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Come on, nobody gives a shit about a separate development team or any of the other minutiae, and nobody but us hardcore geeks knows anything about that kinda inside baseball anyway. The impression by the unwashed masses, as Professor Konjad so eloquently put it :
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Instead, now it looks like they made a game and cut some pieces out so they could nickle-and-dime people for it. |
I have no issues with this. It might look bad from a pr perspective but there are perfectly logical reasons why its ready on launch day.
Normal edition contains the stone prisoner dlc and the me and dao dragon armor dlc. The memory band and special pre order bonus items are offered by participating retailers. The CE contains: Tin case(Uk gets plastic case and singapore a wooden case),bonus dvd,sound track disc,strategy videos,producer video,cloth map and 3 bonus ce items . Plus stone prisoner and dragon armour dlc and memory band and preorder bonus items depending on participating retailer or not. Digital deluxe gets all the ce content except the case and the box and gets wardens keep in exchange. UK version doesn't get the map and only a plastic box. Their digital deluxe also doesn't get the 3 ce items because of game having an exclusive deal with ea. Rest of the world and europe gets the same stuff as the US except for singapore with the wooden box and germany who gets some of the stuff translated into german. Rest of the world gets everything in english. Quote:
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Horse armor!
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1) If the game out of the box without DLC isn't worth it to you, don't play it.
2) If the DLC isn't worth the extra, don't play it. It's not rocket science. |
As for the dlc and other content, I'd guess that this is just a method to get people to buy the game they want to buy. However, it is not fair to to the customers that the customers (basically us) having to weed through threads on the Bioware forums
of which content is in which edition. DLC, and bonus content for this game needs to be the same for all platforms and all editions, regardless of whether or not the retailer has an agreement with EA or not. To me, it is not a very smart business decision to have Warden's Keep available on day O (and yes, I'm not a progammer ;) ). Better it would have been, I think, if Bioware (and EA) have waited and then released the Warden's Keep dlc in time for Christmas for a reduced price os say 3 US dollars (under half the price they're now asking for it). This way people would have played (some of) the game; decided if they liked it or not, and then be ready to buy the dlc. |
Heh, at what point do we gamers start to consider the contents of a game is "enough" to be released, and any extra "can" be sold as expansions?
From what I have read thus far, w/o any DLCs DA:O already has 80+ hours of quality gaming, for ONE play through. This is far more than Risen, which I finished in 21 hours. And really, none of these are as bad as some of the DLCs that console games are getting, like maps, or some different looking dresses… :puke: I don't like DLCs at all. But stunts like this is to deter rentals or resales in the Console world. Yes, blame consoles again for this… On another note, that brood mother is going to give me nightmares… I have hard time considering "it" as a "her" and definitely not a "mother." :faint: |
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That's the real danger. Of course, we can always tell them what we think with our wallets. |
You should also consider that Bioware is a large company. They have a lot of designer, writers, etc., and they need to keep them busy all the time. All these guys have to do something productive or they have to be let go.
DLC is relatively small and risk-free. The time to market is much shorter than for a full price product. And because the budget is so low, DLC can easily be cancelled, should the devs be needed somewhere else. It's the ideal solution to park people until the next big thing starts. |
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I would be happy to see a voluntary industry standard on DL content- some form or rating system. (i.e. horse armor = 1, 10 hours of new content = 10). It could be decided by an independent group, and wouldn't necessarily be any more arbitrary than any other rating system out there, as long as they were clear on what their criteria were. (hell, I would even be happy with a site of gamers that did it on their own, as long as they were consistent). I do think that Day 0 paid DLC looks bad (as it would in any industry, including the auto example), but I am more concerned with value vs content. However, I also hate it when companies wait too long. FO3 was well out of my system (both types) as some of the later DLC content was released.
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Someone from Bioware already mentioned that they added 60 new quests since the delay started so what is wrong with putting out some DLC. Since you are already getting way more content then you would have if the game was out on time them releasing DLC isn't a problem.
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I would not mind some additional bucks for the full game but i expect a complete product when i buy it. Now i have the feeling i'm getting the "cheap" version and there may be some good reasons for this kind of DLC but to be honest i don't care.
I'll buy dragon age nevertheless but would think twice for another game. |
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If you would have read my post above you would know that you are actually getting a book with a few extra chapters. They added 60 quests since the delay started so that means they were finished with the game but decided to add more quests since the game was delayed. The DLC will be extra upon the extra 60 quests you are getting because of the delay.
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I don't understand some of the viewpoints, here. If a game ever gets an expansion, an addon, a "Gold edition", does that somehow make the original game incomplete?
Kalniel said it succinctly: Quote:
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Could that be compared to, say, all those different Windows versions there are? Or should it even be compared to that? What I know is that for me, for Day 0 DLC to be acceptable it may not provide features that are integral to the whole product. The different Windows version are arguably aimed at different target audiences who arguably don't need everything from other versions. But the DLC I've seen for CRPGs so far has, by its definition, always been relevant for everyone, particularly this Dragon Age one. If they were to release an optional soundtrack on Day 0 as DLC I'd have no objections whatsoever, because that would be an actual extra, not part of the game. I'd also have no objections if this DLC was released some time after release, because that would be like an upgrade. But paying extra for Day 0 content that could have been part of the game from the start? No way. That's like offering a pizza, let's call it Margherita, with optional mozzarella. |
So, simply hold on to it for three months and you're perfectly happy? Does really make sense?
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