![]() |
Empty
Description
This mod will fix some errors in localization and gameplay. And it will also fix those aspects of the game I didn't find quite balanced. Main Features: + Localization fixes (translation) + Special abilities fixed (according to desc.) and xp costs adjusted to follow the prices. + New equipments + Alterations to existing items (to add more variation) + Faster but harder treat wounds and -poisons + Little bit harder gameplay + Better dodge and crossbow bolts + Special Dark -beer restores decent amount of ED now (5 -> 15). + Specialized mages + Much darker dungeons + Tougher fights + Faster gameplay (faster running speed for everyone!) + Better summoned minions …And lot of other things, see the changelog. Installation Just execute "Install.bat" anywhere and start new game. If install_ergo's_fixpack.bat cannot locate your game folder try replacing these lines: Code:
if not exist %pfad%\static.db4 FOR /F "tokens=2* " %%A IN ('REG QUERY "HKCU\Software\DTP\Drakensang" /v target_folder') DO SET dsroot=%%B\exportCode:
SET dsroot=c:\my_example_directory\drakensang\exportExecute "Uninstall.bat" http://img808.imageshack.us/img808/6…0112317581.jpg Witch Hat and Witch Robe. http://img137.imageshack.us/img137/6…0112600423.jpg All the new items. Changelog v1.80 Final - New icons for my items by Zalpha - Added The Witch Hat (*5) - Fixed some issues with install.bat - Changed hit zones to follow P&P rules (*11) v1.75 - Few more localization fixes - Lowered starting weapon talent values - Tuned character advantages * Thief "Perception Bonus" (overlapping with Danger Sense) changed to Streetwise bonus * Added "Two-handed Swords Bonus" to Soldier, was having no bonus * Added "Vitality Penalty" to Alchemist * Added "Perception Penalty" and "Dwarfnose Penalty" to Mercenary * Added "Artisan Talents Penalty" to Warrior * And fixed character descriptions to follow the advantages - Increased Battlemage talent value in Staves by +2 - Fixed some modding script bugs v1.74 - Updated the installer batch for both languages - Added option to installer for setting path for Drakensang folder manually v1.73 - Removed Higher maximum values for attributes (buggy) - Fixed Light of Praios -scimitar having wrong animation for REAL - Minor localization fixes v1.72 (hotfix) - Fixed Light of Praios -scimitar having wrong animation - Removed extra lines from localization changes. - Added french translation (by Numberouane) v1.70 - Higher maximum values for attributes, including PCs (+1) - Heavy Iryan Leather Greaves matching to Iryan Armor (by Damar Stiehl) - Fixed loot table (by Qendivardo) from german patch. - Summons balanced! (*10) - Added new game icon for shortcut - Script cleaning and minor bug fixes v1.62 (hotfix) - Fix: Some static monsters/npcs got easier instead of getting tougher. - Faster +25% running speed for everyone (including npcs and monsters) v1.6 - Miscellaneous bug fixes - Pick Lock items talent bonuses changed *3) - Monsters: +25% vitality (ex. 400 -> 500) - NPCs: +25% to attack value (AT) - NPCS: +20% to parry and dodge values (PA/DV) - NPCS: +10% to magic resistance (MR) - Level cap increased to 25 - More experience points, +15% - Witch trees will have additional parry per round v1.5 - Much darker dungeons - Advantages and disadvantages of fullmages totally changed *9) - Same for party member mages too (Jost and Gwendala) - Lower starting values for magic talents. Still same as before if specialized. - Bandage and Golmoon Tea are now 2.5x more expensive. - Weapon balsam charges increased to 50 - Whetstone DP increased to +2 - Minor bugfixing and sql script cleaning v1.4 - Lot of localization fixes related to special ability descriptions - Major changes to special abilities' XP costs *7) - Offensive- and Defensive Combat abilities bonuses lowered (+1,+2 and +4). - Master Parry texts fixed and ED cost reduced to 10 (from 15) - Master Throw will have proper learn price, different requirements and will also cause a wound - Power Throw will now stun and ignore armor. *8) Was just weaker version of Master Throw. - Miscellaneous small fixes related to Special abilities - Changed monsters' Sweep Attacks to be dodged only (no parry) - Added PA(and DV) penalty to some monster special attacks - Removed XP gain penalty, due the new balance changes and feedback from users v1.31 (hotfix) - Fixed items not showing in stores - Removed test script v1.3 - XP gain fine tune to -20% - Special Dark -beer now restores 15 ED instead of 5. - Klarum Purum and Balm of Healing -spells have casting time according to P&P rules - Changed party member attributes to -1 to follow better P&P archetypes - Leather Arm Greaves #1 has now new graphics and 0.2 encumbrance - Leather Arm Greaves #2 has new name "Elven Arm Greaves" with a bit higher price - Added LOT(!) of new items *5). All with unique icons (and some even with unused model) - All types of bolts have been improved *6) v1.2 - More localization fixes - Changed all healing and pick locks talent items *3) - Total XP gain lowered even more to -25% - All party members will have 2 points lower attributes - Changed new visuals, +1 to HP and new description to Cultist's Dagger - Added a new dagger to shop in Ferdok *4) v1.1 - Fixed Hair Pin text from previous version - Fixed crash related to regeneration bonus - Changed the crafted iron shield according to non-crafted iron shield - More localization fixes - Total Xp gain lowered by -15%, thus making the game much harder(!) in every aspect - Decreased the vitality and the astral energy regeneration during combat even more - Added +3 DV to every player character to boost up the dodge - Added small +DV bonus to few existing items - Added Pendant of Phex (*2) in loot during the main quest - Chance to find Bandages or Golmoon Teas from loot decreased to 20% of what it was - Healing Salve bonus to Treat Wounds set +2 (was +4) - All main quest weapons are now wieldable by all party members too v1.0 - Most shields receive additional -1 AT, thus making the game a bit harder - Total conversion with shields, all 12 are now different (*1) - Vitality and astral energy regenerate 50% slower - As slow regeneration in combat as monsters have - Archetype +/-regen factor changed to only affect when in combat - Bandage bonus to Treat Wounds set 0 (was +1) - Whirlweed bonus to Treat Poisons set to 0 (was +1) - Golmoon Leaf bonus to Treat Wounds set to 0 (was +1) - Golmoon Tea bonus to Treat Poisons set to +1 (was +3) - Hair Pin bonus to Pick Locks set to 0 (without pin, penalty is -10) - Wounds are harder to resist, the penalty increased from -10 to -12 (-10% to chance). - Skinning and herb gather is now MUCH faster, 1 round instead of 4 - All main quest armor pieces are wearable by all party members - Small localization fixes (ex. 1W+4 -> 1D+4) *1) List of the shields:
Spoiler
*2) Pendant of Phex:
Spoiler
*3) Talent bonuses from items:
Spoiler
*4) Dagger of the Night: 1D+3 (1/0)
Spoiler
*5) New Items
Spoiler
*6) Improved Crossbow Bolts
Spoiler
*7) Special Ability costs
Spoiler
*8) New Power Throw
Spoiler
*9) Specialist Mages
Spoiler
*10) Balanced Summons
Spoiler
*11) P&P Hit Zones
Spoiler
Old values are in the brackets. Basically limbs are now more vulnerable, but head and belly are not getting hits so easily. Download: http://www.2shared.com/file/ovYBXEgS…pack_v180.html or http://games.softpedia.com/get/Patch…Fix-Pack.shtml |
Thanks, Ergopad. What does "Advantages and disadvantages of fullmages totally changed *9)" mean?
|
And in fact what mean all (*x) I suppose they refer to notes but there's none. Also is there a site for this mod or is it just a freeware virus?
|
No site, so it must be a virus then :p I usually dwell in Drakensang's official modding forum.
I copied that changelog from my readme.txt. There is actually huge list of *) references in there. Download and read more. For fullmages' advantages and disadvantages, here's list: Battlemage +2 to Battle magic -2 to Healing magic Elementalist +2 to Summoning magic -2 to Attribute magic Healing Mage +2 to Healing magic -2 to Domination magic Metamage +2 to Summoning magic -2 to Battle magic Spellweaver +2 to Attribute magic -2 to Battle magic Ranger +2 to Domination magic -2 to Summoning magic |
Quote:
For Christs sake give this man some credit and stop being always so negative. |
To continue the postings on gamebanshee forums, what would you need to get the package compatible with the german (or french, or polish) version? Most obvious, a german version doesn't need the localisation fixes. But the rest could also be interesting for the rest of the world.
