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Dragon Age - Open Letter - Overview of the Launch
Dragon Age Online Producer Fernando Melo has posted a lengthy letter on the official forums explaining the launch and apologising for the issues. For the Social site issues, apparently they seriously underestimated the servers required. After discussion with EA, they used Spore as a baseline for server load and then later doubled that capacity - only to be seriously under resourced in the end. For DLC, there were issues with the installation of the Windows Service used to deliver the updates. Here's a small snip:
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two years of bragging about whatnot, and now enter the apologies for a complete mess-up. ea - nuff said. :roll:
________ Gm Family Ii Engine Specifications |
Complete mess up? Oh come on, now you're just grasping at things to complain about. LMAO, you're complaining that they didn't realize it would be even more popular than they anticipated!
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I hope this means DA2 is certain :)
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I must have gotten in there early and lucked out. Creating the login was a bit of a pain, but I have the Grimoire of the Frozen Wastes from the CE content sitting in my inventory.
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I think it's great that they inform about the problems, the causes and what they are doing to improve things.
Too often it takes a very long time before they tell us anything. |
Agreed. Active communication is good.
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That's one of the more intersting apologies I've ever read. It's always neat to hear a bit about how the back end of these things works. (Or doesn't work.) Unfortunately, whatever steps they took Friday were not enough to handle Saturday. I made a character at around 6pm local time and that character still hadn't appeared on the servers at 1am. In fact, I just checked and she's still not there 20 hours later!
Oh well, it's just the public view. The game is still great even without it. |
When I saw this (thanks Dhruin!) I said to myself,
this is customer service like we used to get it - back in the good olden days. And thatis' why, I think, Bioware is a good developer and a good company; they don't hide their problems, they're open about it, explain what has happening, is happening, and communicating to people that they're working on a fix(es) for these problem(s). I've seen a post by Georg Zoeller (some tech guy at Bioware) explaining the problems some people might have had….with a very minor problem (something related to daggers, I think?) Even the games Lead Designer, Mike Laidlaw, answered - and went to look for the missing line - on weekend! (their wives must be missing them, I guess? --- now, that's dedication…) As for locking into their servers: Fernando Melo did a post in the forums where he mentions that the servers needed updating; they've done so today. I think, they're finished now. |
Playing the game currently.. will post my review in a few days. :biggrin:
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Will you ever stop complaining about people who have something negative to say about Bioware/Dragon Age? I'll ask you this again; has bioware saved you/your family from a gang rape somewhere in a dark alley? Otherwise I can't explain your overzealous behaviour when someone bitch-slaps your precious bioware on an internet forum. :lol: Also, it's a valid complain. Their forums are a big messed up piece of shit; technically and content wise. |
I think it is a valid complaint against Bioware and EA to not foresee this; they have promoted the game vehemently. This usually means a lot of sales.
The Social Site should never been launched up till launch; it should have been launched 2-3 months before. Warden's Keep should have been given both to thosw with the CE and the DDE version of the game - and should have been hold back until Christmas (for normal buyers). And people should have gotten the same pre-order stuff, no matter from where they've pre-ordered the game. However, sometimes companies do underestimate the need for their products - and Bioware and EA clearly underestimated people's need for playing a good old time hardcore game (again). What in my comment is this: It is rare these days to actually see a company admit that the'yve made mistake(s), take responsibility for it, and communicate that they're trying to find way(s) to fix their mistake(s). |
I don't think it's really possible to plan for everything, and extreme popularity - like what happened with WoW - is probably one of the hardest to foresee.
Since the game is great, and I think it's REALLY great so far - I'm going to cut them some slack. But communication is important and I think they should keep the lines open. I still haven't gotten my redeem codes yet, but that's an EA store issue and not a Bioware one. That doesn't mean I like the concept of DLC, as I despise it, but I can hardly fault businessmen for being greedy. That's kinda the motivation for becoming one, I think. When art survives the business process, as is the case here, I don't want to come down too hard on that side of it. Basically, this is the game I didn't think could happen ever again. Unless the game changes significantly after ~30 hours, this is the first masterpiece with true AAA production levels that I've seen in years and years. To put it another way, I think this is the first piece of genuine art with that kind of investment behind it, that I've seen in the industry for a LONG time. I didn't expect that from Bioware after Jade Empire and Mass Effect, that's for sure. I expected quality mainstream entertainment, certainly, but not this. That means I now have a reason to support the business side of things, even if I hate what it does in almost every other case. |
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The one area of my life where I try to stay on the positive side is gaming. I look at one thing and one thing only, is this game fun? If it is then who gives a rat's ass about the tiny little details such as EA not foreseeing the overwhelming demand for this product? It had no effect on me. I got everything just fine. Plus, I'm used to punching in a dozen or more codes for EA products. They do this with The Sims 2 games as well. It's annoying as hell to punch them all in, but once it's done then that's it. Do I think it's ridiculous that someone moans about how EA couldn't keep up with the demand? Yes, I do. I also think that it's ridiculous that people nitpick about the tiniest of details. People and companies make mistakes. Get used to it. I just think if people stopped and just asked themselves "Do I like this game?" Then all the other nonsense can be forgiven. |
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Please don't take me seriously, I am just being silly as you are :) |
Tan is just a troll seeking face time. If everyone is smart enough to ignore his posts, he'll disappear soon. I stopped paying attention to his posts several days ago. The only problem with that strategy is that you guys keep responding to him with quotes and so I end up reading his diatribe anyway :(
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Leaving aside the technical issues, their response etc I have to say that I'm bloody chuffed to see a release of this quality quite clearly smash initial sales estimates by a significant margin. Well, initial sales and appetite for big pieces of DLC that are integrated into the game.
