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-   -   Drakensang, who wants to play it? (https://www.rpgwatch.com/forums/showthread.php?t=7790)

rpgdude August 5th, 2009 06:28

Drakensang, who wants to play it?
 
After I played G3 and the Witcher, Drakensang is a game I don't want to play. Bye bye Drakensang!

JemyM August 5th, 2009 06:56

With the limited amount of RPG's on PC today, picking two out of 3, and then bidding farewell to a game one haven't played, on a forum for that game…

Unless this is satire or bad humor, it strikes me as highly immature, inflammatory, attention seeking and trolling.

"I do X, therefore I wont to Y/Y is bad/Y is wrong/people who do Y is stupid/everybody should do X" is a logic I often had in my teenage years, but as I grew older I realized how silly it was, especially when it's related to entertainment.

Examples;
* I use computers, therefore it's wrong to use consoles
* I use PC, therefore it's wrong of me to like Macintosh
* I use PS3, therefore I should vow to never own a XBox 360
* I like Star Wars, therefore I shun Star Trek
* I play storytelling games, which makes me too sophisticated to play Dungeons & Dragons

Ergonpandilus August 5th, 2009 07:40

Speaking of party RPGs, Drakensang is the best substitute for Baldur's Gate out there. NWN or NWN2 are much worse and I think most of us are sick and tired of the progress how D&D rules are evolving. TDE feels fresh (at least to me) and interesting.

You obviously like single character RPGs better and that's okay.

PS. Your thread start is very trolling too.

wolfing August 5th, 2009 14:49

can we change the username to rpgtroll?

rpgdude August 5th, 2009 16:09

The fact is I played for 15 minutes and just couldn't continued. The game is so old and slow. So you think in this forum I have to praise it cheers cheers! Is this what you want to hear?

Ergonpandilus August 5th, 2009 18:30

What kind of person goes to burger place shouting that he hates burgers? Or do you go to Toyota forum complaining that you hate the brand?

Play few hours and then give your real opinion. You obviously only read few bad reviews, tried for a second and now come to here trolling. I understand real critic, but just shouting out that you don't like it doesn't make any sense, especially in this forum.

First of all, the game is not old and graphics are decent. And the game isn't that slow (if you mean the characters). I'm welcome to hear your opinion after you have given a real shot with the game.

But for now, bye bye rpgdude!

Grandor Dragon August 5th, 2009 18:45

Well, on your list (Gothic 3, Witcher and Drakensang) Drakensang definitely is the odd one out. But why post this here? There is no informational content in your post.

txa1265 August 6th, 2009 02:35

Quote:

Originally Posted by rpgdude (Post 1060962674)
The fact is I played for 15 minutes and just couldn't continued.

Then you have essentially heard one note of one song and decided you didn't like anything by the band. Sound useless? Yep.

Alrik Fassbauer August 6th, 2009 11:10

Quote:

Originally Posted by wolfing (Post 1060962661)
can we change the username to rpgtroll?

Asked the same myself.


Opening a thread with a misleading title (which sounds like an invite into playing)
in the appropriate sub-forum
and stating in the very first post that one doesn't like a game at all

generates the most maximum level of attention.

To me, this feels like a thoroughly planned deed.

txa1265 August 6th, 2009 12:04

Quote:

Originally Posted by Alrik Fassbauer (Post 1060962815)
generates the most maximum level of attention.

http://www.yestodemocracy.com/.a/6a0…1fc5970c-800wi

dteowner August 6th, 2009 15:20

Well, I'm working thru the second city right now, so I guess the answer is, "Me".

@Mike- that's just a bit scary.

magerette August 6th, 2009 20:46

@ Mike: Good Godfrey Daniels!O_O And I thought this guy was bad!
http://crazy0122003.files.wordpress….pg?w=200&h=300

@dte: so what do you think of the game--how's the interface? I'm on the border about it.

dteowner August 6th, 2009 21:34

So far, so good, Mags. When I can concentrate on it for an hour or more, it gets downright engrossing. Unfortunately, that's a little rare for me. The interface isn't bad at all. I struggled at first (particularly since my first character --"first" is more appropriate than "main" the way it plays-- was a hocus-pocus type), but I'm getting much more comfy now. I've still got combat pausing every round, but I issue orders quickly enough now that it's no longer jarring. It's a little early for me to give you a definite opinion, but initial impressions are good and it's only $30 at Best Buy.

Thrasher August 6th, 2009 21:46

I've been holding back since I've heard the character development aspect is not very meaningful (i.e. choices you make don't seem to make much of a difference).

Thoughts?

bkrueger August 6th, 2009 22:00

Quote:

Originally Posted by Thrasher (Post 1060963025)
I've been holding back since I've heard the character development aspect is not very meaningful (i.e. choices you make don't seem to make much of a difference).

Thoughts?

There were some reviews here, for example by Corwin.

Regarding character development he said that it was one of the highlights of this game.

For me Drakensang is one of the best CRPGS of the last years. In particular I liked the option for auto-pause after each round, because it reminded me of the infinity engine.

I believe that it was a big mistake to sell it for 30 $ in the US from the beginning, so people get the misconception that it is a budget title.

dteowner August 6th, 2009 22:41

Quote:

Originally Posted by Thrasher (Post 1060963025)
I've been holding back since I've heard the character development aspect is not very meaningful (i.e. choices you make don't seem to make much of a difference).

Thoughts?

I'm still early in the game, so I'm not sure I can answer that for certain. From my experience, a few points in a skill has made a noticeable difference in performance. Covering a range of skills with your party also appears useful.

As a diehard spreadsheet RPGer, I still have the feeling that I'm "not doing it right" since I don't completely understand the Dark Eye system and haven't finished the game to understand what matters and what does not. That's just my particular craziness, though. I haven't quite got used to the "allocate points whenever" approach, either.

Overall, I'd say character development will be a lot of fun.

Thrasher August 6th, 2009 22:45

OK, I must have heard wrong. Maybe it's time for an ear canal flushing.

Gorath August 7th, 2009 00:38

You can find a couple of paragraphs on character development in both our reviews. It's not a weakness, it's Drakensang's strongest point.

Thrasher August 7th, 2009 00:43

Hmm but I have heard that there are a lot of skills that are rather pointless to develop. Maybe the translation from PnP to CRPG wasn't fully leveraged?

Arhu August 7th, 2009 00:49

Are you perhaps talking about the Realms of Arkania games? They offered a myriad of skills to characters, not all of which were useful. But Drakensang? I'd say the best strategy is to have all talents represented in your party setup. I don't remember any of them being really pointless.

Thrasher August 7th, 2009 00:51

Very interesting. I get a contradictory story from the Codexers.

Gorath August 7th, 2009 00:59

The Codexers don't like Drakensang, for whatever reason. Maybe their sunglasses aren't strong enough for the game's graphics. ;)

Radon Labs indeed cut out 75% of the DSA system. But the rest is still quite a lot. Some of the skills are certainly underused. That's no surprise for a dev's first RPG.

You need is patience, though. The game gets better and better with increasing complexity. As always things start really simple. ;) Or more directly: The start ( = the demo) is the game's slowest and most undemanding part.

Thrasher August 7th, 2009 01:03

LOL! Plus it's not turn-based. ;)

As an aside, anything requiring patience seems to be under-appreciated in that crowd.

Alrik Fassbauer August 7th, 2009 10:05

Quote:

Originally Posted by bkrueger (Post 1060963032)
I believe that it was a big mistake to sell it for 30 $ in the US from the beginning, so people get the misconception that it is a budget title.

I tend to agree. Maybe THQ had some prejucides against German RPGs, cynically said.

But I assume they rather wanted fast cash, instead of anything else. Apart from cash, they didn't care about it.

Alrik Fassbauer August 7th, 2009 10:10

Quote:

Originally Posted by Gorath (Post 1060963077)
Radon Labs indeed cut out 75% of the DSA system. But the rest is still quite a lot. Some of the skills are certainly underused. That's no surprise for a dev's first RPG.