|
If I may ask…
Why is this called "fixpack"? Fixpack in other games was usually a collection of 3rd party fixes for bugs. And only that. Nothing more and nothing less. But here I see some questionable stuff included that changes the game design itself. I mean… Weapon balm set to 50 charges… Excuse me? That fixes… What exactly? As for darker dungeons was that really necessary? Many players use GammaAdjuster (google for it) because of the odd behavior of some other games (example: Book of Echalon I) so what could we possibly gain from this? Sorry friend, but I won't install this one. The game has its flaws, and I admire you for correcting some of those. But installing the whole mod would mean getting some additional stuff that I don't see as a bug. And I'm unsure if the game designers wanted those to be included. Don't get me wrong. The whole thing is definetly a nice job, however I simply don't like mods that add stuff. |
I do appreciate the work done. Maybe you could make it two parts. The fixes in one and the improvements in another one. The fixes could be applied by everybody while the improvements would be more optional. Many people like to play the game the first time as it was intended (I played Oblivion my first time without any mods). I would certainly use "Ergo's Fixpack" for my second run.
|
Well the pack "fixes" issues that bothered me and the other people. Maybe on next release, I will add options when installing the package…
|
Will this be usable for english version of game and will it mess up a game already in progress? sorry if this info is somewhere and I missed it.
|
This is actully ONLY for english version and it won't mess your game, though you won't get all the changes unless you start a fresh game.
|
I've been playing it for a bit now and I like the darker dungeons. It actually gives me a reason to cast my light spell.
As for the other fixes, they're working great and do make the game more interesting. My Battlemage just had to deal with a penalty with his social, not that big a deal, but with his healing spells nerfed instead of social it makes it more sensible. Great job Ergo and have a nice break. Can't wait to see what you come up with next. |
Quote:
|
Quote:
Next, anyone who makes a mod calls it a "fixpack", too … Dark times … |
Shut the fuck up. The thread clearly says MOD and even morons like you should understand that. If it would be official, wouldn't it be called PATCH?!!
|
Quote:
|
Quote:
|
IBM developed their FIXPACKS for OS/2. That was looooong before MIcrosoft would do a similar thing for their "Windows" opoerating systems, and they called them "Service Packs" instead, thus obscuring that these packs were meant to be fixing things instead of being a mere "service" to people. MS marketing speak.
|
And because all this positive and constructive feedback, the link to the mod is removed.
|
Dude Ergo, you were really cool guy helping me out even when you didn't need to. But you have to realize that profane attacks on this site are not allowed. Well thought out attacks including profanity yes, as long as it highly justified and not overused. Saying Fuck you to some …NO….saying Bullshit to an idea…yes….See the difference. There is a little leaway if the person being attacked is a troll and will not listen at all to many posts or give any kind of contructive feedback. I'm not a mod, but this is the general feeling I get overhere. Everyone is human and some of us have a breaking point, but dude you didn't even come close to it. You just lashed out.
Alrik is a good guy and to go off on him like that was a bit extreme. He was just giving his point of view afterall. You even removed the link on the DTP site? Why? I don't think many of us even go there. I hadn't noticed anyone else over there yet, maybe they just lurk, but anyways your taking it away from DTP too? Man you must be a little tired or something and one last thing dude, don't be like that guy who takes his ball and goes home if something doesn't go his way. My 1st graders do that. I think you're a bit more emotionally stable than a first grader. Well whatever. I still have it and I'll rapidshare it in the morning. For anyone still interested in a great mod. |
I did for myself. To FIX things that weren't good.
I spent dozens of hours to testing the game, studying the database and writing scripts. And as a return I got comments about how it doesn't do this and it doesn't do that. And as a sugar on top, somebody starts complaining about the freaking NAME. PS. That last version has a bug in the script that might cause "nebula assertion" crash… |
Quote:
Reg. the name … what did you expect? If you name it "fix…" you imply that something is broken. It's no surprise that a couple of players disagree and question this. And finally you always have a few players who believe developers have visions. They would like to see actual bugfixes clearly separated from content or balancing changes. |
As promised the rapidshare link if you still want the file. I can't believe I have to do this because of some comments. *NEW VERSION OUT A FEW POSTS DOWN*
Dude, if you're going to mod and allow people to download it then get ready for feedback. Hell you asked for feedback over at DTP. Whether you take that feedback or not is up to you. *Snip* Whatever, there it is. I still like Ergo's mod and haven't had any problems with it at all. I restarted my whole game twice because of different versions being released in quick succession, but I had no complaints starting over and would do it again if need be. Although I do need a little break from this game right now. On a sidenote, I've only used rapidshare a few times and it says that it can only be downloaded 10 times. I don't know if that means 10 times a day or 10 times total. If it gets deleted after 10 times then I'll just post it up again. |
I clearly don't want to belittle your work. Your doing a good job and I think it's great what you have done so far. Kudos for that and I hope you won't be discourage by that name discussion.
