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Drakensang - At the Flow of Time
Or however you'd want to translate the title of this Drakensang prequel. Stream of Time? River of Time? Whatever.
Here is the info gathered from a new Gamestar Preview: - Set 23 years before Drakensang (1009 BF), again in the region of Kosh. - Its the same time period the Realms of Arkania games were set in. - The dwarve Forgrimm, a character from Drakensang, plays an important role - Kladdis, another Drakensang character, also plays a role (as a baby) - The party travels arround on a shipa along the Great River, the ship serves as the games hub - The journey begins in Ferdok, the main city of Drakensang, although you can't explore it anymore - The journey takes you to several places along the Great River - You start the journey on the ship on its way to the small town of Nadoret, where you will receive your final examination - Also on the ship from the beginning: Forgrimm - Two new archetypes (character-classes): The geode (think dwarven druid) and the Gjalska barbarian - In Nadoret you meet the female half-elf Fayris who works for the Middenrealmian intelligence - questions of loyality become more important then in Drakensang, the game is supposed to be more "morally grey" - The party members will be more chatty, they'll comment more often on situations and will also talk with each other - A romance is planned - There will be less then 10 possible party members - You'll meet characters you know from Drakensang, but apart from Forgrimm none of them will join your party - All dialogue will be spoken - Once you have discovered an important place in an area you can just jump there through your map (you don't have to walk long distances as much as in Drakensang) - The areas of the game will be "more compact" - you can return to once visited areas anytime, sometimes there will be new quests in "finished" areas - The game will have approximately 40 gameplay-hours - replayability will be higher - The plot will leave more possibilities to decide for one side or another, although all possible plot-lines will reunite later and there will only be one ending - talents that weren't used as often in Drakensang are supposed to be more important - 3 TDE authors revise the script, and test it for setting-compatibility - The journey leads the party into elven settlements, pirate villages, snowy highlands and into underground mines, but it always leads back to the river, the central connecting element - There will be new recipes, weapons, armor, etc. - the will be miracles, spells for priests that can boost certain attributes - tHere will be new combat-maneuvers - enemies will have more specific strengths and weaknesses (like immunities) - trees are now hand-made, and not made with speed-tree like in Drakensang |
Thanks. :) You did what I had in mind, too. :) (But unfortunately I'm seemingly too lazy for that. :p )
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I didn't look at it from that point of view. Now that you mention it, I remember I am spending too much time in front of my PC and have forgotten the difference between American and non-American trees. I should get out more. |
Radon Labs wants to have mixed forests with trees with strong trunks. Plus they want to integrate them into the world, put a tree house on top, for example. It seems that's impossible with SpeedTree.
Some of your other points have already been discussed in the other thread on the same topic. |
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