![]() |
Quote:
I think with this much stretching you should feel extremely limber by now. He's 17 years old, otherwise he wouldn't be allowed to work on the Mature game Dragon Age: Origins. |
Quote:
Quote:
|
Quote:
|
Quote:
But then, most things would "sell" better than that particular ad campaign :) |
Quote:
BTW, this kind of stuff, with no bearing whatsoever, childish elementry school crap will be sure to make alot of devs and artists want to visit our forums. |
FYI-Registered because Pearceshea's post annoyed me.
I just finished it last night. It's not the ring trilogy, but it was a good read. I liked it better than any other game-world based book I've read and better than a decent amount of the fantasy genre in general (of which I've read a lot). The perspective is a little strange (jumps around a bit), but you get used to it and it ends up working well to tell the story. Ignore the Pearce guys review - people like him love to put on their internet berets and pretend to be literary critics. For some reason they think if they over exaggerate and write the most scathing comments they can think up it makes them look intelligent…(hint: its not working buddy) |
Quote:
<didn't want to write anything nasty as Gaider was so tender in this post> I personally don't blame you for the flaws I see in DA, as they're 80% related to game mechanics which you don't have any influence on. I'm flexible story wise as long as the story doesn't force a linear path through the game world (i.e. linear "exploration") - I hate that. |
Quote:
|
And yet another kid added to ignore….september cannot come soon enough.
|
Quote:
|
Quote:
Anyhow.. good luck in september, I guess it's ok to release patients during summer break. Unless they tend to get too upset over bad kids on the internets.. that can be unhealthy. :) |
Quote:
--- Mr Gaider, since NWN consumed my life for 6 years I was looking forward to a multiplayer game with a toolset. Toolset looks great. Any chance of it being say, NWNX compatible, so that there's at least the potential for MP using an SQL database or somesuch? |
Quote:
That said, the toolset is pretty robust. Considering that a large portion of the NWN modules were all in single-player anyhow, I think there's a lot of carry-over. Mind you, I too will miss the small-scale multiplayer functionality that NWN had. To me, that was the best way to play the game. The few times I tried it online with an experienced GM and a small party, it was an absolute blast. And I know the persistent world afficianados are pretty passionate. Even so, I imagine it's a hard sell. Hopefully we'll see something more NWN-like in the future again, as that'd be sweet. |
Quote:
|
Quote:
I agree, the toolset looks ok. But deep down, regardless of all the praising it receives from the bioware crowd, it lacks some flexibility the nwn2 toolset had. For instance, in the nwn2 toolset you can scale and tint objects - in da you can't. In nwn2 you can scale, tint, change/remove armor from monsters - in da you have *the* model and that's it. Customising things is rather important if you want to have a unique looking module. To be more specific, you have da's version of zombies and skeletons all equipped with the same fancy armor. You can't unequip those in the toolset and it's a mental stretch to imagine all the zombies and skeletons would wear the same exact armor (zombies also come with a bucket on their head). Why isn't there a base armorless model I wonder. Zombies. Skeletons. |
I don't disagree that it would be a nightmare, I've just be thinking in my head how it could be done.
Server: Events to poll the server game, update the database, poll the database for client changes, update server game accordingly. |Client; Client: Client plays the game, client 3rd party software uploads player's changes to the server database, polls the database for changes, downloads the changes, updates the clients game accordingly. |Client|Server; I think a system like this would be quite speedy. Something like UO circa 1999. I know there's a lot more under the the hood of the game that doesn't help MP like script systems that weren't developed with it in mind; I'm just speculating a logic. --- No question the small group MP was the way to go in NWN and the way it was intended to be played when first marketed in 2002. The later focus groups showing the overwhelming number of people playing NWN SP I think was misleading as the insistence of modders using Haks confused the average player. (Anecdotally I could name you three people that quit playing at my office after they asked "what's a hak?") I think this has been finally proved now due to the PWC debacle with NWN2. It was certainly a reason the server I ran, Wheel of Time: The Third Age, was such an overwhelming success. (One of the factors that were cited for PS:T's initial failure was its lack of multiplayer, but even then I saw no hard evidence for this) |
Tan, I don't disagree with you on the power of the NWN2 toolset and it still looks more powerful and even the graphics are better looking.
The difference is the ease of use. As a Bioware rep once said of NWN "its scary how easy it is to make an area." That's the tradeoff and it appears to be the same with DA's toolset. The overwhelming percentage of mods made for NWN compared to NWN2 is a testament to the direction they've chosen. I will admit there are a lot garbage mods on there (and a lot look the same) but the cream rises to the top (or in the case of my creamy link below, is lost in the sea of also rans). As well, you can make areas with the NWN2 and it doesn't appear yet. DA's will allow you to make any. I may be out of date on my info on this but it looks like they would have to be imported using 3DSMax if it is at all possible to have custom areas. Sure, its definitely a more powerful toolset (and allows for MP), but its not easy to use. |
The biggest disappointment, to me, about DA remains that it's singleplayer only.
I remember that interview a year or so ago, when a female interviewer asked about the game, and they let slip that it'd be without multiplayer and the look on her face. She… just… didn't… GET IT - and I still feel much the same way. The game that was supposed to be the ultimate successor to BG and NWN doesn't have multiplayer - GAH! |
Quote:
On the other hand we have a bio employee who declares there's 0 chance of making a pw with the da engine/toolset. Declaration 1 Declaration 2 The funny thing is - those statements didn't sound like they made an engine that just happened to not have multiplayer supported, it sounded like they built an engine which prevents multiplayer on purpose. |
Quote:
Also, to not always be negative about da, I do like the graphics of the game.. with certain anime-style exceptions. :) I also noticed some "floating above the ground" people and things.. that also bothers me. Oh, and some clipping issues as well as floating weapons on the back. |
| All times are GMT +2. The time now is 12:36. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by
DragonByte Security (Pro) -
vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by
Advanced User Tagging (Lite) -
vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch