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-   -   Arx Fatalis - Review @ Gamersinfo.net (https://www.rpgwatch.com/forums/showthread.php?t=7283)

magerette May 26th, 2009 00:46

Arx Fatalis - Review @ Gamersinfo.net
 
Gamesinfo.net takes a look at Arkane Studios' 2001 action/adventure/rpg Arx Fatalis, citing it as a "good thing that slipped through the cracks" at time of release:
Quote:


Summary:
Quote:

Arx Fatalis is a wonderful game. It’s not the most polished game ever made, but it is fun. There are a lot of details that went into this game, and that really shows how much the developers care about it. Unfortunately, there are those moments of crashing. However, if you can absorbed into the world, it may not matter. Even though I could have bought this game back in college, I think I enjoyed it far more than I did all those years ago. I appreciate the elements of the game much more than did when I was 18. Best of all, the game has aged rather well.
Thus, those who are looking for an intriguing action-adventure RPG will probably be content with it. Even though it forces you down a certain path, it wants you to be the hero. Not only because it’s fun, but also because it is the right thing to do.
The review also notes that the game is available for a $5.99 download for Windows and Vista at Good Old Games. Please feel free to click on our GOG banner if interested as all games purchased in that manner help support the Watch.
More information.

DarNoor May 26th, 2009 00:46

Too bad the developers gave up on this game.

JDR13 May 26th, 2009 00:55

Arx Fatalis was great, and a very underrated game all around. It had a unique story and spell system, and a very immersive atmosphere. I really need to replay it soon.

Hindukönig May 26th, 2009 08:56

Arx Fatalis was pretty stupid. The story wasn't that unique (you have amnesia and are the chosen one, to defeat an evil sect which tries to raise an evil demon, or something like that - it even has a mine of the dwarfs which are long dead) and the spell system was a pretty standard rune system, which was worse structured than in the Ultima Underworld games - not very balanced, too.
Atmosphere was good, but that's about it.

Dhruin May 26th, 2009 08:59

I thought the atmosphere easily carried it. I really enjoyed it.

Prime Junta May 26th, 2009 09:04

I loved Arx Fatalis. It's one of my all-time favorite action RPG's, up there with Gothic 2 and The Witcher.

Boy was it hard in places, though.

Zaleukos May 26th, 2009 14:28

It was simply the wrong game for me. I'm pretty biased against dungeon crawlers and linear games and Arx was both. I also disliked the magic system (I've worked with OCR and the game not recognising my U-shaped runes was pretty annoying):p

GhanBuriGhan May 26th, 2009 14:57

I think I would have liked it a lot more if they hadn't touted it a spiritual successor to Ultima Underworld - it just didn't quite reach there. And I likewise couldn't arrange myself with the magic system. Still I have some rather fond memories of it, especially the crypt really has a place in my heart - great dungeon experience. PJ - I don't remember it being out of the ordinary regarding difficulty, except for the final boss fight, which I had to do at least 15 times before I succeeded. What were the sections you found hard?

Prime Junta May 26th, 2009 15:06

It's been a while since I played it, so I don't even remember exactly which parts. I do still have recurring nightmares of running from some horrible thing chasing me in claustrophobic corridors with lava, and getting turned into shishkebab by something that looks a cross between that nail-faced dude from Hellraiser and the main character from Overlord.

But then it could be that that's just my childhood traumas raising their heads and has nothing to do with Arx whatsoever…

DArtagnan May 26th, 2009 16:16

I thought it was OK - but definitely not up to Ultima Underword, or even the preceding generation of great crawlers - like Lands of Lore, Eye of the Beholder, or Anvil of Dawn.

But I guess it's the only 3D dungeon crawler apart from UU? Pretty amazing that there aren't others, and NO I'm not counting that Might and Magic thing the Arx team did.

Dajjer May 26th, 2009 17:32

I liked this game a lot. It might be in my top 25 of all time RPGs. The opening game atmosphere was superior. The rune system was fun once you got the hang of it. The snake ladies were hot. And it didn't have that claustrophobic feeling I normally feel with underground games. The only thing I didn't like was there really wasn't any background music. But those sounds (screams and what not) in the dungeon areas were probably the most intense I've ever experience in a computer game.

May 26th, 2009 19:41

Quote:

Originally Posted by DArtagnan (Post 1060950692)
But I guess it's the only 3D dungeon crawler apart from UU?

