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I wonder if the animations and timing is really the issue here. Seems to me the ignorant writer was excepting a true real-time combat system, and apparently wasn't even aware of the tactical approach during combat ala BG/KOTOR.
Maybe I haven't followed DA closely enough (doesn't appear to be for me), but isn't that what it's trying to do? To bring BG style combat to a modern audience? Certainly never appeared to be true real-time - and seems to have D&D style "rounds" under the hood, and as such there's no way an informed person would expect animations that look entirely realistic or responsive. At least, I've never seen a combat system of this nature that managed to appear truly fluid. Anyway, that's what I thought. |
What PW told is that it's possible to make DA combat eye-friendly but, to do it, they would have had to give up some of the factors which keep the gameplay of DA as it is originally intended to be. My guess is that, in Mass Effect 2, Bioware will probably choose a game-play which would have fewer conflicts with graphics. The gameplay of Dragon Age was originally designed for PC platform, as a spiritual successor of BG series, and there are intrinsic limitations compared with role-playing games from Betehsda. While World of Warcraft can totally rely on PCs due to the nature of MMORPG and I've gotten an impression that DA first aimed at something like that in its earlier development stage, Bioware went for console platforms, giving up the multiplayer implementation. I understand that they need a larger denominator enough to keep a big game such as Dragon Age, whether they will rely on PC multi-player market or console market for the denominator. If the choice they did is good or not is still remains to be seen. You could make the thread into yet another console/MMORPG vs single player PC argument, but, before that, it would be suitable for you to ask yourself who should pay the bill enough to keep the development of the "traditional" gameplay with good graphics.
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There's your problem - this writer clearly isn't "informed". It's perfectly reasonable for everyone to have their own biases but when you're writing a professional preview, either try to keep them balanced or make some sort of effort to understand the intended market.
Paying attention to the developer's presentation might be a start. |
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