Bodes well for future investment in making stuff this good :) |
Didn't know there were problems. Haven't encountered any myself.
Though I got my game on the 5th so might have been fixed then. |
"Social site issues ? This is the new shit !"
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I also think it's really good that the social site elements are proving such a success. In my opinion they have seriously pulled out all the stops to think of innovative carrots to improve sales rather than just the usual sticks, and judging by the extent to which they were unprepared for the demand they've been way more successful than expected.
Fingers crossed this will mean more developers making their profit margins by extra goodies for the faithful rather than fighting losing battles against natural thieves. |
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:D PS. Quote this. I want this little nut to assplode even more. @lostforever, no, you don't have to be gangraped by someone to hate the dumbing down of their games; on the other hand, rabidly attacking anyone who complains about this is a little bit more weird. |
oh go blow a dwarf already, Tan!
But I guess you'd actually have to play the game youve got as the focus of your little crusade! |
Somewhere in cold Edmonton….
*Bioware calls xsamhainx: Please, come back kissing our ass, we miss you!* |
You know, there are counselors trained to deal with people with your mental condition…. i dont care where you get help, just please get it. Soon
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Well, at least you can make weasels laugh. That's a small step, but one nonetheless. |
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I'd call your mental condition simply "bragging around". |
Wow, have we come to this? Hey, I'm no angel, but RPGWatch seriously was always different from all teh interwebz as far as this stuff is concerned. I suck a lot of the time as well, but (almost) never here. :P Here I just complain about the complainers, but without it turning into a name-calling exercise.
It's sort of entertaining, though, I guess. I'm bored that way sometimes, reading through the gutters of teh intarwebz. :) I'd like to post an intelligent counter to DArtagnan's praise of Dragon Age as art and dismissal of Mass Effect in the same breath, but I just can't bring myself to it right now. So, uh, flame on then I guess? |
Guys, just ignore him. from reading his posts a bit i don't see any reason to reply to anything this guy says. he's obviously a troll and there's no way to really deal with trolls except ignoring them.
on another note, Dragon Age is simply brilliant, especially in terms of storytelling and voice overs. i mean, Bioware were always good on this side of gaming but Dragon Age takes them into a higher level on those terms. and it's nice to finally have a tactical rpg to play. while it starts of easy it's getting to that pause-every-second tactical management we all remember from BG2 and co later on. especially if you decide to not auto manage you're group. |
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Taking the higher ground is all well and good, but when someone makes personal attacks of that nature on ME, well then you might understand how I might not appreciate that? And I appreciated it when other people told him and others how nuts he is. I've already added Tan to my ignore list. Sometimes, he was funny, but this is getting ridiculous. Plus, I can't believe you took the holier than thou attitude with this. He says that my family was gang raped and you have the audacity to say other people are name calling. Weird….. I'm done with this conversation. You try and pull yourself together after reading so many people going after a person who threw abusive insults at me. |
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Alrik, skavenhorde and co., your little clan doesn't impress me, at all. You can keep flinging shit (probably hitting each other in the face due to low cunning/dexterity), but you're mistaken if you think it'll make me leave. It won't. I'll eat you for breakfast and digest before lunch. Also, it's a pleasure if you put me on ignore and announce it publically of course, because it means you're butthurt enough to do so. It also means I don't have to waste time on your idiotic replies to my posts. Win-win. :D
And lets not forget that skavenhorde is the one who first started getting personal with Baron; how he's "just grasping at things to complain about", instead of addressing the issue. Like he and co. usually do. I know your little clan gets in a frenzy when someone dares to criticize your fovourite company or favourite forum posters.. but you have to learn to deal with it. It will make your virtual life, probably the only life you have, less miserable. Quote:
PS. To keep it vaguely OT, level scaling in DA is atrocious. :/ Especially noticeable if you've improved your survival skill (it shows the level of monsters). |
Enough. No personal insults and stick to the topic, please.
