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Elveon - Interview @ RPG Vault
RPG Vault's Jonric has interviewed Slavo Hazucha from 10tacle on Elveon with the first part now online. Let's start with a description:
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Is it me or do interviewers seldom ask the right questions? They love to ask all these cookie cutter "RPG" questions even though the game is barely an RPG. From what I've seen - its a melee action game. Why not ask about the gameplay? How do you control the melee? Nobody EVER asks about the controls. :(
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ow I want talk about it for being an rpg or not.
But I know this is one game that is on my "keep on eye on" list. |
I was very frustrated reading that interview - it wasn't necessarily that the questions were so bad, it seemed that Slavo was so enamored with his story and how 'unique' and 'special' and 'unlike anything else' and 'genre-defying' it is that he seldom provided much of any other information … seems like a 20-ish hour action RPG with a story-lite in-game with tons of over-arcing story and lore that most people will never see / care about because they won't read the manual and will power through the in-game dialogue and text, which based on the review I assume will be Bradley-esque …
I hope I'm wrong, but hopefully the combat will play as nice as the early videos of it looked … |
I can't say that I'm surprised at the replies though. Let's be honest now, it's not exactly shocking to read about a game being "better than the rest". Developers do what they can to promote their game and build up a hype, so they go on and on about whatever unique features their game has. This, of course, gets slightly boring after reading half a gazillion interviews where nearly all questions are answered with "it's epic and amazing and fun and unique!". Either that or the "I can't say anything about that at the moment".
I remember reading the Oblivion hype interviews about a year ago.. sheesh, they made the Radiant AI sound like alien technology. |
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Good point, reminds me of Al Bundy and his "four touchdowns in one game at Polk High", hehe.
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I would like to point out, that 6 months before announced release they do not have the level design completed…
4 years of storywriting - well, basicaly I can't imagine how anyone can write a story for linear action game 4 years. During 4 years a normal writer would several thousands pages novel… It is quite some fun to read this interview:)))) Does anyone of you remember, "the nostalgic Elvish atmosphere of eras long past"? Heh, maybe I am just too young to remember… Speaking about high level of customizability of character and offering you 4 weapon skills (which sounds like the only skills in the game to me:))) This whole game sounds like a big bubble with nice graphics… I would summarize the whole interview: Unique Elite Great Epic Heroic Great ELVISH ELVISH ELVISH ELVISH Hack'n'Slash But let's hope I am wrong and this one will be the good one, I mean no offense to the developers:). And - I guess - forget summer 2007, think of spring 2008 instead:)))) |
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