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-   -   Dragon Age - Toolset Released (https://www.rpgwatch.com/forums/showthread.php?t=9043)

aries100 November 8th, 2009 04:16

Dragon Age - Toolset Released
 
Blues News mentions that Bioware has released the toolset for Dragon Age: Origins.
It allows you to create your own stories or make your own quests in the world of Ferelden.
More information.

rune_74 November 8th, 2009 04:16

I am very interested to see what will be done with this set. There were some very good NWN stuff released from the public. This has great potential.

txa1265 November 8th, 2009 04:43

Definitely interested in this - hopefully we see soem great stuff!

JDR13 November 8th, 2009 04:53

Probably won't use it myself, but I'll be interested to see what others do.

Kostas November 8th, 2009 05:13

That's great,there will be quality stuff in less than a month.
Still waiting for Risen's toolset though :/

crpgnut November 8th, 2009 05:29

I just hope some of the wonderful modders from NWN 1&2 jump all over this. If its user-friendly enough we might see some really good work. I'd love to see some stuff done by the guy who did the Pool of Radiance Remastered or something from the Tortured Hearts guy.

guenthar November 8th, 2009 08:30

From what I have read this toolset is going to be better then the NWN toolset. I like that you can add content to the original game so you don't have to import or make new characters for every mod like in NWN and NWN 2. One thing I am wondering is if since you can add new content to the default game can you change things that are already there. An example is when you have to go for your test to become a Grey Warden the rogue that you have in your party can't pick locks. I would like to add the ability to pick locks to him so I don't have to come back later to get into the chests.

Zloth November 8th, 2009 08:40

Errr… you don't have to come back later to get into the chests. There's plenty of money around, why go back there for low level bread crumbs?

rune_74 November 8th, 2009 09:04

Quote:

Originally Posted by Kostaz (Post 1060982180)
That's great,there will be quality stuff in less than a month.
Still waiting for Risen's toolset though :/

I doubt you will ever see a risen mod tool.

Now, if I could get the website to take my info to download the damn mod engine I could get to try it….I did do a little modding in NWN 1….so hey maybe I can make somethin cool.

skavenhorde November 8th, 2009 09:39

Just out of curiosity, anyone here thinking of doing a mod?

Majnun November 8th, 2009 10:16

If some one is…I have a request.

Remember the hidden items in BG? Like the ring of protection in the tree stump, etc? I want that.

I know it's silly but how hard can it be? Tie the range that the TAB key works at to your Cunning skill, and give a minimum range so you need to be near it even with a high Cunning skill. That opens up hidden items and secret doors/triggers etc. It may already be in the game (it's so obvious it seems like it would be) but I haven't seen it yet.

wesleyclark November 8th, 2009 13:33

Just a warning. Check the Toolset Forum prior to installing.

The found a nasty bug where installing the toolset under WinXP SP2 could send your machine into an endless reboot cycle. Better to use SP3 or above.

lostforever November 8th, 2009 14:28

I wounder if u can increase the bag size with some mod….

Majnun November 8th, 2009 17:11

Yeah I finally had to install SP3.

Oh and yes, increased bag size and a permanent storage box at your camp will probably be the some of the first mods created. They are both definitely possible.

No sure if there's some kind of hard cap on maximum inventory size but I really doubt there is.

Lucky Day November 8th, 2009 19:23

Toolset looks like the NWN1 toolset evolved so the transition from that one to this one looks like it will be smooth. Good mods should happen quite quickly, but sadly, they will be single player only.

I am curious to see what and if the NWNX people can cook up if Bioware has allowed for that sort of thing. Since it was such a spectacular option (ie enabling MySQL support) I can't see why they wouldn't.

rune_74 November 8th, 2009 19:28

I wuld love to see if someone could do a very good castle seige….some of the keeps and stuff in the game look spectacular.

wolfing November 9th, 2009 16:21

Quote:

Originally Posted by Majnun (Post 1060982262)
Yeah I finally had to install SP3.

Oh and yes, increased bag size and a permanent storage box at your camp will probably be the some of the first mods created. They are both definitely possible.

No sure if there's some kind of hard cap on maximum inventory size but I really doubt there is.

Which makes me laugh at those that said that the $7 expansion was for the chest.

Mana Garmr November 9th, 2009 17:08

Quote:

Originally Posted by lostforever (Post 1060982240)
I wounder if u can increase the bag size with some mod….

Found this on RPS

Quote:

80 items IS too few, yes. I hate having to permanently destroy my stuff.

Here’s a copypasta from some forum I googled:

1. open up your savegame with extension of .das
2. open up savegame_partylist
3. change savegame_max_item to 999.
4. save, load your game, done.

It works perfectly, I set mine to 250 and am enjoying the game much more, with its silly carrying capacity mechanics and lack of BLOODY “drop” option.
I don't have the game yet so I can't test it, but it should be easy enough to do.

vanedor November 9th, 2009 17:22

I care little about add-on to the main campaign.

What I actually care about is for people making new modules for level 1-5-12 whatever character that expand the experiences. New stories, new character, new «world»… stories that would have nothing to do with DA:O story, world.

That's why I pretty much never really cared about Oblivion mods.

lostforever November 9th, 2009 18:25

Quote:

Originally Posted by Mana Garmr (Post 1060982455)
Found this on RPS



I don't have the game yet so I can't test it, but it should be easy enough to do.

Many thanks for that. I will check it out later today :)

rune_74 November 10th, 2009 03:04

Um you guys know you can drop items….heheh just drag and drop it off the inventory.

JDR13 November 10th, 2009 11:36

Quote:

Originally Posted by rune_74 (Post 1060982577)
Um you guys know you can drop items….heheh just drag and drop it off the inventory.


I do now. :blush:

txa1265 November 10th, 2009 13:33

Quote:

Originally Posted by rune_74 (Post 1060982577)
Um you guys know you can drop items….heheh just drag and drop it off the inventory.

I learned it from the excellent interface they provided! Or was it just from reading it here …

wolfing November 10th, 2009 16:01

Quote:

Originally Posted by txa1265 (Post 1060982649)
I learned it from the excellent interface they provided! Or was it just from reading it here …

I've seen it in many other games before so to me it's almost standard by now

rune_74 November 10th, 2009 16:09

heheheh first you complain about it being dumbed down then you complain about it not being dumbed down….:P

txa1265 November 10th, 2009 22:51

Quote:

Originally Posted by wolfing (Post 1060982669)
I've seen it in many other games before so to me it's almost standard by now

I know, but when there is a radial menu presented I got stupid and assumed those were the only options!

BillSeurer November 11th, 2009 17:09

Quote:

Originally Posted by rune_74 (Post 1060982577)
Um you guys know you can drop items….heheh just drag and drop it off the inventory.

Huh. So if you drop something and leave the area will it be there when you come back?

wolfing November 11th, 2009 17:23

Quote:

Originally Posted by BillSeurer (Post 1060982870)
Huh. So if you drop something and leave the area will it be there when you come back?

no, it's more of a 'destroy' than 'drop', or maybe it's a 'drop' and some of those stupid rat demons get a hold of them faster than you can blink :)

BillSeurer November 11th, 2009 17:34

OK, so it's just like the destroy option from the radial menu then.

txa1265 November 13th, 2009 02:58

Quote:

Originally Posted by BillSeurer (Post 1060982881)
OK, so it's just like the destroy option from the radial menu then.

Exactly … I went to try it assuming I had discovered something cool, and … crap.


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