But I have to admit, that I would also expect something else when I read the name fix pack. From what I've learned about modding and players using mods, there are many people who like to see fixes seperate from new content, or at least an option to decide what exactly gots implemented. No accusation, I don't want to argue with you. Just my 2 cent. Don't stop modding. :) BTW: I could offer hosting, if you need someone. |
New version out, v1.62. Download here.
Main Features: + Localization fixes (translation) + Special abilities fixed (according to desc.) and xp costs adjusted to follow the prices. + New equipments + Alterations to existing items (to add more variation) + Faster but harder treat wounds and -poisons + Little bit harder gameplay + Better dodge and crossbow bolts + Better Special Dark -beer, yummy! + Specialized mages + Much darker dungeons + Tougher fights! + Faster XP gain + Faster gameplay (faster running speed for everyone!) …And lot of other things, see the changelog. (readme.txt) PS. If you have problem with the name of the mod, as some people seem to have, get familiar with "RENAME" in Windows Command Prompt. ;) |
So I'm curious, was there an actual bug in it or were you just pissed? I never encountered it, but I stopped playing shortly after you posted that. I couldn't handle redoing Ferdock three times in a row all in a few weeks time.
|
Both, I got pissed off but I also found a bug that might cause crash.
|
Hi! when I try to install your fixpack (mod), this is what happens:
1) SQL error near line 1: Database is locked SQL error near line 2: Database is locked SQL error near line 3: Database is locked […] SQL error near line 438: Database is locked 2) It updates these two files: Locale.db4 Game.db4 3) It copies about 9 icons. 4) Installation is succesfull. Is the mod installed correctly now? Those 438 errors worries me ^^ |
Quote:
|
Quote:
|
Quote:
|
LMAO…..Too true
|
Ergo's Fixpack v1.70
Changelog
v1.7 - Higher maximum values for attributes, including PCs (+1) - Heavy Iryan Leather Greaves matching to Iryan Armor (by Damar Stiehl) - Fixed loot table (by Qendivardo) from german patch. - Summons balanced! (*10) - Added new game icon for shortcut - Script cleaning and minor bug fixes Check the readme.txt for FULL changelog and more specific info about the changes. Download I also changed the #1 post to contain the full changelog. |
Thanks for this work … loads of drama in the thread, though …
|
Your Fixpak ver1.07
I'm a newbie at this. I'm trying without success to get the fixpak to work in Steam's English version. I've downloaded SQLite but don't know how to get it to open the appropriate file you recommend modding in your readme.
Regards, Nigel |
Just updated the fixpack to version 1.72. One critical bug fixed, code cleaning and french translation.
I'd still like to hear feedback. And if possible, some nice guy would do german translation. |
I loaded it again and started fresh. I'm up to Ferdok and just found the cultist killing the dragonslayers. Everything works great. The changes you made are still working fine. All the added content is still showing up at the merchants. The time it takes to search for herbs and animal parts still works great. I'm not sure about the bugs that you fixed. I never encountered those, but if I do I'll let you know.
|
Quote:
I'm still eager for more feedback though. ;) Especially suggestions for future updates. |
I loaded fixpack 1.72 and started a new game. I never installed any of the previous versions of the fixpack. I like a lot of the changes that were made, but there seem to be a few problems:
- the program crashes periodically when using the new Light of Praios with an error message that the animation doesn't exist - all of the new weapons and armor show up in Praios' Square armor/weapon merchants except the Witch Robe and the Druid staff. Is there something special I need to do to see these? - the NPCs all run much faster than I do. Is this correct? - the talent bonuses from some items like picklocks and the shield modifiers shown when I right click them are different than the ones shown in tables 1 and 3 of the readme file. I assume you changed them or the values I see include some additional factors. The only suggestion I have for possible change is to have the stave be a primary weapon (+2) for the battlemage. There are no Archetypes that currently have this as a primary weapon. Maxes and axes could possibly be a (+1) specialization, Thanks for all your work on this. Kelwyn |
Quote:
Quote:
Witch Robe and Druid staff can be got from the "magic" shop at the Praios' Square magistra etc. at Ferdok. There is also a new dagger, that you will got from the quest in castle ruins. Quote:
Quote:
Quote:
Thanks for the feedback. I will try to see what I can do about the bugs. |
| All times are GMT +2. The time now is 06:00. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by
DragonByte Security (Pro) -
vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by
Advanced User Tagging (Lite) -
vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch