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-   -   Dragon Age - $7 Storage Fee and More @ Fidgit (https://www.rpgwatch.com/forums/showthread.php?t=9014)

Dhruin November 5th, 2009 23:15

Dragon Age - $7 Storage Fee and More @ Fidgit
 
We've missed a couple of Tom Chick's Dragon Age game diaries over the last couple of days.
First, and most interesting, Tom tackles the issue of player storage being offered through DLC. He's not happy with the limited inventory and the $7 solution:
Quote:

The bottom line is this: the lack of inventory space is a problem given the way the game was designed. The solution to this problem will cost you seven dollars above and beyond the money you paid when you bought the game. Dragon Age, as sold, is slightly crippled by design. Once again, Electronic Arts pushes the limit for how to bilk you for more money. Here's a wonderful single-player RPG and the publisher is doing their level best to make you keep paying for it even after you've already bought it.
Shame on you, EA.
BioWare's Georg Zoeller responds in this letter - here's a partial snip:
Quote:

Hey Tom,

For what it's worth, 'EA' has nothing to do with this (apart from being the parent company of BioWare).
The game was designed with limited inventory for a number of reasons, the least of which being to limit savegame size and therefore loadtimes.
Originally there was a small storage chest in the party camp, until we realized that due to the fact that there are several versions of the camp area (for reasons evident in the story) and that people were losing their items (as they were stored in the area).
By the time this problem was discovered, we had not enough time to fix the problem, plus, we decided that it was not really necessary anyway since the item limitation was rather generous compared to the initial designs at least.
The game was finalized tested without a storage chest. The item limit was never questioned or brought up during the QA phase, after all, it was part of the design.
The 'storage chest' in Warden's Keep DLC was added by the DLC team as part of their 'hey, what would be a cool feature for your own keep' brainstorming. […]
…although Tom observes that Derek French has a different explanation.
Moving on, the next two are Seven Things I Wish I'd Known Earlier and Do I Have Something in my Teeth?
More information.

KapitanUnterhosen November 5th, 2009 23:15

In "Seven Things I Wish I'd Known Earlier" he wishes he knew there would be locked chests, use of dialog skills, companions with skillsets that can overlap yours, situations where you won't have a full party etc…

Is this a joke? Has he never played an rpg before?

guenthar November 5th, 2009 23:37

The storage issue is a non-issue since you have plenty of inventory space and it can be expanded with backpacks. I got Warden's Keep but likely won't use the storage much. (if at all)

Majnun November 6th, 2009 00:08

I keep restarting the game so I've only seen till just past the battle at Ostagar.

But the Quartermaster in Ostagar sells a backpack upgrade for 55ish silver for a 10 slot inventory increase. You can buy this upgrade once before going into the Korcari Wilds and then another time when you return from the Wilds before doing the battle. So that's 20 extra slots right at the beginning of the game. Also, every single item in the game stacks with other identical items…including weapons and armor. So I just can't imagine this being that big of a deal if you keep buying the upgrades…even when you start finding more unique/non-stackable items.

I bought the Warden's Keep thingy just for the extra story and couple hours of gameplay, the storage is just icing to me.

aries100 November 6th, 2009 00:42

In a thread at the Bioware forums a dev. said that the followers at camp can store items for you as well. Sometimes, like when you're in dungeon, you can't switch the people at camp in and out of your party, though.

the_oracles_cave November 6th, 2009 01:02

why even mention that the smallest reason they limited inventory was to limit saved game size? if you have an item in your inventory, that must be what, a tiny amount of bytes of storage space for the game to recognise this. and that item has to be somewhere in the game world, so it's still got to be in the game file. hilarious.

elikal November 6th, 2009 04:54

To limit save game space? OH GIVE ME A BREAK. WHEN has that EVER be the concern of game companies? Or who has harddisc space issues in days where HD is measured in TB? Bollocks.

In Gothic and its followers I could carry the entire loot of the WORLD, and the game never had any issues.

JDR13 November 6th, 2009 05:35

It's not even exactly $7 though, I had to pay tax also, which I thought was ridiculous. :-/

So now virtual currency is a taxable product?!?

txa1265 November 6th, 2009 06:34

Quote:

Originally Posted by KapitanUnterhosen (Post 1060981808)
In "Seven Things I Wish I'd Known Earlier" he wishes he knew there would be locked chests, use of dialog skills, companions with skillsets that can overlap yours, situations where you won't have a full party etc…

Is this a joke? Has he never played an rpg before?

