taught spells at human academies. Witches and some druids know this protection spell too. Other spellcasters often learn the easily accessible elven or guildmagic representation if they want to protect themselves.

Alrik Fassbauer October 1st, 2009 14:03

Quote:

Originally Posted by ulixes (Post 1060973753)
The elves, as the only people in Aventuria, don't worship any gods.

That is the important distinction here.

Yes ? I always thought they wouldn't believe in them - or has this changed with newer publications ?

Especially regarding the different factions of Elves … Wood-Elves even less that other factions, except the Elves of the high north, I believe …

ulixes October 2nd, 2009 03:30

I'm not sure how it was handled in the 3rd edition, but nowadays the publications clearly state that the elves (and everybody else for that matter) believe in gods, because it would be foolish not to.

As I said, the gods are an observable force and everybody knows that they do indeed exist, and no one would deny their existence.
Everybody can see the forces that a priest can conjur (through liturgies and miracles), and sorcerers (which all elves naturally are) can determine through the use of magic that what priests are conjuring is indeed not magic. So what else could it be?
And then of course the gods (seldomly) actively intervene in worldly affairs, for everybody to see.

Then there are the countless divine artifacts on Ethra (in Aventuria we know most of them). Many of them clearly too powerful to be of magical origin:
- Rondra's chariot Thunderstorm, drawn by four immortal steeds and still disappearing during every thunderstorm, only to reappear afterwards, dripping and glowing.
- Praios' Eternal Light, a floating globe of pure light.
- Hesinde's hopper, an alchemical instrument that can basically disassemble anything (anything yo can fit into it, that is) into its basic chemical elements.
- Travia's Holy Cauldron which can feed a huge ammount of people from basically nothing.
- The list is endless…

And of course the gods play an important role in the history and the lore of the elves.

Etc.

There are just too many obvious facts, that undoubtedly proove the existence of the gods, to be able to deny their existence.

The Elves just chose not to worship any gods anymore (partly because of the bad experiences the high elves had with the worship of their gods - I would have to look that up to get into more detail).

Alrik Fassbauer October 2nd, 2009 20:29

Quote:

Originally Posted by ulixes (Post 1060973946)
(partly because of the bad experiences the high elves had with the worship of their gods - I would have to look that up to get into more detail).

As far as I know, they seemed to have worshipped even the Nameless One. Or at least been seduced/mislead by this one …

I don't know for sure, but I deduced this from posts at the forums …

Alrik Fassbauer October 28th, 2009 15:25

Number 137 of the "Aventurian Newspaper" - now turned into a small gaming magazine for Ulisses - called the "Aventurischer Bote" contains a sheet with the background information and the stats of Forgrimm - at the beginning of the game "Drakensang".

By the way, there *are* still specimens of the hardcover TDE 4.0 rule set in incirculation. I have seen several ones at the "Internationale Spieletage" / "Spiel 2009" in essen, Germany. There obviously still *are* a few vendors still selling them.

If needed, I can try to find some out from those who had been there, too. I can't say a thing about the price, though.

Alrik Fassbauer July 15th, 2010 16:22

Just wanted to update this, because there is quite a bit of chatting about TDE background lore going on here : http://forum.dtp-entertainment.com/v…p?f=63&t=14843

Alrik Fassbauer October 11th, 2010 12:26

A small thread about the importance of Philleasson : http://forum.dtp-entertainment.com/v…?f=223&t=16950

Alrik Fassbauer October 15th, 2010 16:42

This thread is slowly being updated, about once or twice per month, but it is still worth reading : http://forum.dtp-entertainment.com/v…p?f=63&t=14843

Right now me and a few others try to explain the differences between Gods and demons within the world of Aventuria.

And everything's in English. ;)

Alrik Fassbauer November 30th, 2010 23:12

Map of Aventuria : http://home.arcor.de/varana/AventuriaMap.jpg
More info (English) here : http://forum.dtp-entertainment.com/v…?f=247&t=17472

swapoer December 4th, 2010 16:05

I like the map.
Search for it for a long time in internet but have no result.And here it is.

Alrik Fassbauer December 5th, 2010 01:35

I was once featured on the official English-language TDE web site, which I think doesn't exist anymore.

