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Indie RPGs - Aztaka Reviews & Patch
There are a few reviews out for Aztaka and a patch that updates the game to v1.04. The patch is a minor one that adds support for widescreen resolutions, mouse speed adjustment, and overall stability of the game.
Here are two Aztaka reviews . The first is from Gametunnel giving it a score of 8.3/10 and coming in second in their monthly 'Indie Game Round-Up': Quote:
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Just give the demo a go…color me impressed.
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I was also surprised by this little indie. I thought I gave up sidescrollers for good back in the 90's, but then this game popped up and got me interested in them again. Well at least interested in this sidescroller. I don't think I could play another one without any rpgish elements to them.
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I must say that I'm a bit surprised that someone does side-scrollers at all.
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Trine is a great side scroller, short and fairly easy but a lot of fun. Looks gorgeous too.
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Yes, I saw it the other day. I might perhaps buy it in the next years.
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Looks quite original, might buy :)
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Well, I've played the demo today a little it, and I found it quite good. :) The very first chapter looks like a "small snack", so to say, a very beautifully drawn adventure game for breaks. :) ;)
This doesn't mean it's cheap, and that I have only played the first chapter doesn't say anything about its later difficulty, but I found this game very, very good. :) The beautifully drawn backgrounds look in my opinion much better than many 3D things I have seen. :) To me, it is a dream combination : RPG + side-scrolling adventure. :) If they use this engine for pure adventure games - maybe even in the same setting ! - then they could build a small, but steady franchise, imho. Plus that the Aztecs are imho a very, very good setting for adventure games of any kind (including RPGs), so it's kind of a shame that no-one has tried this before. I must say that I'm quite a lot surprise of this, because Mexico lies not too far away from the U.S. , but instead the bigger game developing companies rather chose to pursue settings like China (Jade Empire) or Sci-Fi (Deus Ex, Mass Effect) or other (Alpha Protocol), apart from the "traditional" fantasy settings. South-American culture is so rich of potential for adventure games (of any kind) that I just can't believe no-one has seriously looked there before ! (On a more cynical tone this could be a hint towards how main game developing companies regard South America and Africa, for example, in general. It is a shame that they appear to believe that "western" settings are regarded so much more interesting and better that anything else.) |
I agree Alrik. Both Africa and South America are mostly untapped. Seven Cities of Gold and Heart of Africa were the only games that I've ever played that took place on these continents. Those were way back in the C64 days!
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Don't forget about Worlds of Ultima: The Savage Empire. It might have been set in South America or Africa, but it had a lot of culture from both continents. At least it wasn't the usual castles, knights and wizards. You had tribes, huntsmen and shamans. The skulls were a nice touch though far too few spells in that game for my liking.
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