I thought the same thing … but I was disappointed the supposed rogue in my party couldn't open any of the stuff I hit early on.

As for persistent storage - this isn't Diablo, so I only expected 'party inventory' which I thought was decent sized.

fatBastard() November 6th, 2009 13:24

Quote:

Originally Posted by elikal (Post 1060981857)
To limit save game space? OH GIVE ME A BREAK. WHEN has that EVER be the concern of game companies? Or who has harddisc space issues in days where HD is measured in TB? Bollocks.

In Gothic and its followers I could carry the entire loot of the WORLD, and the game never had any issues.

However, the Gothic games were PC only. The save game size of console games are MUCH smaller than PC games. So there …

aries100 November 6th, 2009 13:42

Quote:

Originally Posted by JDR13 (Post 1060981858)
It's not even exactly $7 though, I had to pay tax also, which I thought was ridiculous. :-/

So now virtual currency is a taxable product?!?

Yes, it is.

Luckily, all sales in Denmark and in the EU have the added salex tax to them, before you buy the product, be it virtual or retail. A virtual product is still a product - at least in the eyes of the (tax) law.

txa1265 November 6th, 2009 14:47

Quote:

Originally Posted by JDR13 (Post 1060981858)
It's not even exactly $7 though, I had to pay tax also, which I thought was ridiculous. :-/

So now virtual currency is a taxable product?!?

It is still a commercial transaction, whether Digital Download or DLC matters not … at least when the universally greedy hands of the government are involved.

So you didn't grab the CE?

elikal November 6th, 2009 15:18

Quote:

Originally Posted by fatBastard() (Post 1060981879)
However, the Gothic games were PC only. The save game size of console games are MUCH smaller than PC games. So there …

That may be so, but I can't believe a knowledgable company like Bioware, having made SO MANY RPGs does not realize PC RPG gamers are pack rats!? Just another fuel to my console hate. Everything is dumbed down when it comes to consoles.

Well… the huge Dragon Age myth of the perfect game was prolly too good to be true. Apparently everything humans do is flawed somehow. *sigh*

November 6th, 2009 15:29

Haven't got the game yet, but in general I don't think a small inventory is a bad thing. It's certainly more realistic, and I would say it adds to the RP aspects by forcing you to decide what to bring along on your adventures.

Thus I can't see this as "dumbing down" the game.

November 6th, 2009 15:33

Quote:

Originally Posted by aries100 (Post 1060981885)
Yes, it is.

Luckily, all sales in Denmark and in the EU have the added salex tax to them, before you buy the product, be it virtual or retail. A virtual product is still a product - at least in the eyes of the (tax) law.

In Norway there's no tax on items downloaded from abroad. I guess the authorities found it would be very difficult to keep track of it.

wolfing November 6th, 2009 16:03

I actually like limited inventory, it's more realistic. But I would have preferred limitless inventory slots… with weight. That way, you can carry 3000 different seeds, but only 1 or 2 full plates in a backpack. Of course, you would then have pack horses and carts and such.

vanedor November 6th, 2009 16:16

Quote:

Originally Posted by aries100 (Post 1060981885)
Yes, it is.

Luckily, all sales in Denmark and in the EU have the added salex tax to them, before you buy the product, be it virtual or retail. A virtual product is still a product - at least in the eyes of the (tax) law.


You mean, unfortunately, because you neer really know if you are taxed or not?

Alrik Fassbauer November 6th, 2009 19:00

A question : How does the inventory look like, actually ? Like in action RPGs and in POR2 or different ?

Majnun November 6th, 2009 19:17

The inventory is just a list with an icon representing the item(s) on the left. You can sort it using tabs at the top of the screen. There are sort tabs for All, Weapons, Armor, Accessories (other wearable items like rings,etc), Other (like health poultices, potions, throwables, etc), Crafting related items, and Quest items.

Items have no weight or mass/size. Everything stacks with identical items. So if you have 6 pieces of chain chest armor that are identical they take 1 slot…the same as 10 healing poultices or whatever. Not realistic but it works.

Cassius November 6th, 2009 19:28

Here's a inventory screenshot: http://ie.pc.ign.com/dor/objects/682…035049507.html

Quote:

The game was designed with limited inventory for a number of reasons, the least of which being to limit savegame size and therefore loadtimes.
Yeeeeees … I imagine that really was the "least" of the reasons, rated somewhere below: "storing too many items on disk will only tempt magic cyber pixies to break in and steal them". What would they need to record an inventory item? An item code, the position in the inventory, and a stacked count. Yeah, those bits really add up.

Limited inventory isn't really the issue though. It's lack of persistent storage (someplace to dump all those crafting components), and I suspect that was a design oversight rather than a planned money grab.

JDR13 November 6th, 2009 20:36

Quote:

Originally Posted by txa1265 (Post 1060981894)
It is still a commercial transaction, whether Digital Download or DLC matters not … at least when the universally greedy hands of the government are involved.

So you didn't grab the CE?


Yes, I have the CE. The retail CE doesn't include Warden's Keep.

aries100 November 6th, 2009 20:55

Quote:

Originally Posted by vanedor (Post 1060981923)
You mean, unfortunately, because you neer really know if you are taxed or not?

In Denmark, sales or value tax are added to a product before its sold i.e. a game that costs 400 DKK have 100 DKK as (added) value tax. The store collects this money and send it back to the tax man (the government). Other countries add the tax, after the sale.

November 6th, 2009 21:31

Quote:

Originally Posted by wolfing (Post 1060981912)
I actually like limited inventory, it's more realistic. But I would have preferred limitless inventory slots… with weight. That way, you can carry 3000 different seeds, but only 1 or 2 full plates in a backpack. Of course, you would then have pack horses and carts and such.

Even better!

txa1265 November 7th, 2009 03:13

Quote:

Originally Posted by JDR13 (Post 1060981973)
Yes, I have the CE. The retail CE doesn't include Warden's Keep.

Thereby proving that all of this conditional inclusion crap STILL has me confused!

guenthar November 7th, 2009 03:38

If people don't know persistent storage was actually a "dumbing down" and not limiting storage. In the past only simplified rpgs had unlimited storage or extra storage space beyond your inventory. You had to choose what to keep and what to get rid of and in some games you didn't have easy access (or access at all) to merchants so you would have to drop items. Anymore having the ability to drop items on the ground is useless since you have easy access to merchants and storage.

skavenhorde November 7th, 2009 03:47

Quote:

Originally Posted by txa1265 (Post 1060982018)
Thereby proving that all of this conditional inclusion crap STILL has me confused!

Don't feel alone. This has me confused as well. I'm picking up the collectors edition today and I have NO IDEA on which one it will be(Taiwan sometimes grabs the UK version and sometimes they get the American version of games). Why not just make one collectors edition and be done with it. I suppose it's a way to make an extra buck, but for god sakes don't nickle and dime the customer to death.

Make it simple. They should just say this, "Here this is what you get for buying the CE no matter where you are and this is the DLC we have available if you want it." When they start making it confusing is when people start getting pissed.

KasperFauerby November 7th, 2009 10:05

A question about bag extensions - I didn't notice the bags that the merchant had at Ostagar.. and now it's kinda too late :)

Should I go back to an early save and replay that section (I would rather not) or are bag extensions easily available elsewhere throughout the game? Is there a limit to how many bag extensions one can apply to the inventory.. like a final "max inventory size"?

Thanks!

aries100 November 7th, 2009 15:47

I agree that this DLC scheme for DA: Origins has ben (IS!) very confusing. DLC needs to be simple and elegant; people understand how this concept work. Not this pre-order this game from Game and get XX items, preorder from Steam and get XXX items. Very confusing this is. I agree that WK should have been free for all CE versions of the game.

When taking about the CE version:


Apparantly, on the making of DA: Origins DVD (comes with the CE Version), Mike Laidlaw, talk about how the game was made, how to do combat; he also gives out good strategy advice on how to build a party etc.

txa1265 November 7th, 2009 16:33

Quote:

Originally Posted by KasperFauerby (Post 1060982049)
A question about bag extensions - I didn't notice the bags that the merchant had at Ostagar.. and now it's kinda too late :)

Let me just say that wasn't a mistake I made on either of my OTHER characters after doing the same with the first ;)

Corwin November 7th, 2009 23:33

Bags are available elsewhere, such as your camp.

Majnun November 8th, 2009 00:35

Yep, I keep posting this, but it seems important.

You can get 2 from Ostagar Quartermaster. One before going into the Wilds, one after. 55silver each. The one from your camp which you can buy right after the Ostagar battle is over 7 gold. So thats a huge price increase. You want to get those first 2 bags.

txa1265 November 8th, 2009 03:12

Cool … have to check into it tonight!

Dhruin November 8th, 2009 03:51

Bah, I missed them. Too late now…


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