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-   -   Dragon Age - Sys Reqs (https://www.rpgwatch.com/forums/showthread.php?t=7458)

Dhruin June 17th, 2009 11:41

Dragon Age - Sys Reqs
 
Chris Priestly has posted the Dragon Age system requirements at the official forums. They're not unreasonable, although you'll need a bit of drive space:
Quote:

Many of our fans have been asking if we can provide system specifications for the PC version of Dragon Age: Origins. The Dev team has now been able to lock down both the minimum and recommended system requirements.

Here are the minimum requirements for XP and Vista and the recommended system requirements.

Windows XP Minimum Specifications
OS: Windows XP with SP3
CPU: Intel Core 2 (or equivalent) running at 1.4Ghz or greater
AMD X2 (or equivalent) running at 1.8Ghz or greater
RAM: 1GB or more
Video: ATI Radeon X850 128MB or greater
NVIDIA GeForce 6600 GT 128MB or greater
DVD ROM (Physical copy)
20 GB HD space

Windows Vista Minimum Specifications
OS: Windows Vista with SP1
CPU: Intel Core 2 (or equivalent) running at 1.6Ghz or greater
AMD X2 (or equivalent) running at 2.2GHZ or greater
RAM: 1.5 GB or more
Video: ATI Radeon X1550 256MB or greater
NVIDIA GeForce 7600 GT 256MB or greater
DVD ROM (Physical copy)
20 GB HD space

Recommended Specifications
CPU: Intel Core 2 Quad 2.4Ghz Processor or equivalent
RAM: 4 GB (Vista) or 2 GB (XP)
Video: ATI 3850 512 MB or greater
NVIDIA 8800GTS 512 MB or greater
DVD ROM (Physical copy)
20 GB HD space
Thanks, Rizzla!
More information.

txa1265 June 17th, 2009 11:41

Very reasonable, actually.

lef June 17th, 2009 12:18

Quote:

Originally Posted by txa1265 (Post 1060954743)
Very reasonable, actually.

My thoughts exactly.

Now just get the damn thing out to stores. :D

Prime Junta June 17th, 2009 12:35

Yep, reasonably reasonable.

My rig is clearly aging, though -- it's now just short of the recommended setup. But only just.

drum June 17th, 2009 12:49

That 20GB means PC is probably going to get MUCH better textures over 7 GB xbox360 disk. This, or they are going to ship console version on several DVDs.

baron June 17th, 2009 13:19

doesnt sound too reasonable, minimal as always means it can barely run on an ultrastable sys (which not all players have or even know what it means), and for hi resolution *plus* cool graphics the reqs will be *way* beyond the above, as with any other game. then in order to sell more they state what they state, but lets try to be realistic.
________
black Cams

Bartacus June 17th, 2009 13:56

Quote:

Originally Posted by baron (Post 1060954755)
doesnt sound too reasonable, minimal as always means it can barely run on an ultrastable sys (which not all players have or even know what it means), and for hi resolution *plus* cool graphics the reqs will be *way* beyond the above, as with any other game. then in order to sell more they state what they state, but lets try to be realistic.

On the other hand you can see what the game beholds and then know that the recommended specs will do good. The game just hasn't any cool graphics and from what I've seen in the 'fighting the dragon' video, it looks like it has a terrible gameplay too. Don't get me wrong, I would like to see this game as an epic RPG, but from what I've seen so far it just isn't.

Prime Junta June 17th, 2009 14:10

Quote:

Originally Posted by baron (Post 1060954755)
doesnt sound too reasonable, minimal as always means it can barely run on an ultrastable sys (which not all players have or even know what it means), and for hi resolution *plus* cool graphics the reqs will be *way* beyond the above, as with any other game. then in order to sell more they state what they state, but lets try to be realistic.

Actually, in my experience that's no longer the case, especially on multiplatform games. Consoles are the baseline these days, and usually the minimum spec corresponds fairly well to a system that can run the game as well as the console. Recommended spec corresponds to something significantly above that level -- you get higher rez, 60+ fps, or better textures.