Ergonpandilus December 7th, 2010 03:15

Can you tell about main heroes, villains and important persons in TDE? Like Philleason?

Alrik Fassbauer December 7th, 2010 17:39

You should reall read this thread for background information : http://forum.dtp-entertainment.com/v…p?f=63&t=14843

Philleasson … is - like Rakorium and Archon Megalon - a truly legendary figure. Meeting them in a game would be like … meeting Drizzt or Elminster in (A)D&D.

The most dominent region is the "Middlerealms" where there happened a lot things in the past.

In th late 80s, Borbarad invaded Tobrien (don't know the English name for it … on the map it is the region around the "Tobrian Sea"), and of Emperor (German "Kaiser") Hal the magnificiant (he proclaimed himself even god-like status) … well, I think he didn't battle him (Borbarad), because Hal simpl disappeared at one point during a hunt in a wood, or so I understood it. His son, Brin, actually battled the Orcs who were invading the land - to what led to what you can see in the Northland Trilogy - and afterwards, he battled Borbarad.

And ally of Borbi, Galotta, killed Prince Brin with poison, so Princess Emer remained in the battle - she gave birth to two daughters and much later to a son. She survived the "Borbarad Invasion". Her children, too.

Another true legend defeated Borbarad at an immense battle, which was alled he Third Demon-Battle or so - read more abot it in the linked thread. This legend was Raidri Conchobair, legendairy Sword-Master, and always quick with impregnating women (yes, no joke !). He died within this immense battle.

Since then, the whole Middlerealm and connected realms have been trying to reach former glory.

The "Demon Crown" Borbi tried to use was destroyed, too, an is splinters - which had been "empowered" by immense powers of arch-demons - were snagged up by several allies of Borbi : Galotta (ex cour mage of the MIddle Realm, was heavily insulted by Nahema, another true legend), Xeraan, Rhazzazor (called "Rhazzi" by players, an undead dragon), Glorana (the Ice Queen high in the north), Dimiona, Count Helme Haffax, THE stretegist of the Middle-Realms, and the mysterious Scretchu. Pictures can be found here : http://www.wiki-aventurica.de/index.php/Heptarch

Xeraan "used" the so-called "Black Amazons", of which you can see several in both rakensang games. http://www.wiki-aventurica.de/index….hwarze_Amazone

In the Year Of The Fire, Galotta tried to completely eradicate the capital of the Middlerealm, Gareth. He died in this attempt. His "tool" was a gigantic flat flying fortress (fans call it the "Death Star" sometimes) completely made of unholy materials.

Since these times, a try of the makers of TDE and Aventuria was to make the whole world a LOT darker, since this is - in my eyes, and this is completely my subjective point of view - fashion ight now ("dark & gritty"), and they wanted to create a "world or heroes" - which meant that he Middlerealm became so much weakened that heroes were of much more use then in earlier times.

This concept has provoked a small schism amiong the fans, with those who actually like and ove "Darkturia", and thoe who don't and want rather the fairy-tale aspect (whih others believe to be rather "childish) back, because this fairy-tale aspect was a rather unique aspect that let TDE stand out of other RPGs/settings.

As a last note : The Hetmann of Thorwal from "Blade Of Destiny", the ruler ther, so to say, has also become a "true legend". He isn't available anymore. I don't quite know wheher he is dead or what.


Besides : Borbarad had several incarnations during thousdands of years. In some cases he had taken the name of "Borbarad" then, too.
His brother is Rohal The Wise.

Ergonpandilus December 7th, 2010 19:46

Intresting…

What books about Aventuria you recommend to read or have they translated those to English? What are THE books?

Thrasher December 7th, 2010 22:21

Yes, I am interested as well. There's only so much Forgotten Realms fiction one can stomach. :p

Alrik Fassbauer December 8th, 2010 14:41

Uh, I don't think there have been novels translated at all. I just don't know.

Maybe it is better for you if you ask here : http://www.ulisses-forum.de/forumdisplay.php?f=54
These are the official TDE forums, and this particular section is for "Beginners".

