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[Mods]
Hey, can't check these but these are the first mods I have seen scouting around, no real dedicated site yet like Nexus, Filefront or ModDB. I will try to add any interesting mods I see, maybe others will add some mods here to give RPGWatch a Mod thread. ;)
Duncan armor Ignore the author, graw3r's first post, he originally had/suggested changing Core game files and he fixed it on post six. Looks like it's for Human male only, atm. Enchant Any Weapon Mod JWD makes a mod to allow Enchanting of Staves and Bows. No Follower Autolevel Mod v0.5 jwvanderbeck has a mod that prevents Followers from Auto Leveling when they join. No Starting Abilities Mod jwvanderbeck has another mod that allows the PC to spend all their starting points as they wish. No Blood Mod Reynen Starfyre offers a more kid friendly game. |
No topless Morrigan mod ? :lol:
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Auto-Pause
I am waiting for an auto-pause mod. Since I learned that somebody created one for NWN2 I hope this will happen for DA:O too.
In the IE games I use: - enemy or trap spotted - spell cast (this is the most important one for me) - target destroyed - weapon can't damage target - character hurt I will buy DA:O the day I can get this in a mod (or in a patch…). |
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I'll try that no-follower-auto-level though. |
Fixing the Dexterity Bug.
Dexterity Hotfix.
While not official, it's made by one of Bioware developpers, and corrects the infamous 'Dexterity Bug' (which kinda scr… dual-wielding rogues, among other things), a bug that the current patch still hasn't corrected. Basically, the dexterity stat doesn't really add to the damage value of daggers, as it should, hence this fix. Interestingly, it also adjusts the ranged weapons damages and ranges. Making them slightly more powerful… both for the player's party and for enemies. At first I didn't like it that much, but I found that it makes the game much more intersting. Those little genlock archers aren't so dismissible anymore. |
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If you hit pause manually, you might either accdentally override the last spell (if it wasn't yet cast) or you might have lost some time (if the last spell was cast some time ago) or the mage might have decided his next move on his own (depending on the tactics, I assume). So the (often heard) counter-argument that you can hit pause manually doesn't really apply, it cannot provide exact timing. For fighters auto pause is not that important, may be. |
@ bkreuger: I actually disabled tactics for my mages, because they would waste a spell on another target than I had wanted them to use it for, and then I would sit with the spell in the cooldown phase, frustrated that I cannot use it who I wanted to use it on.
That is one of the reasons then, why I prefer to manually pause. Btw, the game does auto-pause (if you set it on) in any case, but one just cannot set it to the settings you had specified in your post. |
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I just checked the auto-pause mod for NWN2 and it does in fact not allow options like "pause when spell cast". It simply pauses after a constant time, which is not really more useful than manual pause. |
Yes, this pausing would be similar, but, manually pausing does in fact not interrupt attacks or spells. It's like taking a snapshot at that moment: everything just freezes in mid-air, and you can see what is going on via the icons next to the character portrait.
For instance, if your mage is still busy casting a "freeze" spell, a little snowball appears next to her portrait. You can then simply unpause and wait for the spell to cast, and pause again a second or so later, to set a new spell. You can also issue orders (sadly not stacked, but one each per party member) to the different characters mid-pause, without it having any influence on what the other combatants are doing. |
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Stacking is possible. If you choose a new spell a few moments before one is cast, then the new one will be cast as soon as the last one is finished. It will not be changed as long as the casting has begun.
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On the other hand, I've really gotten used to tactics and now my team is really clicking together on their automatic orders. (P.S. I am using a mod that unlocks all 25 tactics slots on each character. Get it from this thread: http://daforums.bioware.com/viewtopi…5543&forum=135 ). |
Unlock all 25 tactic slots on every character:
http://daforums.bioware.com/viewtopi…5543&forum=135 Absolutely essential and NOT CHEATING, imho. I think it is common sense that your characters know how to use their skills and react to the battle around them. You should be able to focus on playing your own character and only have to manually control each step in certain, key battles. |
The second link gets a 404 error.
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Corwin, you mean in the first post? If so, I was logged in and some forums path differently when logged in. Here is the directory structure, if you meant first post, second link.
Home / Gaming / RPG / Traditional / Dragon Age: Origins / Mods / Gameplay / Enchantment |
No, I meant the link in post 16.
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