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Dragon Age - Hands On @ Eurogamer
Very positive hands-on from Dan Pearson at Eurogamer.
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Once again, this sounds pretty good.
If they managed to make the game fun for both BG veterans and WoW players… I see nothing to complain about. |
Dumbed down shitbox RPG!!! Just kidding. :P
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Well, if you can succeed either by managing the whole party or letting NPCs be controlled by the AI, doesn't party control become rather moot? To a degree, Mass Effect (PC) did the same thing. You could let the AI take over or give the orders yourself. It turned out that giving orders was more like something you did to not get bored, because no input from you was necessary even on the hardest difficulty setting. I wonder whether player input can be meaningful if it's completely optional.
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I kinda like the way that sounds. :) |
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I read the article entirely to know what you are talking about. I guess you are talking about this :
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That was one of the bad thing about NWN2. Overly repetitive and tedious fights. After that, no wonder some people wanted to play it the same way they play Guild War. By the way, I wonder about this (found in the article under a screenshot): Quote:
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I'm a little concerned at the WoW or Baldur's Gate play style comment - you can't be everything to everyone. Surely they had a target audience in mind - and that is who/what the game should have been designed around. I don't think BG had pretensions to by anything other than what it was (phased turn-based yadda yadda yadda…) You really *needed* careful tactics and that made the game challenging and fun. If the game can play itself (a la DSiege, where you could sit back and watch) - what is the point? May as well be a single player game. I want a BG, full party-based experience - that was kind of what was promised: 'spiritual successor' and all.
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Strange. Because what comes to my mind when I think «Duncan» is this : http://www.dvdrama.com/imagescrit2/h…ders1int01.jpg |
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Why is that you ask? Because biowhore decided you can't cue actions/abilities… |
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This game is gonna be a win,mark my words.
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I think with BG and WOW "style" they just mean changing the game camera.. which as we know is a new revolutionary thing every review of this game will mention.
As far as controlling characters is concerned, I always enjoy doing a bit of both. Controlling and letting AI take over. In most minor battles in DA, Planescape to NWN I would let AI take over (mostly cause I HATE DnD crap they have for no reason ruining the whole experience) and only in tougher fights would I bother targeting powerful foes with all my units manually. I am pretty sure this is how I will end up playing DA. I am just looking forward to their much hyped story and characters. Considering that they couldn't even be arsed to get rid of Elves and Orcs in this revolutionary title, I won't be surprised if the story is as predictable as.. umm.. predictable. PS: After the RISEN review on Eurogamer I can't really take that site seriously with anything they do anymore (actually, that includes Witcher review, among other moronic reviews there). The only thing that place is good for is the funny captions under thumbnails. |
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http://www.bbc.co.uk/bbcfour/feature…_grove_gal.jpg |
And what is it?
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PJ & Duncan.
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I hope they can get the balance right so I can micro managem characters and also let the AI take over.
Some battles I like micromanaging things until it becomes a work of art and everything comes together perfectly. Other I like playing one character and seeing what the rest of the group does. Sometimes they are surpisingly smart and others it is nearly a constant /face palm. Hopefully DA has a lot more AI settings than NWN2. By SOZ it was passable but there could be a lot more options. I imagine I will have a lot of fun tailoring the AI of characters until they can do there own thing. Hearing this made me a LOT more likely to pre-order. |
I think the glorified scripts that are Tactics will be an awesome feature. To me it sounds like more fun to come up with optimal tactics between fights and then see how it plays out while mostly controlling my own main character, than to give all those orders manually every time. That way you can have the party fighting like you want it with your mind focused on the unique things in different fight, rather than the generic.
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Yeah, the ai scripting, if comparable to FFXII's system is a big plus for me. I like planning things out ahead and setting things into motion. I just hope its advanced enough not to feel cramped. The "ai settings" in NWN was completely useless.
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