Lands of Lore was 3D. At least it was from the 2nd one onwards, I never played the first.

I loved Arx though. But I always lost interest as soon as I got the fireball spell. You're basically a god with that thing. Ironic, isn't it XD.

DArtagnan May 26th, 2009 19:47

Quote:

Originally Posted by Chekote (Post 1060950755)
Lands of Lore was 3D. At least it was from the 2nd one onwards, I never played the first.

The first one was a step-by-step engine ala Dungeon Master.

I wouldn't really consider Lands of Lore 2 a dungeon crawler, as such, but I guess it's close enough. But since I included Lands of Lore in the genre myself, which was also a sort of mixture between dungeons and overland maps - I've only myself to blame ;)

LoL2 was quite underrated, by the way, and it was MUCH better than the third game - which was a travesty.

kalniel May 26th, 2009 21:23

Quote:

Originally Posted by DArtagnan (Post 1060950757)
The first one was a step-by-step engine ala Dungeon Master.

I wouldn't really consider Lands of Lore 2 a dungeon crawler, as such, but I guess it's close enough. But since I included Lands of Lore in the genre myself, which was also a sort of mixture between dungeons and overland maps - I've only myself to blame ;)

LoL2 was quite underrated, by the way, and it was MUCH better than the third game - which was a travesty.

LoL1 was basically what Eye of the Beholder 3 should have been, as you'd expect from the team behind it. Had a refreshing feel and setting though. Really really enjoyed LoL2 as well - it had it's silly moments, but some of the environments and feeling of old lore was amazing.

I didn't get beyond the first forest in LoL3.

I didn't really get into Arx.

DArtagnan May 26th, 2009 21:48

Quote:

Originally Posted by kalniel (Post 1060950781)
LoL1 was basically what Eye of the Beholder 3 should have been, as you'd expect from the team behind it. Had a refreshing feel and setting though. Really really enjoyed LoL2 as well - it had it's silly moments, but some of the environments and feeling of old lore was amazing.

I didn't get beyond the first forest in LoL3.

Agree on all points ;)

JDR13 May 27th, 2009 00:24

Not sure why anyone would want to compare Arx to classic party based dungeon crawlers, it's a completely different type of game.

Quote:

Originally Posted by Dajjer (Post 1060950713)
The only thing I didn't like was there really wasn't any background music. But those sounds (screams and what not) in the dungeon areas were probably the most intense I've ever experience in a computer game.

I loved the ambient sound effects in the game, they fit the setting/atmosphere perfectly, and I was glad they didn't dilute it with BGM.

Dhruin May 27th, 2009 00:57

It's pretty easy to criticise Arx - it's practically a catalogue of what not to do in an RPG - linear, no real dialogue, limited magic system - so I can understand those that didn't enjoy it.

But I practically wet myself doing the crypt missions and I loved the detail of the functional goblin society, making bread and the like. Plus, some cool quests. Is it Dungeon Hero that is supposed to have a "real" goblin dungeon culture? They should look at Arx as a starting point.

xSamhainx May 27th, 2009 01:45

It was a cool game, i mean, for having to pretty much stick to a walk-thru for the entire thing…

txa1265 May 27th, 2009 03:04

I really love it as well - played a bit of the beginning after grabbing it again from GoG.

Quote:

Originally Posted by Prime Junta (Post 1060950634)
Boy was it hard in places, though.

There was one jump where I swear my success was based on resolution and getting 1 pixel to be big enough for me to make the landing …

zakhal May 27th, 2009 10:11

I like the beginning (felt a bit like UW) but towards the end it started to bore a bit. Did manage to finish though.

Wasnt there a new "underworld" style dungeon crawl in development? I remember it quite clearly. It was announced atleast a year ago but I cant remember the name. It did look interesting. I read about it from here or codex.

Quote:

Originally Posted by Dhruin (Post 1060950824)
Is it Dungeon Hero that is supposed to have a "real" goblin dungeon culture? They should look at Arx as a starting point.

Oh yeah that it was. Release this fall? Cant wait.

DArtagnan May 27th, 2009 11:02

Quote:

Originally Posted by JDR13 (Post 1060950816)
Not sure why anyone would want to compare Arx to classic party based dungeon crawlers, it's a completely different type of game.

Are you saying you consider Arx COMPLETELY different to Dungeon Master or Eye of the Beholder?

Apart from being single-character and using 3D technology, I'd say the gameplay will appeal to exactly the same tastes - or at least one would expect it to.