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But keep in mind that I don't dismiss Mass Effect, and I've always said it was a good to great game. At least we agree on Jade Empire? ;) That said, from my point of view, ME was a game that couldn't really decide whether to be a straight-up action/adventure or a CRPG. The character system was downright awful, and the loot aspect pathetic. The "tactical" control was really quite bad, especially when you compare it to something like Dragon Age. However, with those negative aspects aside, it was a marvellous science fiction movie with "decent" action gameplay to back it up. That's kinda what I felt about it. I just consider it quality mainstream entertainment rather than "true art" because it seemed to sacrifice or "dumb down" too many elements for the sake of the casual players - or the non-enthusiasts as I prefer to call them. I don't mean casual as a negative, at all, just a group that doesn't care about gaming on the same level as an enthusiast. Dragon Age seems to be catering to enthusiasts primarily, and it's certainly made AND designed with some serious enthusiasm for depth and complexity - without entirely becoming "grognard". Everything flows so well together, and it's made without much concern like "oh no, what will casuals think of this difficulty, this amount of dialogue, or this level of text-based background material" - so well, that's kinda my idea of art as opposed to quality entertainment that's basically a business venture first. |
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And thanks for letting me realize that you cannot distinguish people who are NOT in any kind of clan whatsoever from other people. ;) I find this very interesting that you cannot let lose yourself from this kind of thinking. Several months ago I was analysing the post of someone who wasvery good at insulting people, and like you he or she used the formulation of "you mean nothing to me", as a try to degregade everyone discussing with you. That person actually used very much the same ductus than you do, claiming that we all are nothing against you, you are the king, everyone else's opinion doesn't matter much to you at all. So I assume that you are the very same person, re-materialized under a different screenname, or that in the circles you go around this kind of ductus is common course: Claiming that everyone is nothing against the poster. Like I said above. I find it disturbing to think that there has evolved a certain culture of people communicating in no other way than saying that everyone apart from them selves is nothing compared 2U. This way of handling criticism by saying "you mean nothing to me" = "you are at the lowest level of humanity" or so is astonishingly immature. Considering this amount of "immature-nes", I can claim very much that this way of handling criticism by trying to degrade EVERYONE who has claimed such a criticism is a very good way to determine the age of the poster. Since this behaviour is so much immature, this posting can only come from a youngling. A *truly* mature person is not only able to actually endure criticism, but also able to ask for the reasons of it. What we call in German langage "asking behind it". Honest criticism is able to point out weak points in a discussion course - unlike you do. You don't give reasons for your criticism, you just assume that everyone thinks like you. Me, I'm standing above criticism, like every true mature person does, and I'm able to withstand criticism - at least to some extend - unlike you are able to. Otherwise I cannot find a logical explanation for your way of writing things like "you mean nothing to me". You have a lot to learn, kid. |
Please try and refrain from personal insults and name-calling. (As I've said before, I have enough of this at home since I live in Denmark where people are calling each other all sorts of names - I don't like it happening here). There's an internet expression called 'don't feed the troll' that might be of use here, I think?
To be more on topic, I still think it's great :) that the Bioware devs. actually are communicating with their fans over at the forums; many companies do not do this anymore. And many game companies don't even care about supporting their games e.g. by making patches or helping people with quests they can't complete. And yes, there will be another patch as Bioware is working on one… |
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I mean, I doubt that's country specific - but anyway ;) About Tan - I think he's proven here that he's not to be taken seriously, and I agree that we should probably focus on the topic at hand. |
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I also was under the impression that you meant with art the "content" part of Dragon Age: the characters, story, setting, races, etc. all of which are at least as derived from earlier works as Mass Effect. While I think it would be interesting to have truly innovative storytelling in a video game rather than rehashing tried and true stereotypes, for me that is not a requirement for enjoying myself. Personally, I don't even need fresh game mechanics in every time, something every reviewer clamours for in almost every review they write (especially in adventure games, wtf?). If your "true art" remark pertains more to game mechanics, then we'll have an entirely different discussion. :) Quote:
Oh well, maybe it's just the Eurogamer review (6/10) that put that thought in my mind, as the rest of the world seems to like it well enough. |
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Eurogamer gave it 8/10. |
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That said, it can POTENTIALLY bother me if I recognize too many things from familiar works. I'd say Mass Effect was very good in the story department, but carried several obvious "inspirations" from works such as Babylon 5 and other popular sci-fi shows. I counted more than one nearly DIRECT quote, but I took it more as an homage than creative theft - mostly because the developers have been quite frank about the game being a mixture of various established sci-fi works. Also, I think Babylon 5 shamelessly rips Tolkien off in a lot of ways, so it's all fair game ;) Quote:
I don't think it's quite as clear-cut altogether though, as in story/setting vs gameplay originality. It's my opinion that it's impossible not to derive from other works in games of this nature. It's more what you do with that and how much thought you pour into your work. It's my personal opinion that the work poured into Dragon Age in terms of story and setting is more thorough than what went into Mass Effect. But that's just my impression of the games, and I can't know for sure. Quote:
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Yes, players can ignore the Codex - but will likely feel frustrated knowing that they have no clue about the history. But unlike Mass Effect, you have quite extensive dialogue choices and you're "forced" to read long sentences and not just three words with the main character forming the sentence himself. The conversations are generally much longer and a LOT more involved. Again, this tells me that the developers wanted to create a fantastic and consistent world, and they just don't care (that much) about whether it's too much for the non-enthusiast. I like that :) Quote:
At least keep in mind that I've given this a lot of thought, and that since gaming is my primary passion - it's not just random thoughts ;) |
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Mass Effect is just a different design choice (i.e. more linear, restricted). I guess replayability is something your enthusiast would enjoy more than the non-enthusiast? :) Quote:
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