People are of course capable of the English language there. :)

If you can ind it, you could try the 4th edition rule vbook, which has been translated. Apart from that -I just don't know. The people over there in the official forums should know it much better than I do - or ask in the above linked thread in the dtp forums. Xeledon appears to have a lot of knowledge regarding TDE, much more than I do.

Regarding TDE novels, THE book everyone agrees upon to be a "must-read" is "The Broken Wheel", German "Das Zerbrochene Rad", by Co-founder Ulrich Kiesow. It describes the Borbarad Invasion.
It has recently been released in a new edition as 2 books.
He wrote a few more TDE novels, which people regard to be at least as good.
Sadly he died shortly after finishing "Das Zerbrochene Rad" …

Ergonpandilus December 8th, 2010 18:59

After some googling, only translated novels are Realms of Arkania and I'm not sure if they are game books or what.

Well, luckily I got few Dragonlance books still to read. But if you happen to find out about english TDE books, be sure to put them here.

Alrik Fassbauer December 8th, 2010 20:55

Can you PM me a link to these translated books ? I'd like to know what they are. Thanks.

Ergonpandilus December 9th, 2010 10:55

Quote:

* Realms of Arkania: The Charlatan by Ulrich Kiesow, January 1996, ISBN 0-7615-0233-5 (Das Schwarze Auge: Der Scharlatan)
* Realms of Arkania: The Lioness by Ina Kramer, March 1996, ISBN 0-7615-0477-X (Das Schwarze Auge: Die Löwin von Neetha)
* Realms of Arkania: The Sacrifice by Ina Kramer, September 1996, ISBN 0-7615-0476-1 (Das Schwarze Auge: Thalionmels Opfer)
In http://en.wikipedia.org/wiki/The_Dark_Eye

Alrik Fassbauer December 9th, 2010 14:01

Yes, these are earlier novels. You can buy them without too much thinking, as the authors were closely connected to the "founding" of Aventuria (Ulrich Kiesow was a Co-Founder, and Ina Kramer was an early illustrator and helped writing a lot of background books).
Of them, I have only read the first book.

"The Lioness" and "The Sacrifice" are about Talionmel, a holy figure of the Rondra church. These books are about her life.

Alrik Fassbauer December 11th, 2010 21:25

Have you seen how Ulwine Neisbeck died ?

This was the work of a God.

It might have been Phex, or even rather Praios … or perhaps Rondra, because Lighning and Thunder are her domains …

This is part of what I like of Aventuria The Gods are there and they might even put their finders into what's going on there …

Unlike in RL, the Gods don't necessarily need humans as tools to work out their wills … They are capable of doing it themselves, if they wish to do so …

Although … I think I remember in TDE 3rd and 2nd editions it was easier for Aventurian Gods to intervene … I think with the 4th edition they were scaled back a lot … No more "Instant Miracle" …

But still - yes, they "use" inhabitants of Aventuria as "tools", and these "tools" are primarily the holy people and sacred mambers of the churches … But innocent ones can be "tools" as well …

The term "tool" sounds a bit too harsh to me … because this word kind of implies a technocratic kind of thinking. The Gods of Aventuria, however, do kind of care about their followers. They wouldn't sacrifice them without a proper reason. They might be like pawns on a chessfield, but they are still something special to the Gods of Aventuria I think …

Alrik Fassbauer January 15th, 2011 23:14

I used the voucher from the PE to order the novella series called "The Crystal Of Al'Zul" for a reduced price … I can only recommend it (I was reading the first book this evening) - especially for this reduced price - because several well-known persons from the game suddenly appear within the story … and no - I'm not giving it away … ;)

Alrik Fassbauer January 18th, 2011 20:52

Books (from a reply of mine in the official forums) :


If you *really* want background, then you have 2 options :

The official clue book

Father Of The Floods , P & P background book

Other options are :

Eilif's Treasure, P & P solo adventure book

Hoard In The Depth, P&P group adventure book, probably a follow-up to "Eilif's Treasure"

Additionally :

Tie'Sienna - The Fall Of The High Elves tells more or less the events around Philleasson's Secret

Drakensang - The Cult Of The Golden Masks P & P group adventure book around the events of Drakensang 1, taking place in Avestrue, especially written for beginners with the TDE rule set

the official Drakensang 1 clue book

Everything not translated yet.


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