In some details, they even changed the rule system. The way wounds are "produced" doesn't seem to be taken from the P&P rule system … At least not the way I heard about it, but I must admit that I'm not that deep into the whole system.

But the greatest change - imho - is the recuperation. The way of Drakensang how to get life points and magic points back isn't in the system at all, it's Radon Labs' invention.

There are a few more changes I heard about, but I'm not that deep into the rules so I can't really tell for sure.

wolfing August 7th, 2009 15:00

Character development is the best thing about the game. It's a complex system, even after finishing the game there were things I didn't fully understand (like the parry/dodge multiattack thing), and yes, there are a few things that don't make a difference. Specially some skills that don't need to be raised part a certain point. (Just seems like there are too many skill points per level so you can max a bunch of them instead of specialize).
I loved the game, can't wait for the prequel.

Thrasher August 7th, 2009 17:31

$30 is stil a bit too steep for me. I've got a huge blacklog of older games to plays still. Just getting through the Forgotten Realms Collection silverbox will take months. ;)

txa1265 August 7th, 2009 23:14

Quote:

Originally Posted by Thrasher (Post 1060963254)
$30 is stil a bit too steep for me. I've got a huge blacklog of older games to plays still. Just getting through the Forgotten Realms Collection silverbox will take months. ;)

$30 for ~60+ hours of gameplay, plus solid replayability based on the varied character development system? So what would a game like Modern Warfare 2, with a 6 hour campaign and no inherent replayability outside of multiplayer, be worth … $0.02? ;)

Thrasher August 7th, 2009 23:29

That's about right, since I have no desire to play it. ;)

Some context. I rarely buy a game a soon as it is released. It's not only not cost effective, but I don't like to beta-test and wait for patches, and I rarely have a state of the art PC to take advantage of all the latest whizbang graphic features.

Recent exception was Geneforge 5 because I knew there was no advantage to waiting very long after the first patch.

Alrik Fassbauer August 8th, 2009 13:45

Quote:

Originally Posted by Thrasher (Post 1060963346)
I rarely buy a game a soon as it is released. It's not only not cost effective, but I don't like to beta-test and wait for patches, and I rarely have a state of the art PC to take advantage of all the latest whizbang graphic features.

I'm also usually waiting. Since I'm not that wealthy I'm usually waiting for budged versions of the games.

Me buying a full-price game is most unusual and in my case a deed of appreciation of the game. I just can't afford full-price games.

Plus, lower-priced collector's editions of the "Gold Version" kind of games usually combine all patches - and in rare cases a few bonuses.

Turjan August 8th, 2009 23:28

Quote:

Originally Posted by Ergonpandilus (Post 1060962687)
First of all, the game is not old and graphics are decent. And the game isn't that slow (if you mean the characters).

There is also a way to speed up the character movement considerably. You need an SQLite Database Browser for this, though. Works like a charm and helps a lot if you have to run back and forth across the same map all the time.

Alrik Fassbauer August 9th, 2009 11:26

I never understood what people have against the speed. Why must everything be so fast nowadays ? In my case, I was very much enjoying the landscape meanwhile running. The only place where i found all the running too much was before the first castle (forgot its name), but even around Tallon I could very much enjoy the landscape.

Sounds stupid isn't it ? ;) :D

Ergonpandilus August 9th, 2009 15:23

Quote:

Originally Posted by Alrik Fassbauer (Post 1060963505)
I never understood what people have against the speed. Why must everything be so fast nowadays ? In my case, I was very much enjoying the landscape meanwhile running. The only place where i found all the running too much was before the first castle (forgot its name), but even around Tallon I could very much enjoy the landscape.

Sounds stupid isn't it ? ;) :D

Totally agree. With Gothic 3, I had to stop and enjoy the view a several times. I actually told my wife to see how beautiful the river looks in Silden. :D

Turjan August 9th, 2009 19:10

Quote:

Originally Posted by Alrik Fassbauer (Post 1060963505)
I never understood what people have against the speed. Why must everything be so fast nowadays ? In my case, I was very much enjoying the landscape meanwhile running. The only place where i found all the running too much was before the first castle (forgot its name), but even around Tallon I could very much enjoy the landscape.

The point where it got a bit much for me were the Blood Mountains. I had to go back and forth on that map all the time. Additionally, I had some troubles finding the last bandit camp, and as, by that point, I knew every flower on the main map area by first name, I wanted to get forward. The map looked nice, but enough is enough.

Gorath August 10th, 2009 00:03

Quote:

Originally Posted by Alrik Fassbauer (Post 1060963505)
I never understood what people have against the speed. Why must everything be so fast nowadays ? In my case, I was very much enjoying the landscape meanwhile running. The only place where i found all the running too much was before the first castle (forgot its name), but even around Tallon I could very much enjoy the landscape.

Sounds stupid isn't it ? ;) :D

Yes, it sounds stupid. ;)

*I* want to have the choice. If I want to do sight seeing *I* set the speed to walking instead of running. Having the default set to snail speed is not acceptable.

txa1265 August 10th, 2009 00:56

Quote:

Originally Posted by Gorath (Post 1060963557)
Yes, it sounds stupid. ;)

*I* want to have the choice. If I want to do sight seeing *I* set the speed to walking instead of running. Having the default set to snail speed is not acceptable.

Absolutely agree - recently played a DS game (Black Sigil) that had fast/slow travel in town but only terribly slow speed on the overland map … very frustrating …

Alrik Fassbauer August 11th, 2009 18:40

For me, the default running speed of Divinity 2 is too fast - now when I say in a forum that I let my character almost only walking in towns, people will very likely call me stupid, because I 1. I refuse to use the running speed in towns (just looks unrealistic to me (I'm *not* running towards the next shop to buy my newspaper in real life !) and 2. because I decide to "slow the game down" at all.

No matter what I do, I'm lost, because I'm not doing what the majority does.

skavenhorde August 11th, 2009 19:02

Quote:

Originally Posted by Alrik Fassbauer (Post 1060963995)
people will very likely call me stupid, because I 1. I refuse to use the running speed in towns (just looks unrealistic to me (I'm *not* running towards the next shop to buy my newspaper in real life !) and 2. because I decide to "slow the game down" at all.

Really? I'm a little gullible when it comes to people joking around, but you really switch your character to walking speed in towns for the duration of the whole game? Not just this one?

I wouldn't call that stupid, but you sure are more hardcore than I am. I wouldn't have the patience or time to do that. If you have the time and don't mind walking around everywhere in a town then I guess it sorta makes sense. You'll definatly be playing the game longer than I would.

txa1265 August 12th, 2009 02:44

Quote:

Originally Posted by Alrik Fassbauer (Post 1060963995)
For me, the default running speed of Divinity 2 is too fast - now when I say in a forum that I let my character almost only walking in towns, people will very likely call me stupid, because I 1. I refuse to use the running speed in towns (just looks unrealistic to me (I'm *not* running towards the next shop to buy my newspaper in real life !) and 2. because I decide to "slow the game down" at all.

No matter what I do, I'm lost, because I'm not doing what the majority does.

But that is like salt and food - if there are two speeds, you can choose the slow one and someone else can choose the fast speed. But if the fast speed *is* too slow … you are out of luck. Make sense?

Alrik Fassbauer August 12th, 2009 20:34

Quote:

Originally Posted by skavenhorde (Post 1060964002)
Really? I'm a little gullible when it comes to people joking around, but you really switch your character to walking speed in towns for the duration of the whole game? Not just this one?

I wouldn't call that stupid, but you sure are more hardcore than I am. I wouldn't have the patience or time to do that. If you have the time and don't mind walking around everywhere in a town then I guess it sorta makes sense. You'll definatly be playing the game longer than I would.

I'm currently doing that in Divinity 2 as well. Of course, *sometimes* I switchtowards running speed in towns again, but especially in Drakensang everything looks just so beautiful for my eyes that I don't have the desire to turn running speed on - at least not in towns. :)


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