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Dragon Age - Character Creator Now Available
BioWare has released the Dragon Age Character Creator, opened their Social Site and are offering a nifty in-game ring for using these tools:
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In addition, the social network has been launched: [quote] The BioWare soci…More information. |
I confess I'm a little bit underwhelmed with this character generator.
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It gets the job done, but nothing special. This does however seem to be working as a promotional tool.
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I downloaded this. Character creation is just very basic, the only choices you have are in gender/race/class/background (background is only a choice for a few of the combinations), base ability scores, and appearance. Appearance is where there is a huge amount of customization.
I would be underwhelmed by this (I don't care much about appearance) except that you can see all of the skills and spells available to your character later in the game. Customization of all of that does not apparently occur on character creation but during the game which is fine with me. |
I also don't care about 350 levels of facial customization … but was I wrong that I was unable to change the last name of my character?
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What's the range on stats for this game?
If it's 1-25 then that ring is pretty nice and I'll have to download this and deal with their social network upload thingy. If it's 1-100 then that means I don't have to bother really. Oh, and from what I'm reading this is just a tool to create the physical appearance of your character? That's utterly useless to me. I was hoping it was a character planner that let you plan out what skills/stats you were going to improve along the way. |
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lots of facial options, no body options. You can spread 5 points on stats, but can't choose any spells/skills.
Underwhelmed though I sort-of expected it since this is will also be a console game, can't give too many options to console players or they might go into catatonic collapse. |
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So you do get to choose starting skills and talent in the real game? I don't see why not in this, that's just misleading. It wouldn't make any difference to the generator, since you can mouse-over and read how all the spells and skills work anyway.
You can effectively plan out a character with this tool, you just need to look up one of the wikis to see how many stats/skills/talents you get to distribute per level. You can't plan out specialisations though. I'm enjoying just reading all the abilities. It seems like a cross between WoW and DnD, with all the useless crap and duplicates taken out. They took the good bits of each, but took out all the legacy problems and convolutions from DnD, and the very limited customisation of WoW but kept the good bits of each system. I'm looking forward to playing it a lot. I want to make a Dual Weapon Rogue and a Mage as my first chars, then maybe a 2Her Warrior. Thinking my party will be made of 2 Mages, a Rouge and a Warrior for most of the time. It seems Rogues can fight nearly as well as Warriors, but don't have as many fighting options, and can't use sword and board or 2Handers, where as Warriors have more fighting options, but don't get the Rogue talents for disarming things and sneaking etc. They have gone with the DnD 3.0 approach to disarming tricks and traps, in that they allow all characters access to lockpicking and trap disarming, but Rogues get talents to make them even better at it (but because they are talents, if you take them, you're compromising your combat ability). Which reminds me, I much prefer the distinction between skills and talents. I hate it when the opportunity cost of taking talking skills, or herbalism and so on is combat ability. They've set it up well though, if you want to be extra awesome at some of those things in exchange for combat ability, you have that option. I'm really, really digging the character system. This 'demo' might not give you much to do, but it gives you a lot to read, and the opportunity to figure out how to combine certain abilities and try to plan out some builds. |
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Also, with the origin stories, if you could change your own last name, it would change the names of a bunch of early NPCs. Consider it the cost of having full VO. |
Doesnt sound too exciting.
I'll let you guys be the test rabbits, let me know how it pans out! |
No black people in this magical land, apparently.
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I made a black Dwarf
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I checked out the wizards skills first, then the warriors, so when I got to the thief, and saw that 2/3 of his skills were copy/paste from the warrior, I was a bit disapointed (shrug).
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Personally, it's not a big deal, just something I noticed. And maybe it's not the "final final" character creator. I just wonder if it's going to create any unnecessary drama. |
yeah, it'd really break my heart, that's for sure
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I'm sort of confused why they all share the same skills, even though several skills seem tied to stealth/thievery and why the Rogue has little more than half the talents warriors have. Why so few and where's the compensation?
I guess there's an explanation somewhere. |
318 megs? A little bigger than I thought it'd be, but the download speed is good. I'm hitting 1 meg/sec.
I'm a little curious to try out the origins part of the creator for myself. Edit: Well if your a mage you get one and only one origin whether you are an elf or human. That sucks. Not the end of the world though. I guess if I really like the game I could try out a Dalish elf fighter on the second run through. I really liked those elves from the book. Reminded me of the Darksun Elves. |
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Edit: Okay, I guess in fairness to DS, you *could* control the development of all chars in your party, but they came on board clearly favoring a particular class. PS - Do I get in trouble for referencing Dungeon Siege on this forum? I know it's blasphemy to some people. |
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Other races are probably much lower in the food chain. |
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From what I've seen in the character creator, this system totally lacks any sings of multi-classing or any kind of hybrid character. While it it's not a huge block, I'd like my rogue to be able to throw a fireball or two or even my warrior to cast a couple of spells, thank you very much. Hope there is something to remedy this ordeal in the game.
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I have to say that what I consider the almost entirely wrong-headed approach in this character creator … or should I call it 'Dark & Gritty Fantasy Sims' … has taken my enthusiasm back down a notch. The thing is 99% about tweaking appearance. |
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I see a new kind of marketing approach dawning upon us : Release a creating program first, as a kind of "teaser" with which the characters and creatures generated by it can be used in the full game … In some people, it might even work that they develop some kind of "emotional bonding" to what they've created so that they might want to try to test/play it in the real game …
To me, it's quite an interesting marketing approach. I'm impressed. |
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Some people requested a character generator on the forums. They said they'd look into it, and lo and behold this pops out after a while. |
In principle it's been before that : The character generator of the REalms Of Arcania series is in fact a standalone EXE file, don't know what files it additionally needs, though.
Plus, don't you remember the creating program for Spore ? Also by EA. |
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You really believe they haven't decided about this "demo" long before anyone on the forum mentioned it? It was just a nice coincidence so they could praise themselves how they listen to their fans.. |
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There's not a lot of point doing a character creator for a limited RPG game like this one. It's not like Spore where the game is essentially about the creature you've designed. Character generation for DA:O only takes moments and doesn't have a great effect on the game, outside of choosing which origin, which is hardly something you need an external creation tool for. |
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Only if it's a bad rpg. If it's a good game it can only attract new players. I understand they're afraid to let people test gameplay before *buying* the game.. and for good reason. |
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