IOW, I'm not too concerned over how this game will run. I'm more concerned over how it'll play and how it's written and scripted.

Sir Markus June 17th, 2009 14:14

20 GB install, that's amazing. I remember when games used to come on 1.4 MB floppy disks, and that wasn't that long ago. At least hard drives are cheap. I'm definitely looking forward to this title, I just hope it's not too 'consolized.'

Moriendor June 17th, 2009 14:27

Quote:

Originally Posted by drum (Post 1060954751)
That 20GB means PC is probably going to get MUCH better textures over 7 GB xbox360 disk. This, or they are going to ship console version on several DVDs.

While better textures on the PC is definitely one (very optimistic ;) ) possibility we should remember that usually whenever they give us the recommended HD space specs it's always the total maximum that is going to be required by the installer of the game during the setup process. That's when the most HD space is being required since the installer needs a lot of space for temporary data when unpacking huge archives. The actual install size of the game folder after the installation might very well end up in the ~7GB (or even less) range.

Otherwise these specs aren't much of a surprise. They are pretty much the average specs for any modern cross platform game.

bkrueger June 17th, 2009 15:51

Quote:

Originally Posted by Dhruin (Post 1060954742)
RAM: 4 GB (Vista) or 2 GB (XP)

I'm glad I still stick to XP!

Prime Junta June 17th, 2009 15:59

I think they're referring to Vista x64, given that the 32-bit version can handle a maximum of 3GB.

The ability to make use of 4+ GB RAM is, IMO, the best reason to go with Vista. It does make a significant difference to the way your system runs, especially games that load a lot of stuff in memory.

bkrueger June 17th, 2009 16:02

Quote:

Originally Posted by Prime Junta (Post 1060954805)
I think they're referring to Vista x64, given that the 32-bit version can handle a maximum of 3GB.

The ability to make use of 4+ GB RAM is, IMO, the best reason to go with Vista. It does make a significant difference to the way your system runs, especially games that load a lot of stuff in memory.

Sure it is good to be *able* to use more memory - but what stroke me here was the fact that you seem to *need* more memory depending on the OS.

danutz_plusplus June 17th, 2009 16:05

Quote:

Originally Posted by Prime Junta (Post 1060954805)
The ability to make use of 4+ GB RAM is, IMO, the best reason to go with Vista. It does make a significant difference to the way your system runs, especially games that load a lot of stuff in memory.

I'm going 4+ gigs with WinXp X64 and have no problems. :)

kalniel June 17th, 2009 16:29

Quote:

Originally Posted by drum (Post 1060954751)
That 20GB means PC is probably going to get MUCH better textures over 7 GB xbox360 disk.

That doesn't fit with the graphics card requirements being so low - this is practically less than NWN2 remember.

What it says to me is that area data, music etc. is not as compressed on the PC version, leading to quicker load times (possibly relates to the fact it can seem to take advantage of large amounts of RAM as well, possible caching). The console versions are going to have to load either more frequently or stream or uncompress on the fly etc.

stefan9 June 17th, 2009 16:35

I meet all the recommended except the quadcore. Hopefully it won't make too much of a difference at 1680 x 1050. I hope my core2duo e8500 @3.5ghz will handle it.

wolfing June 17th, 2009 17:17

Quote:

Originally Posted by Sir Markus (Post 1060954778)
20 GB install, that's amazing. I remember when games used to come on 1.4 MB floppy disks, and that wasn't that long ago. At least hard drives are cheap. I'm definitely looking forward to this title, I just hope it's not too 'consolized.'

Try 360KB discs :)

Prime Junta June 17th, 2009 17:20

Quote:

Originally Posted by bkrueger (Post 1060954807)
Sure it is good to be *able* to use more memory - but what stroke me here was the fact that you seem to *need* more memory depending on the OS.

That's the downside with 64-bit addressing -- the blocks are bigger, so stuff eats up more memory too. If you have less than 4 GB RAM, a 32-bit system will usually run better. OTOH a 4 GB 64-bit system will run better than a 3 GB 32-bit one.

Prime Junta June 17th, 2009 17:21

Quote:

Originally Posted by kalniel (Post 1060954815)
That doesn't fit with the graphics card requirements being so low - this is practically less than NWN2 remember.

The recommended GPU spec is 512 MB RAM. That tells me that they *do* have lots of high-rez textures, since that's what eats it up. (They'd be silly not to have low-rez ones as well, to make it run on smaller video memory.)

kalniel June 17th, 2009 20:52

Quote:

Originally Posted by Prime Junta (Post 1060954827)
The recommended GPU spec is 512 MB RAM. That tells me that they *do* have lots of high-rez textures, since that's what eats it up. (They'd be silly not to have low-rez ones as well, to make it run on smaller video memory.)

True, good point, but I think they'd be silly to make you install high res textures if you weren't going to use them :p

I'm now thinking lots of pre-rendered stuff.

Prime Junta June 17th, 2009 21:03

Quote:

Originally Posted by kalniel (Post 1060954859)
I'm now thinking lots of pre-rendered stuff.

Could be. OTOH it's not really BioWare's usual idiom; until now they've mostly animated stuff in-engine.

baron June 17th, 2009 22:43

Quote:

Originally Posted by Bartacus (Post 1060954775)
On the other hand you can see what the game beholds and then know that the recommended specs will do good. The game just hasn't any cool graphics and from what I've seen in the 'fighting the dragon' video, it looks like it has a terrible gameplay too. Don't get me wrong, I would like to see this game as an epic RPG, but from what I've seen so far it just isn't.

it's certainly bound to fit into the try before you buy category.

and yes, graphics are far from important in a rpg that's well conceived but look at nwn2 (+ motb +soz), it's sheer awesomness yet the engine is so demanding and has never been polished, and never will, despite the claims and attempts.

we'll see - or look elsewhere if it's bad.
________
Vaporizers Not Made In China

rune_74 June 18th, 2009 03:36

I roll my eyes at some of these posts…this thread is about the specs but yet the game comes up as looking like crap and totally uninteresting….being controversial for the win.

kalniel June 18th, 2009 10:40

Quote:

Originally Posted by Prime Junta (Post 1060954863)
Could be. OTOH it's not really BioWare's usual idiom; until now they've mostly animated stuff in-engine.

That's true of recent Bioware games, but earlier ones had a lot of pre-rendering. I think they've got to the point they can use their in game engine for pre-rendering, so it's just turned up to the max and recorded along with some post processing. It costs disk space, but you get a 100% reproducable experience with consitant quality no matter the hardware.

Quote:

Originally Posted by rune_74 (Post 1060954911)
I roll my eyes at some of these posts…this thread is about the specs but yet the game comes up as looking like crap and totally uninteresting….being controversial for the win.

I don't understand what you're saying. I think there's only one post in this thread that mentions anything about gameplay, the rest are completely on topic about the specs - I don't get where you get anything about the game looking crap/uninteresting/controversial for the win in this thread.

Prime Junta June 18th, 2009 11:34

Quote:

Originally Posted by kalniel (Post 1060954940)
That's true of recent Bioware games, but earlier ones had a lot of pre-rendering. I think they've got to the point they can use their in game engine for pre-rendering, so it's just turned up to the max and recorded along with some post processing. It costs disk space, but you get a 100% reproducable experience with consitant quality no matter the hardware.

But more disruptions to the gameplay -- it takes time to load cutscenes (unless you keep the player in memory all the time, which you probably can't). Another issue is that ingame cutscenes often feature the PC, and with the level of customization you have in RPG's, pre-rendering is right out.

IOW, color me skeptical on this one.


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