I certainly consider Ultima Underworld an evolution of Dungeon Master. They certainly appeal to me for almost identical reasons.

Hindukönig May 27th, 2009 11:10

Quote:

Originally Posted by Dhruin (Post 1060950824)
But I practically wet myself doing the crypt missions and I loved the detail of the functional goblin society, making bread and the like. Plus, some cool quests. Is it Dungeon Hero that is supposed to have a "real" goblin dungeon culture? They should look at Arx as a starting point.

The problem, at least for me, was that the goblins were the only culture with any details. The snake women, the trolls, the dragons, even the human societies were all totally shallow. The ratmen were the worst, with everyone just standing in different, empty rooms, doing nothing at all.

That killed it for me.

JDR13 May 27th, 2009 11:16

Quote:

Originally Posted by DArtagnan (Post 1060950869)
Are you saying you consider Arx COMPLETELY different to Dungeon Master or Eye of the Beholder?.


It's "very different" - how bout that? They share dungeon crawling and camera view, although those games (excluding UU) were really only 2.5D. Other than that, Arx Fatalis felt nothing like EotB, LoL, or Anvil.

As far as appealing to "exactly" the same taste, that depends on the individual gamer. I never cared for EotB or the LoL series, but I loved every second of AF.

DArtagnan May 27th, 2009 11:23

Quote:

Originally Posted by JDR13 (Post 1060950874)
It's "very different" - how bout that? They share dungeon crawling and camera view, although those games (excluding UU) were really only 2.5D. Other than that, Arx Fatalis felt nothing like EotB, LoL, or Anvil.

As far as appealing to "exactly" the same taste, that depends on the individual opinion. I never cared for EotB or the LoL series, but I loved every second of AF.

I can't really argue with your tastes - and I said "one would expect it to", because they share so many elements.

Dungeon crawling in itself would seem to be a pretty significant shared factor in, you know, dungeon crawlers.

I didn't care for Arx, really, but that doesn't mean it isn't very similar in style to UU and those that went before - like Dungeon Master.

I hated Dungeon Siege - for instance - but loved Diablo and Diablo 2. I'd still say they're VERY similar - though Dungeon Siege is party-based and 3D.

But, we just disagree, obviously - no harm.

zakhal May 27th, 2009 11:35

Quote:

Originally Posted by Dhruin (Post 1060950824)
But I practically wet myself doing the crypt missions and I loved the detail of the functional goblin society, making bread and the like. Plus, some cool quests. Is it Dungeon Hero that is supposed to have a "real" goblin dungeon culture? They should look at Arx as a starting point.

Apparently the game is delayed (no releasedate). Also from the official forums:
Quote:

Unfortunately am not really going to be able to answer all your questions as much as you'd like. Dungeon Hero is a Hack'n'Slash dungeon crawler with light rpg elements. You will gain skill points from killing enemies which can be used to upgrade the Hero's moves.
Propably better just forget this game alltogether. I dont think "Hack'n'Slash dungeon crawler with light rpg elements" will make a good uw style game. Sounds like they are aiming more towards somthing like that latest might and magic game.

JDR13 May 27th, 2009 11:36

Quote:

Originally Posted by DArtagnan (Post 1060950876)
I didn't care for Arx, really, but that doesn't mean it isn't very similar in style to UU and those that went before - like Dungeon Master..


Oh I agree *completely* about the UU comparison, even though I've only played a little of UU 1. Even if the devs hadn't mentioned UU 100 times during interviews, the influence would still have been very obvious.

I would love to see a remake of UU, although I know it will never happen. Not a "reimagining", but the exact same game ported to a modern graphics engine.

DArtagnan May 27th, 2009 11:38

Quote:

Originally Posted by JDR13 (Post 1060950883)
Oh I agree *completely* about the UU comparison, even though I've only played a little of UU 1. Even if the devs hadn't mentioned UU 100 times during interviews, the influence would still have been very obvious.

I would love to see a remake of UU, although I know it will never happen. Not a "reimagining" but the exact same game ported to a modern graphics engine.

I'm with you on that one :)

While they're at it - let's throw in a modern engine System Shock as well :)

txa1265 May 27th, 2009 11:42

w00t to the SysShock remake :)

I came to Arx from the other side, just re-engaging with RPG's and not having played UU or any of the others, and really enjoyed it. It still is a game I love even after learning more of the 'backstory'.


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